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Markus_Wirth

Markus_Wirth

Forum regular
#561
Dec 1, 2020
Messyr said:
Comparing them was not my main point.
The core part of my argument is that it should not pose an unmanageable threat to a serious deck to disrupt Sukrus, a simple 6 body card, susceptible for all sort of control and removal. If it does, I call it bad luck of draw or greedy deck design. I really do not accept any excuse for not being able to deal with a 6 body on board. But at this point I'm merely repeating myself. :howdy:
Click to expand...
Let´s simply wait what will happen. I expect some nerfs to Sukrus (maybe body down to 5). Maybe we have a bit fun with Arnaghad and Sukrus as we did with Harald and his warrior friends and then they will be nerfed. Or maybe I am wrong and these cards are not as problematic as I expect.
 
rrc

rrc

Senior user
#562
Dec 1, 2020
Vypper
Revealed by DevilDriven
https://twitter.com/i/web/status/1333757676199817218
 
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Reactions: sfruzz, Molock7, Pacifixer and 1 other person
Pacifixer

Pacifixer

Senior user
#563
Dec 1, 2020
rrc said:
Vypper
Revealed by DevilDriven
https://twitter.com/i/web/status/1333757676199817218
Click to expand...
That's one hell of a cool card! LOVE IT!
 
Slizzl

Slizzl

Forum regular
#564
Dec 1, 2020
rrc said:
Vypper
Revealed by DevilDriven
https://twitter.com/i/web/status/1333757676199817218
Click to expand...
I really like it. Creative ways to sabotage is what I play NG for.
 
Draconifors

Draconifors

Moderator
#565
Dec 1, 2020
Ohhh, interesting! And definitely unique!
 
D

Dark_Urizen

Fresh user
#566
Dec 1, 2020
First Nilfgaard card I really like this expansion. It seems terrible vs MO but it is a prety solid round 1 and can counter some of the worst decks of SK and NR
 
rrc

rrc

Senior user
#567
Dec 1, 2020
I think this is a 7 point play. I don't think it is ever going to come back to our side. There are usually 10+ cards in the GY which means that it can only pop back after 10 turns which is not feasible. Also, the factions which need their GY has ways to handle it (Ozzrel, Hjalmar).

If this at least works on units, there is a chance it might come back. With "all cards" I don't see a potential usecase of this returning back (unless you run Xavier or Play bronze unit from opponents GY etc). And this can be countered in multiple ways. Locking it (or killing it) will make it go to your GY and starts eating things.

I mean, the art is good, the concept is fresh, but I don't see how this card will be usable.
 
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D

Dark_Urizen

Fresh user
#568
Dec 1, 2020
Ok, my mind auto-translated cards into units in order to make it work. Then it seems not so good, another meme card for NG.

They should put a clown nose to all the faction arts to make it more tematic.
 
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Markus_Wirth

Markus_Wirth

Forum regular
#569
Dec 1, 2020
Vypper:

Also like the idea of the creative graveyard attack. But had to read twice to understand the card correctly. When it´s in your opponent´s graveyard I am his opponent and Vypper will summon on my board if no units are left in the graveyard.
Probably it´s in most cases a 7 for 9. So I would appreciate if it banishes the highest or maybe a random unit in the graveyard.

Cards which definitely help to summon it again: Assire var Anahid (+1 graveyard space); 2 x Experimental Remedy (+2 graveyard space but be careful must be bronzes in the graveyard); Hanmarvyn's Blue Dream (+1 graveyard space <= 9 provisions); Xavier Lemmens (+3) ; 2 x Squirrel (+2 graveyard space).

=> To my mind absolutely doable to empty your opponent´s graveyard and make it a 14 for 9 + graveyard attack
=> Of course one has to think about whether so much graveyard attack makes sense from a provision/value perspective but I will definitely try it out
=> Furthermore you can purify Vypper again for a second graveyard attack
 
InkognitoXI

InkognitoXI

Senior user
#570
Dec 1, 2020
Dark_Urizen said:
[...]
It seems terrible vs MO but it is a prety solid round 1 and can counter some of the worst decks of SK and NR
Click to expand...
Why though ?
It forces Ozzrel out very early, given that Ozzrel consuming this instead of Yghern is effectively just 1 point better and without much more graveinteraction for MO there is not a lot to gain by doing this, except losing Ozzrel as a finisher, also there are some MO decks without Ozzrel.
That being said, Ozzrel being forced out early also means that one has time to interact with it.

rrc said:
I think this is a 7 point play. I don't think it is ever going to come back to our side. There are usually 10+ cards in the GY which means that it can only pop back after 10 turns which is not feasible. Also, the factions which need their GY has ways to handle it (Ozzrel, Hjalmar).
[...]
Click to expand...
That depends on the length of Round 1.
If you are not playing a long round 1 and still play this it is guaranteed to come out.
Also Ozzrel is not as good as it seems and immediately forcing Hjalmar to banish it also eliminates Hjalmar as a threat, especially if you do not give your opponent large enough targets for Hjalmar to get any decent amount of points before Vypper is done with the opponent's graveyard.
It is in some regards a lose-lose situation.

Markus_Wirth said:
[...]
=> To my mind absolutely doable to empty your opponent´s graveyard and make it a 14 for 9 + graveyard attack
[...]
Click to expand...
+ carryover
 
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Morph3uXD

Morph3uXD

Fresh user
#571
Dec 1, 2020
This card is horrible, it can be counter to some decks, but in general it is a meme, full of conditionals for it to work well.

