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Way of the Witcher revealed!

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Markus_Wirth

Markus_Wirth

Forum regular
#761
Dec 4, 2020
sfruzz said:
Yes, I thought the same think as soon as I saw the provision cost.

Given the limited ways to remove artifacts, I hope the new Scenarios (if the remaining cards are Scenarios!) are not too powerful.
Click to expand...
At card ideas I thought about such scenario cards for WotW. Actually, I like the idea of having a positive effect at prologue a negative effect at Chapter 1 and a strong positive effect at Chapter 2. This would, to mind, make scenarios much more risky if they are removed after Chapter 1. All my suggestions below follow this logic. Would appreciate your feedback.

Markus_Wirth said:
My idea for a neutral and SK scenario which would perfectly fit into the new WotW expansion.

Edit: Kaer Morhen: Chapter 1: Destroy an allied neutral witcher with the lowest body.

View attachment 11070338View attachment 11070344
Click to expand...
Markus_Wirth said:
View attachment 11070368View attachment 11070380View attachment 11070395
Post automatically merged: Dec 3, 2020

View attachment 11070521
Post automatically merged: Dec 3, 2020

View attachment 11070554
Click to expand...
 
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OneWhoCravesSouls

OneWhoCravesSouls

Forum regular
#762
Dec 4, 2020
Revealed by Garigari.
EoZKoZ3XcAAgDeC.jpg
 
Last edited: Dec 4, 2020
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Draconifors

Draconifors

Moderator
#763
Dec 4, 2020
I wonder if the last 11 cards will all be revealed during Masters.
(11 because 15 were left this morning and one has been revealed since then, plus it's known that there will be 4 per day.)
 
Markus_Wirth

Markus_Wirth

Forum regular
#764
Dec 4, 2020
OneWhoCravesSouls said:
View attachment 11070953
Click to expand...
A stronger Ofiri Merchant. Good idea. So you reduce the ramdomness of him.
 
InkognitoXI

InkognitoXI

Senior user
#765
Dec 4, 2020
Messyr said:
Yes, however you'll need Luiza as well to pull that off as you'll have to pay the tribute twice.
Click to expand...
Roland Bleinheim works as well.
 
Gyg

Gyg

Forum regular
#766
Dec 4, 2020
Viper Witcher Alchemist is interesting but whole combo with Poisoned Blades/Viper Witcher is a bit low tempo.
 
rrc

rrc

Senior user
#767
Dec 4, 2020
OneWhoCravesSouls said:
https://twitter.com/i/web/status/1334833300238635009
Click to expand...
A very interesting card. You can literally swap a junk card with "whatever" your opponent has it as the top card. And if you want that to be of your choice, you have to play another low tempo card. Not sure how good is that. It has direct anti-synergy with Canteralla, right?
 
InkognitoXI

InkognitoXI

Senior user
#768
Dec 4, 2020
rrc said:
[...]
It has direct anti-synergy with Canteralla, right?
Click to expand...
I do not know about that one, both cards are almost doing the same.
That statement would imply that Cantarella has anti-synergy with Coup de Grace, given that the copy Coup de Grace spawns would do the same and thus compete for the target.
In the worst case of you wanting to do both you would just need to order them accordingly.
 
Slizzl

Slizzl

Forum regular
#769
Dec 4, 2020
OneWhoCravesSouls said:
Revealed by Garigari.
View attachment 11070965
Click to expand...
This is great to have. Having to rely on Ofiri would've been detrimental to the archetype.
I can already imagine a Viper Witcher Mentor+Operator deck where you place a big unit on top of your opponent's deck then just get enormous value if it's left there. Really looking forward to some proper deck manipulation with these.
 
sfruzz

sfruzz

Forum regular
#770
Dec 4, 2020
Markus_Wirth said:
At card ideas I thought about such scenario cards for WotW. Actually, I like the idea of having a positive effect at prologue a negative effect at Chapter 1 and a strong positive effect at Chapter 2. This would, to mind, make scenarios much more risky if they are removed after Chapter 1. All my suggestions below follow this logic. Would appreciate your feedback.
Click to expand...
I like the idea of having cards with drawbacks and not just positive effects. Or even better effects that can have a positive or a negative effect based on the board state. Like Scorch! Sure, you can remove the tallest units of your opponent, but you can also kill your own units, if you play it at the wrong time.

For the custom card Haern Caduch, I think, here the negative effect is very small. Actually it can trigger Berserk. The Chapter 2 is very strong...

Haern Caduch; Chapter 1: damage an allied unit by 1. Repeat until target is damaged.
Haern Caduch; Chapter 2: damage an opponent unit by 1. Repeat until target is damaged.
 
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Markus_Wirth

Markus_Wirth

Forum regular
#771
Dec 4, 2020
sfruzz said:
I like the idea of having cards with drawbacks and not just positive effects. Or even better effects that can have a positive or a negative effect based on the board state. Like Scorch! Sure, you can remove the tallest units of your opponent, but you can also kill your own units, if you play it at the wrong time.

For the custom card Haern Caduch, I think, here the negative effect is very small. Actually it can trigger Berserk. The Chapter 2 is very strong...

Haern Caduch; Chapter 1: damage an allied unit by 1. Repeat until target is damaged.
Haern Caduch; Chapter 2: damage an opponent unit by 1. Repeat until target is damaged.
Click to expand...
Thanks for your feedback.
Haern Caduch is the weakest of my scenarios and should support the new "benefit from wounded units" archetype. This you can see at the provision costs.
Actually, it´s comparable to Morkvarg: Heart of Terror.

Maybe it should be reworked like this: Chapter 1: set the power of one allied unit to 1.
Then there would be way less synergies and more harm.
 
