I like where this poll is going, electro, punk, metal and techno in the lead.
Oh, you're talking about music that plays within the game worlds environment... I didn't know that, especially since I was talking about ambient music that plays in the background...Are you saying they should take some German Dude like GTA5 did?
Btw, DJs are actually a thing in Cyberpunk, theres even own gang for them.
"The DJs are a Chromer gang whose membership consists of wannabe rockerboys with little or no talent (and a lot of expensive hardware). Most of them are tweens, engaging in small time crimes (Larceny, Ticket scalping, Bootleg memorabilia. "
https://cyberpunk.fandom.com/wiki/D.J.'s
MATTN likes surprisingly good beats, but then out of sudden she can go some strange fantasy/barbie pad.
These are my favorite hard-techno girls.
Oh, you're talking about music that plays within the game worlds environment... I didn't know that, especially since I was talking about ambient music that plays in the background...
...however, when it comes to music within the environment, I think we will mostly encounter music from radios, TV's, and such. Obviously night-clubs will have music too, but I highly doubt we will see bigger events that often, like a popular DJ, band, or something like theme-parties. If we do, they will probably only exist during selected missions, thus not allowing us to visit such events in free roam.
Don't get me wrong, I would LOVE if random events, like parties, would appear randomly in free roam. You know, like a contact calling: "Yo V, my girl! It's ladies-night at Warehouse 69. You're coming or what?" And when the player arrives, there's an actual party going on, maybe even with random encounters of romance-able NPC's . Such events could even be used as a hook for side activities...
...like racing. Think of Fast and Furious, when the guys meet with their cars at a random location, blasting their music, showing off their cars, and basically having a party on the street? Imagine that in the game, with the opportunity to walk around, meet the other drivers and engaging in some banter with them before challenging them to a race. And after the race, the crowd reacts to your performance, like cheering on us when we won the race. Or when we lost, the driver who won comes over to rub it into our noses...
...sadly that would be way too much to expect from the devs. Who knows, maybe in 10 or 20 years such things become more feasible?
That sounds... awful. I really would be quite disappointed when Cyberpunk 2077 would end up like Suicide Squad...Cyberpunk 2077 should be like extremely long music video, where music and mood changes depending on what player is doing. Thats the best way to give cyberpunk music the best attention it deserves.
That sounds... awful. I really would be quite disappointed when Cyberpunk 2077 would end up like Suicide Squad...
Suicide Squad is a movie, where the producers had the not so genius idea, to let a company that makes only trailers (and music videos too, I think?), do the final cut. The movie is essentially nothing more then a two hour long trailer/music-video.Oh, its been done before?
Suicide Squad is a movie, where the producers had the not so genius idea, to let a company that makes only trailers (and music videos too, I think?), do the final cut. The movie is essentially nothing more then a two hour long trailer/music-video.
It was quite difficult for me to watch... just awful.
So a Martin Scorsese film?Suicide Squad is a movie, where the producers had the not so genius idea, to let a company that makes only trailers (and music videos too, I think?), do the final cut. The movie is essentially nothing more then a two hour long trailer/music-video.
It was quite difficult for me to watch... just awful.
Mh, have you ever noticed, that there's a button missing, a button that many other sites feature underneath everyones comments? I'll give you a...So a Martin Scorsese film?
Excuse me??? I don't understand...Most games has game then theres music,...
Excuse me??? I don't understand...
That seems like a half baked argument, and not very well thought out too.Usually game itself and music are quite disconnected or then the music is outshadowed by the game.
That seems like a half baked argument, and not very well thought out too.
There are many games with fantastic musical scores, old and new. The Witcher 3 has amazing music that fits the game like a glove. The Assassins Creed games, as generic they might be, usually have excellent music. One of my favorite soundtracks was from Battlefield 3, and I even don't like the game itself very much. Heck, even really old games often had fantastic music, just look at Tetris or Pac-Man, both games have become almost unimaginable with different music.
Nowadays many games, especially AAA games, are just as equally treated with music, like the really big blockbuster movies. In that regard, I think it's very unfair, to claim that games and music are usually disconnected, or that the games outmatch the music.
Wait, do you mean the music was out-shadowed by the game, or that the game was out-shadowed by the music? You're phrasing is not very precise here.It was exactly those games where music was outshadowed by the game, it was perfectly put in the shadow of the game.