It is an expensive card, 9 of provisions. That has to be played in round 1, and it's super slow, any bronze card puts 7, 8 points in round 1.

It is by far the worst NG card of this expansion, and this expansion has already given Nilfgard a lot of memes.
 
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sfruzz

sfruzz

Forum regular
#572
Dec 1, 2020
The Vypper has a unique concept, I like it.

However, in round 3 it's such a bad card to draw. I don't expect it to be viable.
 
Markus_Wirth

Markus_Wirth

Forum regular
#573
Dec 1, 2020
sfruzz said:
The Vypper has a unique concept, I like it.

However, in round 3 it's such a bad card to draw. I don't expect it to be viable.
Click to expand...
Probably you need Oneiromancy and maybe some other tutoring cards if you decide to go for it (e.g. Rodrick and those tactic cards allowing to draw cards)
 
Y

ya1

Forum regular
#574
Dec 1, 2020
Bleach25 said:
one could just spam all charges of Guerrilla warfare on Gezras. Even if he gets removed it's still good value
Click to expand...
I don't think it works like that. I think the effect only follows his passive movement at turn end. It does not proc every time he's moved by active means. But afaik you can move him so that he repeats the favored effect 4 times. So you can have +4 to your ranged row or double Lacerate on enemy melee row. This is outragous ceiling. Makes my head spin trying to count it. With Sentries, Cat Mentors, like over 50 points in 4 turns or something? (pls correct me)

Messyr said:
The core part of my argument is that it should not pose an unmanageable threat to a serious deck to disrupt Sukrus
Click to expand...
Yes, but just because it can be removed does not mean that such overload of must-remove cards is healthy for the game. It's yet another situation where missing Heatwave is autolose. Then, you still have to have drawn two (or three) extra 6+ removals (Sig Rite makes such SK cards demand an extra answer). Fail a single one of those rng rolls on the draw and you can't play units. This is imo very oppressive.

Also, such cards further reinforce the very strong lately tendency of "draw to win R1 or forfeit" because losing R1 and not being able to bleed out such oppressive combos (and vice versa - getting bled out of them) very often means autolose.
 
StanislavOZZO

StanislavOZZO

Forum regular
#575
Dec 1, 2020
Vypper - very interesting card. I like when CDPR team has creative insights like this.

It's original and it's not OP to break the game. Perfect.
 
Morph3uXD

Morph3uXD

Fresh user
#576
Dec 1, 2020
In addition to being horrible in round 3, Vyper is a dead card against many decks, such as scoiatel, SY, most NR decks.

And even Skellige doesn't suffer that much. If you play this card against lippy, in blue coin, you have a good chance, losing on equal cards, just to force the lippy to be played sooner.

And lippy is not even tier 1, against PF, the only thing this card does is to force the opponent to play Hjalmar, or harald earlier.

Even the Cahir, which is a card, which some consider that should be nerfed, is not widely used because it is very situational, for a 9 provision card. Vyper is extremely more situational than Cahir.
 
sfruzz

sfruzz

Forum regular
#577
Dec 1, 2020
Markus_Wirth said:
Probably you need Oneiromancy and maybe some other tutoring cards if you decide to go for it (e.g. Rodrick and those tactic cards allowing to draw cards)
Click to expand...
Usually, it's better to play Roderick when only few golds are left and War Council when the deck has been thinned properly. I don't think you can play Roderick or War Council Round 1 and expect to get the Vypper consistently.

Oneiromancy can help, but than it's such a big investment for just 7 points (+7 of carryover if you are lucky). With Oneiromancy I usually try to get my hard removal or the win condition.

I like Vypper as a concept. It's probably my favourite card of the expansion, but I don't think, it will be viable.
 
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Markus_Wirth

Markus_Wirth

Forum regular
#578
Dec 1, 2020
Regarding Gezras:

Isn´t he Skellige Storm + 2 x Clear Skies in best cases + 5body + removal risk?

Calculating cards it´s 7+ 2*10 +5= 22 value for a 12 provision cards. This is for me absolutely reasonable concerning the big removal risk and the needed setup to make him work and the fact that the opponent can simply avoid Melee.
 
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Y

ya1

Forum regular
#579
Dec 1, 2020
So Vypper is like Xavier but doesn't banish immediately and doesn't banish what needs to be banished and can be answered either by removal or by Ozzrel or Hjalmar? And Ivar is like Regis but can't use it late in the round? Excuse me but why is NR geting Erland, ST Gezras, MO Koshchey, and NG is getting retarded versions of neutral cards that nobody ever played to begin with? :giveup:
 
Markus_Wirth

Markus_Wirth

Forum regular
#580
Dec 1, 2020
ya1 said:
So Vypper is like Xavier but doesn't banish immediately and doesn't banish what needs to be banished and can be answered either by removal or by Ozzrel or Hjalmar? And Ivar is like Regis but can't use it late in the round? Excuse me but why is NR geting Erland, ST Gezras, MO Koshchey, and NG is getting retarded versions of neutral cards that nobody ever played to begin with? :giveup:
Click to expand...
Well, a nice boost for Vypper would be that his value is 1 in the opponent graveyard. So opponent would basically waste his Ozrell and Hjalmar if he wants to get rid of Vypper.
 
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