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Weekly Poll 12/3/18 - Night City!

+

What do you want from Night City?

  • 1. I'm not sure - I look forward to seeing what CDPR has in store!

    Votes: 25 20.2%
  • 2. Lots of density in explore areas more important than square KM. Rooms > roads.

    Votes: 49 39.5%
  • 3. As much or more than enterable rooms, amount of roads and streets are key. Roads > rooms.

    Votes: 9 7.3%
  • 4. Bustling crowds are super important to me. Smart AI makes it feel alive and a living city is key.

    Votes: 58 46.8%
  • 5. Smaller crowds but more people with personality and interactions.

    Votes: 33 26.6%
  • 6. A mix of environments is a priority for me. Downtown, suburbs, desert, aquatic, etc.

    Votes: 57 46.0%
  • 7. Verticality (above and below) is very important. I want to be able to go up and wander around.

    Votes: 69 55.6%
  • 8. Nothing gated by "level" or story progress. You might get shot trying, but you can try anywhere.

    Votes: 57 46.0%
  • 9. Some areas locked off by plot timing, plot choices or Cred. Surprises and consequences.

    Votes: 13 10.5%
  • 10. Destroyable environment, at least partially. Exploding gas stations, knockable light poles.

    Votes: 54 43.5%

  • Total voters
    124
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Rawls

Rawls

Moderator
#41
Dec 14, 2018
sv3672 said:
In the gameplay demo at 26:20, there are mountains in the background (bottom picture in this post).
Click to expand...
You beat me too it. Well played.
 
whitewolf2077

whitewolf2077

Rookie
#42
Dec 14, 2018
Unfortunately it didn't let me vote more than five choices.
My choices are 2, 4, 1/2 of 5 (people with personality and interactions but excluding the part of smaller crowd, I want a crowded city, NY style), 6, 7, 8 & 10.
 
Last edited: Dec 14, 2018
BarefootWarrior

BarefootWarrior

Forum regular
#43
Dec 15, 2018
4,6,7,8 There would be times where I just want to run around and be stupid, explore and see the sights. Might even be nice if one could have a setting where you could just explore the city / map, put the bad guys & story on pause. Just a thought.
 
CyberBrett

CyberBrett

Senior user
#44
Dec 15, 2018
I picked 5 . I would be happy with smaller crowds but more unique interactions.


I thought Street Cred enabled access to better Fixers and better shops?
 
helios969

helios969

Senior user
#45
Dec 15, 2018
4,5,6,9, & 10. I just selected the things I value. Even though it seems to be undervalued, I think #9 is particularly important. Surprises and consequences are a must...some plot timing and choices is necessary if you want narrative cohesion.
 
Garrison72

Garrison72

Mentor
#46
Dec 15, 2018
sv3672 said:
In the gameplay demo at 26:20, there are mountains in the background (bottom picture in this post). These may not actually be reachable in gameplay, though, and that view looks like a work in progress part of the game. Real life mountains near Morro Bay look similar.
Click to expand...
Good catch. It looks similar to the outskirts of LA to me, fairly dry with brush maybe. Have to say, if we do have a waste land, I'm hoping they don't go with a Mad Max desert-like area. I'd much prefer an environment that shows nature taking hold again in abandoned industrial/rural areas. Something like this:



 
  • RED Point
Reactions: sv3672
Draconifors

Draconifors

Moderator
#47
Dec 23, 2018
I absolutely HATE having areas of the game world locked behind story progression/character level, so 8 is a must for me.
So what if I've only started the game and enter some super dangerous area? My choice, so the consequences are mine to deal with as well.

Destructible environments are cool and a lot of fun, so 10 definitely as well.

Other than that, I'm not sure what I want, so I picked 1 for all the rest of the stuff. :p
 
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