As I understand the game so far, (and I may be wrong) this is how it works...
Character creation, here you design your character, your initial perks/skills and pick a life path. The life path will set your starting point, and your beginning story. Then you are going to do a intro "task" from that life path. What I mean here is in the corpo life path I believe you are in the corp life as an exec and are asked by your boss to do something which goes wrong... And I think you get killed or beaten and left for dead, then you start the game as a mercenary. This is the same sort of start for each life path. I believe they said for like the Nomad, you start in the badlands, you make your way to night city, given a job, things go bad, *you get killed or beaten and left for dead, then you start the game as a mercenary.
So the life path you choose gives your history and perks/skills which affect dialog and options, from the point of *you get killed or beaten and left for dead, then you start the game as a mercenary. But no matter what your life path choice, we all start at *you get killed or beaten and left for dead, then you start the game as a mercenary.
Is this correct?
A few things to support this... if this is incorrect, Why no matter what your life path is, do we all get the same apartment? If incorrect, why do we all go to the same fixers to get jobs?
Character creation, here you design your character, your initial perks/skills and pick a life path. The life path will set your starting point, and your beginning story. Then you are going to do a intro "task" from that life path. What I mean here is in the corpo life path I believe you are in the corp life as an exec and are asked by your boss to do something which goes wrong... And I think you get killed or beaten and left for dead, then you start the game as a mercenary. This is the same sort of start for each life path. I believe they said for like the Nomad, you start in the badlands, you make your way to night city, given a job, things go bad, *you get killed or beaten and left for dead, then you start the game as a mercenary.
So the life path you choose gives your history and perks/skills which affect dialog and options, from the point of *you get killed or beaten and left for dead, then you start the game as a mercenary. But no matter what your life path choice, we all start at *you get killed or beaten and left for dead, then you start the game as a mercenary.
Is this correct?
A few things to support this... if this is incorrect, Why no matter what your life path is, do we all get the same apartment? If incorrect, why do we all go to the same fixers to get jobs?