I think it might provide for some interesting choices in game play. Do you keep a backup weapon? Or maybe have an "everyday" sword that you use on wolves and drowners and then save your best weapon for dealing with bosses? If it needs to be sharpened too often it could get tedious, but if it happens every once in a while it could be interesting.Or perhaps some fighting techniques dull your blade quickly while others don't - perhaps another consideration when evaluating whether to dodge or parry.
I wonder if players might find it more palatable if you had a bonus for "super sharp" swords rather than a penalty for dull ones....
I wonder if players might find it more palatable if you had a bonus for "super sharp" swords rather than a penalty for dull ones....