So far all the patches have improved the game a lot making it more enjoyable and with the upcoming patch 1.7 bringing several overhauls, they're definitely going in the right direction. However, it's not enough for me to start a second run/new game+, it would be pointless in the current state of the game.
I don't understand the hurry for a NG+ since this game still has low replayability value due to the lack of impactul choices and empty world.
First, the game needs to be filled with more features and content such as:
1) More interaction with the world (people, objects, bars, billboards, machines, minigames, more activities, etc)
2) More hidden quests not shown by quest marker and secret random events/encounters. Most of the secrets in this game are easter eggs or loot related.
3) Strenghts and weaknesses for each gang, in order to change our approach and tactics in gigs and quests, like in this mod https://www.nexusmods.com/cyberpunk2077/mods/2217
4) Lifepath system overhaul with perks and disadvantages as I wrote in this post https://forums.cdprojektred.com/ind...-features-list.11050358/page-25#post-12566270
5) Humanity cost and its consequencies: dealing with low empathy (disabling one or more dialogue options, especially those with peaceful resolution in multiple dialogue choices), immunosuppressive medications, Max-Tac in case of cyberpsychosis unless one or more cyberwares are removed.
All of this hoping that Phantom Liberty adds a new ending if not a new branching storyline.
THEN we will talk about NG+.
Sorry for my English.
I don't understand the hurry for a NG+ since this game still has low replayability value due to the lack of impactul choices and empty world.
First, the game needs to be filled with more features and content such as:
1) More interaction with the world (people, objects, bars, billboards, machines, minigames, more activities, etc)
2) More hidden quests not shown by quest marker and secret random events/encounters. Most of the secrets in this game are easter eggs or loot related.
3) Strenghts and weaknesses for each gang, in order to change our approach and tactics in gigs and quests, like in this mod https://www.nexusmods.com/cyberpunk2077/mods/2217
4) Lifepath system overhaul with perks and disadvantages as I wrote in this post https://forums.cdprojektred.com/ind...-features-list.11050358/page-25#post-12566270
5) Humanity cost and its consequencies: dealing with low empathy (disabling one or more dialogue options, especially those with peaceful resolution in multiple dialogue choices), immunosuppressive medications, Max-Tac in case of cyberpsychosis unless one or more cyberwares are removed.
All of this hoping that Phantom Liberty adds a new ending if not a new branching storyline.
THEN we will talk about NG+.
Sorry for my English.