pls, the numbers, i cant function without the numbers my brian hurts i need the numbers rawls
Yeah I agree. I'm not sure how well it would work in integrating into quests. Probably the best way is that you "failed" the quest, and can't restart it again ... but that might get tricky in the main quest?There's probably a way to make it work as setting up "evacuation points". Like you're killed, but then wake up on the "closest" spot to your death with trauma treating you. But then again, integrating it into quests is still pain.
Well then you've got 180 seconds to get the target and get out of dodge.For me 1, 5 and 9 . I am surprised how many votes 2 got , if TT is as bad assed as they say they will get in the way of V completing missions.
The poll is set up so you can redo votes.I accidentally clicked 2 instead of 1.
Send your CV to CDPR ASAP.Also, I hope that CDPR incorporates a sort of "siren" for Trauma Team. Nothing like a modern ambulance. Something like a few blasts of noise out of nowhere that will make players jump out of their damn skin. Coupled with strongly amplified warnings to clear the area and some warning fire as the aerodyne screams in for a landing. Total shock-and-awe.
Sigi has great ideas for RPGs, but unfortunately, he does not seem interested enough in game design to ever turn them into a reality. I remember once upon a time, he came up with this awesome idea for true to-scale medieval cities (complete with tons of NPCs) in Bethesda-like RPGs. Enter them, rob them, still pickpocket people and such... Accounted for performance and practicality concerns. Remember that discussion, @SigilFey? I doubt I'd be able to find it again, too long ago.Send your CV to CDPR ASAP.
Send your CV to CDPR ASAP.
Sigi has great ideas for RPGs, but unfortunately, he does not seem interested enough in game design to ever turn them into a reality. I remember once upon a time, he came up with this awesome idea for true to-scale medieval cities (complete with tons of NPCs) in Bethesda-like RPGs. Enter them, rob them, still pickpocket people and such... Accounted for performance and practicality concerns. Remember that discussion, @SigilFey? I doubt I'd be able to find it again, too long ago.
Of course, I know you were being playful. But I wish he would.
How would you suggest Trauma Team works in game as an option for the player?A few thoughts:
If you vote for 2 that will likely include some scenarios you would get with 6.
If memory serves, the 2018 gameplay trailer alluded to tiered levels of TT service ("Platinum", was it?) I'm not sure exactly how that would work in 2077. Do they let you bleed out if you only have "Bronze" coverage and are in the Combat Zone? It raises some questions that would have to be answered. I hope CDPR can find those answers though, as I would hope TT would be a player option (even if pricey.) A subscription model (4) seems more lore friendly than a one time fee (3).
I don't think 7 is even an option if I've understood @Lilayah correctly. We can't join factions (NCPD, etc), gangs, corps, etc as far as I know. But as Edgerunners we *might* end up being to take contract work with/for any of the above if supported in the design. That's something I'd love to see from a player agency standpoint, but it's a lot of work.
I agree, but I've still seen people say they would like it as an option... thus it's in the poll.I don't think 7 is even an option
How would you suggest Trauma Team works in game as an option for the player?