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I get where you are coming from, but this depth or level of simulation I usually saw in "GTA-like games" ... or online communities with mods, where cops are players. Or singleplayer mods (see the famous GTA cop mods letting you play as one).
While I'm an advocate for police related stuff and content on either side (being one or helping or being a crook or recipient of police measures that is more complex than 'bam you dead') I also won't expect this level of detail.
Simply because let us be honest. We can all imagine things we'd like to see in a game. But the implementation of them takes resources and time, time itself being a resource. I'm no coding expert but you would spend some or a notable amount of time for features that would in the bigger picture be trivial of sorts. Or they wouldn't be, but you just have more pressing matters you need to focus on.
Long story short, perhaps in follow up games they can try this to some extend. Of course I don't talk about a cop simulator (would be nice tho) but some solid representation of crime and law that can also affect the player on a lower level. Because in the end and the bigger picture, if this was in a cyberpunk game it would yet be that little attention to detail making it all so great.
Alternatively, solid modding support - that IS worth time investment in my opinion, for all not just some 'niche' that a part might like and another might not care about. With solid modding support you could implement your own solutions to this as community. But also that takes time. Main thing is to get this game out and present it as master piece before we can worry about certain features.
Patience, friends. With a good "lobby" and advertising and some time, we can opt for features post release or the next games. If the demand is there and seems plausible (is sold well by us) it might sway devs and company into that direction and try features not tried before due to whatever reason.