After thinking about it more, I don't mind boss fights so much. However, they shouldn't be forced like they were in Deus Ex. I shouldn't get heavily punished for going for a less combat-centric build. There should be ways to avoid the fight entirely (even if they take longer/are more challenging) or approach it in a way other than "shooty bang bang till he's dead". If they're bullet sponges... Whatever, as long as there's A. a justification for it and B. a way to tone down the spongienss (taking out his shields or something).
Regular enemies SHOULD NOT be bullet sponges under any circumstances... If a "level 64 Bandit" is taking 30+ shotgun blasts to the face, that's a problem.
This is an RPG, but RPG does != fantasy by default.
Regular enemies SHOULD NOT be bullet sponges under any circumstances... If a "level 64 Bandit" is taking 30+ shotgun blasts to the face, that's a problem.
This is an RPG, but RPG does != fantasy by default.
You missed out, man. The Yrden sign variant (I too never used the normal one) is extremely useful. It's basically a mini turret that also has the same anti-ghost features the standard one does. Helps keep enemies stunlocked so you can smack 'em safely.I went with 4,5 and 6. As long as I don't have to do something like that Kayran fight in TW2 and kept hearing 'Use the Yrden! use the Yrden!, I'm pretty much good with boss fights. Side note, I have not used the 'Yrden' sign since, even in TW3. Just sayin...
After taking care of Mr./Mrs Kayran, the rest of the game and boss fights was easy, and that fight was at the start of the game.