There's been no hint of it from CDPR as far as I know, but, I'm interested to see if there might be Full Body Conversion options, and what those options are given that half a century has gone by, and it'd be plausible that some advancements have been made.
There's some neat stuff on
THIS LIST, for the Cyberpunk universe, but, most of what's listed comes from fan-fiction.
Whether or not that element of the Cyberpunk universe is offered as playable in CP 2077, I'll likely play a sneaky character.
I'm rather fond of the play style where one avoids enemies and conflict in taking advantage of more finesse options, and the details involving stealth play we we've been shown, like hacking enemies, and doing the Spiderman on walls, as well as using hacking and/or technical skills to find alternative routes and areas to explore looks promising.
The mechanic where we can pick up and move bodies is something to be happy about too for stealth. Stealth kind of sucks of you can't hide the odd knocked-out goon.
There's some problems, however, I see with how cyberware in enemies gets implemented.
1. The Maelstrom gang members basically have a Hubble space telescope on their faces. They should be able to see you through walls, underground, from space ... or something. Enemy behavior with certain mods should reflect that, and, hopefully we'll have the option for camouflage gear to counteract it.
2. If enemies are networked, where you can use one to hack others, how aware are enemies of their networked partners, and shouldn't they realize when one of the nodes on their private network starts sending "down" replies to a basic automatic networking up/down query? That's like computer networking 101, at least on business networks where one needs to know what business critical machines are up or down. It'd be important for networked gangs as a matter of Operational Security. It's a constant "radio check", check-in.
That, of course, is probably me way over-thinking things with what I know about information systems in the real world, but, if network awareness was a thing, that could present a challenge to stealth play, but, it's easily remedied if there's an option to fake a knocked-out/dead enemy's network presence ... to various success and failure/consequence of course.
... but, yeah, I'd like to see a range of Full Body Conversion options that allow for and accommodate different play styles, plus options that suit and play to stealth game play, and, I'd like the enemy to act like they're using the cyberware they're suppose to have.
If they're suppose to be able to see things, then, they better be able to see things. If they're suppose to be able to jump with bouncey legs, then, they better.
Anything your character can do with cyberware, the enemy should also be able to do with the same, or better cyberware.
I voted 3, 7, 10