1, 5 and 6.
1. Because big open worlds with little to no actual interaction feel incredibly hollow, artificial and pointless. Witcher 3 was quilty of this just as well as GTA and the like.
5. Because that was generally lacking in Witcher, to the point of detriment of experience. And gameplay variety is the salt and sugar of an optimal RPG experience.
6. Because that (RPG systems) is the most important aspect of RPG gameplay as it governs everything the character does (combat, movement, social abilities, senses, utility activities....), or it should. And because that has always been the weak spot of CDPR, and getting weaker by every subsequent title. If I could, I’d give all my 3 votes to 6.
I wanted to vote 4 too, but if 6 is done right, it covers the variety part; and it’d basically cover 5 too (at least it - should - govern it).
1. Because big open worlds with little to no actual interaction feel incredibly hollow, artificial and pointless. Witcher 3 was quilty of this just as well as GTA and the like.
5. Because that was generally lacking in Witcher, to the point of detriment of experience. And gameplay variety is the salt and sugar of an optimal RPG experience.
6. Because that (RPG systems) is the most important aspect of RPG gameplay as it governs everything the character does (combat, movement, social abilities, senses, utility activities....), or it should. And because that has always been the weak spot of CDPR, and getting weaker by every subsequent title. If I could, I’d give all my 3 votes to 6.
I wanted to vote 4 too, but if 6 is done right, it covers the variety part; and it’d basically cover 5 too (at least it - should - govern it).