I think I've found why we can't see V in mirrors except scripted ones.
Like most first-person games, in order to avoid horrible clipping, V has no head.
RT render V's model in an accurate way, so if they made ray-traced relfection for V, we would have seen him without his head, which I think is more immersion killing than no relfection at all.
Like most first-person games, in order to avoid horrible clipping, V has no head.
RT render V's model in an accurate way, so if they made ray-traced relfection for V, we would have seen him without his head, which I think is more immersion killing than no relfection at all.


