Weather cards
With the coming of the 2 rolls. Seems like weather cards wil lget changed somehow in any case. But does those cards really feel like weather. I remember my highschoold years. Our hostel was under a mountain near a forest and sometimes when it rained it yould rain over only the half that was closer to the mountain and there was a pathway to the school and sometimes on the one side it was raining and the other side was sunny. It kinda felt like the addams family house . My point with all this is that weather in order to be weather should affect the whole board not only one side or one roll. While that fenomenom with my school years is a natural accurance its not that usual with weather and Having blood moon on just one roll kinda feels odd. I mean how many moons can you have.
So shouldn't the weather effect be like for the whole board not only one roll. That way not only do you get in the "WEATHER" archetype but both oponents get to suffer out the effects of a weather card. And giving a weather cards user better plays againts clear skyes. Becouse if you play weather you don't nessesairly counter the oponents weather effects and you end up running weather clears on your own. That way you get more control on what the weather should be and not tech that much whitch end up the dispute of having more and more powerfull weather rather than just differents type of weather.
With that being sayed card like moonlight could be choose one blood moon for everyone your vampires and echidnas become instant board removals or Full moon for everyboddy where for example curser warewolfs can get extra bonuses and skelliage cursed units have soem archetype playing againt monster moonlight deck called "Give me your full moon". OR the drunken alves from the scoya'tael.
As for the units that use the weather effects like the foglings and the wild hunt hounds that immediately spawn a weather they can just become immune to the weather they inflict. And ancient foglets becoming from +1 when the fog is out to +3 to adjust to the fact that you will be getting hit by the fog. Opening more slots for the deal dmg to units on a roll effects that are currently weak. And this is a great boost to spawning all your ancient foglets at once. cards that move units to a different rolls wil lstill be powerfull.
Cards that clear hazzards on a roll ahould stay the same since it kinda makes sense they ar elike a umbrella on the rain thus making cards like bridge troll still usable. Let me know what you think.
With the coming of the 2 rolls. Seems like weather cards wil lget changed somehow in any case. But does those cards really feel like weather. I remember my highschoold years. Our hostel was under a mountain near a forest and sometimes when it rained it yould rain over only the half that was closer to the mountain and there was a pathway to the school and sometimes on the one side it was raining and the other side was sunny. It kinda felt like the addams family house . My point with all this is that weather in order to be weather should affect the whole board not only one side or one roll. While that fenomenom with my school years is a natural accurance its not that usual with weather and Having blood moon on just one roll kinda feels odd. I mean how many moons can you have.
So shouldn't the weather effect be like for the whole board not only one roll. That way not only do you get in the "WEATHER" archetype but both oponents get to suffer out the effects of a weather card. And giving a weather cards user better plays againts clear skyes. Becouse if you play weather you don't nessesairly counter the oponents weather effects and you end up running weather clears on your own. That way you get more control on what the weather should be and not tech that much whitch end up the dispute of having more and more powerfull weather rather than just differents type of weather.
With that being sayed card like moonlight could be choose one blood moon for everyone your vampires and echidnas become instant board removals or Full moon for everyboddy where for example curser warewolfs can get extra bonuses and skelliage cursed units have soem archetype playing againt monster moonlight deck called "Give me your full moon". OR the drunken alves from the scoya'tael.
As for the units that use the weather effects like the foglings and the wild hunt hounds that immediately spawn a weather they can just become immune to the weather they inflict. And ancient foglets becoming from +1 when the fog is out to +3 to adjust to the fact that you will be getting hit by the fog. Opening more slots for the deal dmg to units on a roll effects that are currently weak. And this is a great boost to spawning all your ancient foglets at once. cards that move units to a different rolls wil lstill be powerfull.
Cards that clear hazzards on a roll ahould stay the same since it kinda makes sense they ar elike a umbrella on the rain thus making cards like bridge troll still usable. Let me know what you think.