Only 3 allowed, although
Cyberlimbs, enhanced sensory input, armor and weapons all go hand in hand for a combat cyborg.
Lets not forget good old augmented nervous system for improved reflexes, a staple in shadowrun combat borgs.
And just as well, its not particularly difficult to shield components from an EMP in reality.
Phenomenon known as Faraday cage will protect electronic components from an EMP. What is needed is basically an enclosed box or a container made of conductive material, with the vulnerable components inside it. Cyberbodies (at least enclosed ones made from metal etc) will probably already provide this protection.
This is the same phenomenon which makes it pretty safe to be inside a car during a thunderstorm. Car's chassis will form a Faraday cage and prevent the lightning from entering the inside of the car.
Cyberlimbs, enhanced sensory input, armor and weapons all go hand in hand for a combat cyborg.
Lets not forget good old augmented nervous system for improved reflexes, a staple in shadowrun combat borgs.
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Lots of people don't. Always fun as a GM to "point out" the error in their thinking
Same problem with full borg conversions or even cyberlimbs.
Being something of a technonerd I tend to annoy players that don't consider both the benefits AND limitations of what they do.
And just as well, its not particularly difficult to shield components from an EMP in reality.
Phenomenon known as Faraday cage will protect electronic components from an EMP. What is needed is basically an enclosed box or a container made of conductive material, with the vulnerable components inside it. Cyberbodies (at least enclosed ones made from metal etc) will probably already provide this protection.
This is the same phenomenon which makes it pretty safe to be inside a car during a thunderstorm. Car's chassis will form a Faraday cage and prevent the lightning from entering the inside of the car.
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