The poll won't accept my answer because I was going to pick all of the above except for #2, #3, #5 and #9.
I'd go with #1, #4 and #6. Anything should be fair game but consequences should exist. I prefer it if the player is barred from taking certain actions because of the resulting consequences. Not because they are blocked from attempting them.
If I could select more choices....
#7 would be a yes. Depending on the crime it would intuitively make sense for surrender to be an option. Obviously, if you start arbitrarily shooting people on the street it's probably off the table. If you get caught trying to pick a pocket or steal something, depending on what it is, it's another matter. Conversely, I wouldn't want #9 as blanket behavior. If you did something so severe you were marked for death for it then sure.
#8 because, why not? If CDPR is willing to go into that level of detail with the player committing crimes, by all means.
#10 because I'd prefer it if there wasn't a way to make consequences magically go away. Case and point, getting caught stealing then running away until the NPC's "forget" because you ran far enough away. A wanted or bounty system is an elegant way to prevent this behavior.
I did not select #2, #3 or #5 because I'd like to leave the finer details of the quest design up to the developers. If they wish to integrate "criminal activities" into the quest design, fine by me. If they want to present choices to the player as to whether they perform those activities or not with the quest design, again, fine by me.