Okay here is a long list. Pick and chose whichever you like:
Basic weapons:
- Full auto pistol with extended drum mag (high fire rate and good accuracy, but low damage)
- Battle staff (legendary version could be a modified staff/tube made out of a broken neon sign that still glows when used)
- Medium range tech shotgun with a rotating tri-barrel (gives you a mix between rifle rpm, and shotgun power. 1 shot per 0.7 seconds)
- LMG that can be mounted to low objects with a bipod for greatly increased accuracy
- Throwing knives/shurikens
- Knuckle dusters
Experimental weapons:
- Railgun that plugs into your biotech body and is enhanced by whichever enhance techs you have installed. Close proximity aoe attack on impact
- Compound bow with custom arrowheads (HE head, EMP head, Napalm head, etc)
- Taser gun (for people, mechs, and light vehicles).
- Sleep dart gun extension for arms (bio engineered into your body like the mantis blades)
Tools and misc.:
- EMP grenade
- Personal drone (for surveilance, and perhaps a feature where you can grab onto the underside of it and glide down from a high place to take minimal fall damage)
- Umbrellas (can be used for melee combat as well if needed)
- Walking canes (just like umbrellas, can be used for melee fights with dmg proportional to your strenght attributes)
- Walking cane/and or umbrella with a hidden pistol (self explanatory)