I'm getting really weird shadows on characters with path tracing or ray tracing enabled. It almost looks like the shadow mesh (?) isn't correctly synched with the character? What ever it is, it is inconsistent but repeatable. Like, it doesn't occur all the time, but when it does occur, I can replicate it. I'm still messing with settings to see if I can identify a culprit, but has anyone else run into this?
Here is a video of the bug (?)
Here is a video of the bug (?)


