This was just brought up on the subreddit, and the main consensus (as was to be expected) is essentially "What kind of idiot doesn't want to kill people in a Cyberpunk game? Go back to My Little Pony!"
...Which, while funny and great for upvotes, doesn't actually stimulate any useful discussion.
To that end, I wanted to point out that non-lethal runs need not be easy, and they don't even need to be "officially" supported. By "officially," they don't need to be one of the recognized paths through a quest at all times (although it'd sure be nice for it to be an option frequently).
Kingdom Come: Deliverance has an achievemnt called "Merciful," which you only earn after beating the main campaign without killing a single person. This is NOT easy, and often times you have to use possibly unintended workarounds to accomplish this goal.
To name a few of the unique aspects of this sort of run:
- There are no non-lethal weapons. You have non-lethal knockout stealth takedowns (which are not always reliable for a number of reasons, primarily enemy armor negating some of your stealth takedown bonus), and your fists. That's it.
- Tying into the last point, you rely on hand-to-hand for 90% of your encounters. This is extremely challenging. You have to dodge, fatigue your opponent, and go for jabs to the head to eventually KO him (or her). No shields, swords, polearms, or ideally even heavy armor (makes it harder to dodge).
- Often, quest paths will force you to kill - obviously, being that we're going for a no-kill run, that's not an option. So, we will knockout the target in question, carry them all the way to a nearby village/fort, and let the NPCs do the work. This can be frustrating due to some AI issues in the game, but as long as you don't do the killing, your hands stay clean and you are on your way to the achievement.
That is what I want when I ask for a no-kill run.
POSSIBLE, but very, very difficult and requires some thought/experimentation to accomplish. This may mean using your fists, drones, stun guns, tasers, and other gadgets to clear rooms or kill enemies without getting directly involved (Yes, I'm aware we love to have discussions about how fists are not non-lethal).
These sort of runs are bloody
fun, and as somebody who tends to spend upwards of a thousand hours in games like this, I want to be given enough tools to try crazy stuff like this and possibly prevail. Remember Felix the Pacifist Cat in Skyrim? The player who used Illusion magic to turn his enemies against eachother or fight for him? Conjuration to get demons/familiars to do his dirty work?
I'm well aware that this is outside the realm of realism for some players. That's fine. Kingdom Come: Deliverance is, in almost all respects, a realism-focused game - arguably moreso than Cyberpunk 2077, from what we've seen so far (there are no magic healing inhalers). That's why this is on the outskirts of what is supported/possible.
The developers can accomplish this sort of thing fairly easy, by leaving quest flags on the open-ended side (no scenarios where the player themselves are forced to actually carry out "the act," execution-style).