D

Dark_Urizen

Fresh user
#772
Dec 4, 2020
rrc said:
A very interesting card. You can literally swap a junk card with "whatever" your opponent has it as the top card. And if you want that to be of your choice, you have to play another low tempo card. Not sure how good is that. It has direct anti-synergy with Canteralla, right?
Click to expand...
In order to swap a yunk card you have to put junk cards in your deck, it doesn't seem like a winning deckbuilding tactic. I you can change a 10 provisions gold for a 4 bronze it will be funny, but it doesn't seems to have any consistency.

It's the second card this expansion, the other one is vyper, that NG gets that needs to be drawn in round 1 to release it's full potencial. That's fell quite terrible for me. Round 1 is the less consistent one, if you fill your decks with cards that are garbage in round 3 you will get plenty of game with terrible draws.

I appreciate that the devs have tried to pull out a new strategy, but my prediction is that it will be a total fail and will only see play for the memes. I hope I am wrong.
 
OneWhoCravesSouls

OneWhoCravesSouls

Forum regular
#773
Dec 4, 2020
https://twitter.com/i/web/status/1334850839651999744
 
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Draconifors

Draconifors

Moderator
#774
Dec 4, 2020
I hate those reveals that only have a video. Here's the actual card:
1607089353529.png
 
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Reactions: Aris_Tarkus and rrc
rrc

rrc

Senior user
#775
Dec 4, 2020
My question is, why not this is in ST and what is it doing in NR? Manipulating opponent's rows is what ST is all about in this expansion and just the deploy of that ability itself (with 3 power) would have been a perfect fit for ST.
 
Markus_Wirth

Markus_Wirth

Forum regular
#776
Dec 4, 2020
Griffin Witcher Ranger:
Can be at max a 10 for 5. Next round you can carry over that boost to arch griffin (as mentioned in the video)

Unbenanntgriffinranger.PNG


Still not thinking that this will be a competitive strategy. If you are lucky and you have those two Griffin Ranger and Arch griffin in round 1 and your opponent builds a build row. Then you play your three cards and have at max 29 points (4 body Griffin Ranger, 21 on arch griffin(5+8+8)). Then your opponent uses tall removal or reset power and you only have 4 points in case of removal and 9 points in case of resetting power.

Speaking in provision: In best cases you used 20 provisions for at max 25 points. in worst cases these are 20 provisions for 4 points. And you must be lucky that your opponent uses a row stack strategy. The more other boosters you use on Arch griffin, the bigger the potential damage is.

Then in round 2/3 you still have the problem to play him again. You can use Pincer Maneuver, Oneiromancy, Royal Decree or Alzur's Double-Cross. What does this mean in terms of provisions/value?
Total value will be 25 (round 1) + 21 (Arch griffin round 2) =46. For the provisions you have to add at least the ones from Alzur´s Double Cross. So you spend 28 provisions for 46 points (more if you invest more boosts in Arch griffin).

The main drawbacks of this strategy is:
1) You really need the right cards at the right time
2) You are encouraged to invest all boosts in arch griffin. This is very risky.

Synergies: Arch griffin; Maybe you can use Vernon Roche and Sabrina Glevissig to enhance rows a bit; defender. As mentioned by betraymechino Kerack Gity Guard to move units to a row (but then no more boosts for Kerack City Guard)
Antisynergies: Destroying and big damage
 
Last edited: Dec 4, 2020
betraymechino

betraymechino

Forum regular
#777
Dec 4, 2020
rrc said:
My question is, why not this is in ST and what is it doing in NR? Manipulating opponent's rows is what ST is all about in this expansion and just the deploy of that ability itself (with 3 power) would have been a perfect fit for ST.
Click to expand...
Well, NR also have Kerack City Guard, a card that movement ST would love to have, so I guess it fits that NR is getting this one, too
 
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Markus_Wirth

Markus_Wirth

Forum regular
#778
Dec 4, 2020
rrc said:
My question is, why not this is in ST and what is it doing in NR? Manipulating opponent's rows is what ST is all about in this expansion and just the deploy of that ability itself (with 3 power) would have been a perfect fit for ST.
Click to expand...
Yes, this whole archetype does not really synergize with NR. NR has no huge advantages of tall units (no dominance). NR has not as many opportunities to swarm the other boards with spies (NG) and rats (MO) to improve Griffin ranger. Ambitious assault can not tutor arch griffin.
From my perspective this is just a desperate attempt to improve Pincer Maneuver. Then they add 3 cards which are basically like a trap. Encourage the player to invest everything in one unit which will very likely be punished. This will not help to improve play rates and win rates of Pincer Maneuver.

Better would be following rework of Pincer Maneuver:
Order: Draw a Northern Realms card of your choice, then shuffle a card from your hand back into the deck. Then gain boost charges. The amount of boost charges will be 11 minus the provision costs of the tutored unit.

1607091584867.png
 
Last edited: Dec 4, 2020
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OneWhoCravesSouls

OneWhoCravesSouls

Forum regular
#779
Dec 4, 2020
That Ranger also has a nice synergy with a almost forgotten NR Witcher Card called Mad Kiyan.
 
Markus_Wirth

Markus_Wirth

Forum regular
#780
Dec 4, 2020
OneWhoCravesSouls said:
Hm that Ranger opens up some nice synergy with the almost forgotten Witcher Card Mad Kiyan.
Click to expand...
Mad Kiyan is a unit I never really understood. When you do damage you basically want to elliminate a dangerous opponent unit and this is punished via destruction (deathblow!) which basically costs 6 points. Of course you can "prepare" a destruction and make the final kill with units like Redanian Archer, but this appears to be very difficult.
 
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