Were the maps originally a tad bit larger?
So recently I've been watching videos of people on PC modding and people on console glitching past boundaries. They're usually about the super secret easter egg found a few months ago on top of the biggest mountain in the game. But one thing I've noticed is how detailed everything is. I mean, the mountains you see far off in the distance are very detailed and they are actually solid. There's no typical falling through the map or passing through things you get from going out the boundaries of most games. The grass, the trees, even some structures are actually solid and detailed just like on the regular map. The ocean goes really far out. before you fall through or glitch into nothingness. Everything functions just like on the inside of the boundaries of the map.
So does anybody have any official info on if the maps were cut for some reason? I've been digging around and like usual for this game, little to no info was found. I have a funny feeling that they did cut a cool amount of the maps. Just from looking at the map when you pull it up on screen. How it shows roads leading to a certain point but you can only travel about half of it before the game turns you around. Also, sometimes you will see creatures/beast hanging around outside of boundaries or just freely crossing back and forth. White orchid looks like it was possibly cut the most. Tons of stuff off in the distance there, with lots of detail.
So recently I've been watching videos of people on PC modding and people on console glitching past boundaries. They're usually about the super secret easter egg found a few months ago on top of the biggest mountain in the game. But one thing I've noticed is how detailed everything is. I mean, the mountains you see far off in the distance are very detailed and they are actually solid. There's no typical falling through the map or passing through things you get from going out the boundaries of most games. The grass, the trees, even some structures are actually solid and detailed just like on the regular map. The ocean goes really far out. before you fall through or glitch into nothingness. Everything functions just like on the inside of the boundaries of the map.
So does anybody have any official info on if the maps were cut for some reason? I've been digging around and like usual for this game, little to no info was found. I have a funny feeling that they did cut a cool amount of the maps. Just from looking at the map when you pull it up on screen. How it shows roads leading to a certain point but you can only travel about half of it before the game turns you around. Also, sometimes you will see creatures/beast hanging around outside of boundaries or just freely crossing back and forth. White orchid looks like it was possibly cut the most. Tons of stuff off in the distance there, with lots of detail.