Indeed. I find the discussion about whether fashion should affect street cred really relevant to the "Style Over substance" theme. We already know that fashion applies a global modifier to the street cred stat. But as far as we know, it has no context in the world. Better is ALWAYS better.Sound idea. Something like, "What do you think should create/affect your Street Cred rating?"
But a few people have suggested an additional level of nuance. And that is a optional "Fashion Commando" like toggle in the difficulty. For example, wear a tailored suit in Pacifica, more likely to get jumped. Wear street wear in Arasaka Tower, meet security. This could be OFF by default but maybe provide a benefit (xp modifier or something) if on.
The idea syncs up with two pillars of gameplay that CDPR showed off in the demo. Forethought is important, and choices have consequences. And it gives more value to owning different fashion options instead of players just chasing the piece of gear that gives them the highest boost and ignoring everything else.