I don't think royce was escaping
The narrator in the demo says he is ["making a break for it"]. That's where I got it from.
I don't think royce was escaping
Fair enough.The narrator in the demo says he is ["making a break for it"]. That's where I got it from.
Hey Sard, we agree on something in this topic! I wont be upset if it's not like this, but you should be able to adapt on the fly and win the fight if you play it correctly.No, preplanning specifically for boss fights is totally, utterly unrealistic and, for me, not part of Cyberpunk at all.
Hey Sard, we agree on something in this topic! I wont be upset if it's not like this, but you should be able to adapt on the fly and win the fight if you play it correctly.
I felt like the Royce fight in the demo did this pretty well actually. Information became available about the weaknesses of the enemy through a scan (including a weak spot that would disable the exosuit), there were varied attack patterns the player had to adapt to, environmental elements you could use to your advantage and etc. What's more, once you disabled the shield and exosuit, Royce was just another enemy, so there was an in game explanation for what made him a "boss," namely the equipment.
I think it's important to define what you mean by pre-planning (which you sort of did here).Yeah, the Royce fight was fine. Fine-ish. Boss-fight-ey, but stomacheable. Even a solid argument that if you are going into A Bad Place you should bring something with a bit of punch - or cache it somewhere accessible.
This is pretty much what I had in mind too.I think it's important to define what you mean by pre-planning (which you sort of did here).
Fair enough. Perhaps I'm trying too hard to extrapolate CDPR's previous mantra of "prepare before every battle" (because the Witcher games have monsters) to this game when its not really as necessary.This is pretty much what I had in mind too.
Just finished a fight in Pathfinder where I needed a cold iron weapon ... which I didn't have the first time around.
This sort of thing in fine in D&D, NOT in CP.
At least, that's how I interpreted the poll option I selected.
Yeah I generally like them too, so long as they aren't 20 minute grind fests.I don't get the hate for boss fights.
I agree, but its "realistic" games where they bother me a bit more, because you have to try way harder to suspend the player's disbelief. Otherwise you end up with Division-like bullet sponges where the "boss" is effectively a normal dude with a special ability and a billion hitpoints.I don't get the hate for boss fights. They create cruxes in the plot and challenges to build up to in an RPG.
I'm think he may have been leveled up a bit too for the purposes of the demo compared to the other NPCs. He was still listed as "deadly" by V's scanner. Almost all the other NPCs we saw has a "very low" threat level once V became overpowered.Royce was OK - at least as far as bosses go. He went down reasonably quickly. But only when the player "unlocked the abilities of a much higher level character." I'm concerned with how spongey Royce will be when battled as intended.
IRL unless you're trying to take out a tank or battleship bullets tend to do the job. You don't "need" some specialized acid/fire/cold/silver/whatever attack, that's PURE fantasy.Fair enough. Perhaps I'm trying too hard to extrapolate CDPR's previous mantra of "prepare before every battle" (because the Witcher games have monsters) to this game when its not really as necessary.
I mean, what is there to prepare if you already have your guns, cyberware, etc. on you?
Yep.Also, do you mean Pathfinder: Kingmaker?
I don't get the hate for boss fights. They create cruxes in the plot and challenges to build up to in an RPG.
Didn't devs amp/level up V's abilities to show what they are like later in the game? If so, it makes sense that they did the same for the boss.I'm think he may have been leveled up a bit too for the purposes of the demo compared to the other NPCs. He was still listed as "deadly" by V's scanner. Almost all the other NPCs we saw has a "very low" threat level once V became overpowered.
Otherwise you end up with Division-like bullet sponges where the "boss" is effectively a normal dude with a special ability and a billion hitpoints.