I agree with this. If your damage output starts decreasing as soon as you start using your sword, that would be truly annoying. It would force us to run to the blacksmith all the time, and to do so we would probably quickly start using fast travel, which would actually hurt our immersion. I think it would be best, if the sword could only be in one of two states: either it's in a good condition and gives maximum damage or it's dull and gives lower damage. But even then, I still think this is a pointless feature. Weapon degradation didn't enhance my enjoyment of Dark Souls at all, it was just someting I had to do from time to time.
That's just it, a lot of us like the same popular games, but not enough people ever speak up about the little features that we didn't like in such games.
We just tolerated it, because the rest of the game was good enough and no one ever really knows how much of us never liked it before it's to late, and we see the same undesireable shit in the next so called new game that comes out. e.g QTE or Highlighted enemies, or glowing areas and items of interest, cheesy gamey stuff.. like button prompt icons and xp points that no one has the options to turn on or off. Shit like that, or like what you said about darksouls etc.. or even just stupid animation effects. It must be hard to make a game that everyone can enjoy looking at and playing worldwide, but I still think CDPR Team are going to pull it off. I have enough faith in them, to look over everything with a fine tooth comb 3 or 4 times. I hope they weed out all the things that just don't artistically fit or are doubled in the game,world,combat,effects,animations and or find all things that can be improved upon textures,combat, npcs,animals,ai,effects, structures, sounds, lip sync,dialogue,models,music,lighting,fps,resolution omg!!! blah..blah... it's fucking creative clean up madness time!!! lol.. Stay Positive Red Team, I'll be with you
