To be perfectly honest I don't really expect them to develop the dual mode system either, but one can always hope. And I think they'd have a great deal to to gain from the idea. Both shooter and RPG fans get exactly what they want. I don't see a downside to this. YES, it'll take some time and effort but not near as much as many seem to think, I'm a programmer, I could do the RPG system in a couple weeks or a month all by myself.I am not saying they shouldn't (but they probably won't, because developing two separate systems is harder to do and they have little to gain from it). I simply say that it's entirely possible to have RPG skills implemented in an FPS action game in a meaningful manner.
It's also their first game featuring driving mechanics, a huge urban environment, modern technology, a new dialog system, first person gameplay, etc. etc. etc. What makes creating a combat system any more difficult then any of those things?Given that it's their first game in FPP featuring firearms...?
Aiming is the primary one. In a shooter it tends to require fast, accurate, mouse or controller input on the part of the player. In an RPG that's accomplished via character stats and skills. While you could certainly use some character traits to modify how quick and easy it is to aim it's still primarily up to the player. That's what makes it a non RPG. And yes, Bloodlines (I've never played Deus Ex) is a non-RPG in terms of combat. But it makes up for that with it's other mechanics where character stats and skills are used to determine results. In CP2077 apparently there are some perk trees (which are not the same as actual character skills) and stats which have a minimal effect on gameplay. BIG difference as there are no other RPG elements to make up for the non RPG combat.Define "controlled primarily by player input". Because if directing your gun at somebody falls under that, then even the games like Deus Ex (2000) and Vampire the Masquerade: Bloodlines aren't RPGs. And that would be an absurd thing to say.
Again, never played Kingdom Come, looks great, but the combat system/mechanics are such that it'd be fairly pointless for me to even try to play.They can. Kingdom Come: Deliverance was a pretty big success, despite being first person perspective realistic medieval RPG game with player input and character's stats. Also a story-driven open-world game (which is pretty much what CP77 claims to be).
Most folks can, or are perfectly content to play shooters, that's great. But that doesn't mean RPG fans are happy with CP2077 being a shooter. Most of the "old farts" around here are RPG and/or CP2020 fans, that's why we're here. If we preferred shooter games we'd be on another developers forums."Shooter games" you say? Like a certain FPS game? So much FPS that they had to tell people "It's going to be First Person RPG, not a FPS"?
That's obvious.Mechanics of RPGs aren't as strictly defined in video games as in TT RPGs. Which is why I strongly contest the notion that you can't have an RPG simply because you also have player's input involved.
But it's also obvious this discussion is going in circles.
So let's just agree to disagree.
Last edited:


