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Weekly Poll 12/24/18 - City-Wide Events!

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What kind of a calendar year would you like to see in Night City?

  • 1. Monday-Sunday, 12 months, on a clock, with holidays and weekends!

    Votes: 29 33.3%
  • 2. Mon-Sun, holidays, etc and SEASONS.

    Votes: 27 31.0%
  • 3. I'd like a calendar with holidays, but make some or all of them new and Cyberpunk!

    Votes: 31 35.6%
  • 4. Calendar or not, I want to see certain events - e.g. City-wide holidays/festival. Feels real!

    Votes: 43 49.4%
  • 5. If there is a clock/calendar, I want to be able to speed it along. Cryosleep, brainddance, etc.

    Votes: 25 28.7%
  • 6. I'd like a menu option to control the in-game speed of time. Real-time, Double, etc.

    Votes: 16 18.4%
  • 7. Regardless of calendar, I want weather and SEASONS.

    Votes: 37 42.5%
  • 8. If there is a calendar/seasons I want them to affect the game and NPCs. Not just window dressing.

    Votes: 43 49.4%
  • 9. Don't care, the plot will probably jump around the time periods anyway. That's fine with me.

    Votes: 10 11.5%
  • 10. I plan to play this EVERY DAY ALL YEAR FOR YEARS soooo..what was the question again?

    Votes: 24 27.6%

  • Total voters
    87
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SigilFey

SigilFey

Moderator
#21
Dec 26, 2018
3,4, and 8 for me. While I love accurate calendars with intricate events (I'm thinking Daggerfall's systems of holidays, periods where certain magic was stronger than others, etc.), I'm not sure the same type of thing would work for CP2077's world.

Instead, I'd love to have "timed" missions that give you, say, a couple of weeks to get a job done. I'd love to see seasons mark the passage of time -- daylight turning from blazing white light in summer to more of a grey haze in the winter. Dark, swirling, windy storms with the rain coming down sideways in winter months and lighter rainstorms in the summer. It could all be cosmetic, but it would give the sense of time passing.

For "holidays", I would focus entirely on corporate-sponsored discount peroids for various things...maybe encouraging players to save their eddies for better gear or chrome that they'll only be able to afford during the grace periods. Alternatively, various regions of the city could have their own cultural customs. Like a certain burgh throwing a district-wide rave at the same time every year. Lots of open doors, completely stoned people, and general distraction if you show up on those 3 days... Might be interesting for players to consider how certain, upcoming celebrations could affect their approach to a mission.
 
Orkonkel

Orkonkel

Forum regular
#22
Dec 26, 2018
Ehh. This sort of thing would make it feel like a half-baked MMO to me unless executed well. In game time/seasons to overlap with IRL makes very little sense for a RPG, and there's a fairly big chance it'd just serve as a distraction.
 
Mybrokenenglish

Mybrokenenglish

Senior user
#23
Dec 26, 2018
Yeah, seasons could actually work only if correctly integrated with narrative (in a non-MMO game).
 
Snowflakez

Snowflakez

Forum veteran
#24
Dec 26, 2018
7 days a week, a clock, and seasons, in addition to various weather effects. Holidays would be neat but I'm not too bothered about them.
 
Lucian06

Lucian06

Forum regular
#25
Dec 26, 2018
i want to see snow
1OYtw9YwBkMPIJkvL9Nel7uxwM1BzLmw_LuGaU0_NjU.jpg
 
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