Weather post patch
Even though i wish weather gets changed once again in its basic design, i feel like the versions presented on the 3/7/2017 stream today are an overreaction. I understand this is a hotfix to tone down the massive weather spam but there arent enough synergy cards that enhance the effects in one way or another, maybe by making cards not movable when already in Frost or units that are currently affected by fog (the highest) not able to use abilities (like siege machines or sk bears) Caranthir lost a lot of value with the reduction to pinging only one unit.
i hope newly added cards will change that and make weather a viable archetype. Nithral is a very slow card to create considerable value. Maybe weather cards should atleast ignore armor too, which would also be logical.
once more cards are released, not every card has to be superviable at all times, they can be metadependent or less competitive/ more fun, but this current iteration is hopefully not the last design. Id rather have it stronger/with sideeffects and have immunity (on some units) back in the game.
overall i found the changes interestng though and agree with most of them. Thanks for your hard work, Cdpr!
Even though i wish weather gets changed once again in its basic design, i feel like the versions presented on the 3/7/2017 stream today are an overreaction. I understand this is a hotfix to tone down the massive weather spam but there arent enough synergy cards that enhance the effects in one way or another, maybe by making cards not movable when already in Frost or units that are currently affected by fog (the highest) not able to use abilities (like siege machines or sk bears) Caranthir lost a lot of value with the reduction to pinging only one unit.
i hope newly added cards will change that and make weather a viable archetype. Nithral is a very slow card to create considerable value. Maybe weather cards should atleast ignore armor too, which would also be logical.
once more cards are released, not every card has to be superviable at all times, they can be metadependent or less competitive/ more fun, but this current iteration is hopefully not the last design. Id rather have it stronger/with sideeffects and have immunity (on some units) back in the game.
overall i found the changes interestng though and agree with most of them. Thanks for your hard work, Cdpr!