What after Cyberpunk?

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I like the fantasy aspect.
Sci-fi, for games, doesn't always work for me.
Witcher 1,2,3 had both narative and gameplay, I almost wrote gamepay which would be horrible; I like that having both
I don't like first person games which is why I won't play CP2077, I was brought up on old-fogey games with second and third-person and could never get used to 1st person.
I don't want to wait 10 years, at least this decade.
If they had smaller parts but more often I would even mind paying more - though for CDPR I wouldn't mind anyways.
And editing, quest, world, enemies, etc.
 
I would like to see Witcher4, then Witcher5 and then maybe a MMO Version such as Skyrim was and then went Elders Scroll Online.
 
Kind of. But d&d is turn based simulation. While mtg is akin to witcher but with multiple MC. Planeswalkers.

Heh...no, I was making a quip. Magic the Gathering is based on Dungeons & Dragons 2nd Edition. It's a D&D / Wizards of the Coast product -- same universe. (Forgotten Realms, Planescape, Dragonlance, Ravenloft, Dark Sun, Birthright, etc.) So if you take the elements of MtG and "turn it into and RPG", you simply turn it back into the original Dungeons & Dragons.

But I do understand what you're saying: a narrative adventure focused on battles involving "faction-based" powers and abilities instead of character-based or class-based (like classic D&D or action RPGs like Diablo).

Inherently, that's the type of thing I'd like to see from future Elder Scrolls games. Ever since Morrowind was released, I've wanted to see an open-world RPG like Bethesda's worlds, but one in which the "faction" you join (Fighters Guild, Mage's Guild, Dark Brotherhood, Cult of the Nine Divines, etc.) both determined what sort of gear and abilities you would ultimately have access to, who your friends and enemies were, and what your goal would be to reach the endgame. In a sense, your chosen faction is also your main questline to beat the game.
 
Dont care about Cyberpunk. Get The Witcher back guys!
They made a comment about Ciri in regards to future project recently so that kind of implies that there is a new witcher game atleast on the horizon of not a spin off with ciri as main character
 
What after Cyberpunk?

More Cyberpunk. In the form a A or AA game made with more traditional (or oldschool) methods and more in line with the 2020 rules.
 
I think they should come up with their own unique IP. I'd like to see if they can actually come up with something that doesn't already have good source material handed to them

Yeah, alot of companies tried that and seriously failed. There is a huge difference between programming and writing stories. You need to hire some serious specialist staff for such a task.

Then again Witcher games didn't have any direct material they took from (if I am informed correctly). They created their own stories based on that lore, so they must have some creative writing ability available.
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and more in line with the 2020 rules.

2020 rules? What do you mean? What's that?
 
I see, I don't know much about Cyberpunk aside from it being based on a boardgame (??).. (boardgame universe).. Didn't know that was "2020".
id suggest watching some of the bubblegum crisis shows before September I its a cyberpunk-themed series and i didnt realize until recently that Pondsmiths company made another game based entirely off it based in 2033 with a D&D ruleset. So its possible there will be some shared elements we may see in 2077 with both being cyberpunk and seeming likely that bubblegum crisis might of been an inspiration on design of 2020 with it being an actively produced series at time 2020 came out
 
Cyberpunk done in different styles, like a 360 degree isometric or a tactics game or something. Or maybe a netrunner sim.
 
Heh...no, I was making a quip. Magic the Gathering is based on Dungeons & Dragons 2nd Edition. It's a D&D / Wizards of the Coast product -- same universe. (Forgotten Realms, Planescape, Dragonlance, Ravenloft, Dark Sun, Birthright, etc.) So if you take the elements of MtG and "turn it into and RPG", you simply turn it back into the original Dungeons & Dragons.

cd3.jpg

Hoo boy. This kinda reminds me of that cliche scene in a western when a newcomer goes into the saloon, says something and the whole place goes quiet.

MtG is not based on D&D; Inspired by, but not based on. MtG Alpha came out in '93, WotC aquired D&D from it's original publisher TSR in '97. D&D 1st ed came out in '74.

D&D and MtG were discrete separate multiverses until '18, when with the release of 'Guildmaster's Guide to Ravnica' made the setting of the Ravnica block of MtG a campaign setting in D&D.
 
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Hoo boy. This kinda reminds me of that cliche scene in a western when a newcomer goes into the saloon, says something and the whole place goes quiet.

MtG is not based on D&D; Inspired by, but not based on. MtG Alpha came out in '93, WotC aquired D&D from it's original publisher TSR in '97. D&D 1st ed came out in '74.

D&D and MtG were discrete separate multiverses until '18, when with the release of 'Guildmaster's Guide to Ravnica' made the setting of the Ravnica block of MtG a campaign setting in D&D.

Yes. You're still trying to take my statement literally. I've already clarified, I was intentionally making a joke. I'm well aware that MtG is not D&D itself. It's a totally different gameplay system. But, follow me:

1.) D&D is created. Gains a cult following.
2.) D&D 2nd Edition is released. Gains a huge following. Wizards of the Coast now has resource to expand.
3.) They decide, you know what would be cool? Let's make a CCG based on our D&D universe!
4.) They create a card game based on the tenets of D&D (hit points, "leveling up" your cards / decks / collection, magical creatures, spells, special powers, synergy between certain races and factions, etc.) and they call it Magic: The Gathering. It's nothing like the PnP RPG, but it's the same universe.
5.) Someone suggests, you know what they should do? Make an RPG based on Magic: The Gathering.
6.) Hence, reverse that process and turn it back into D&D 2nd Edition?
7.) Heh-heh-heh-heh...etc.
 
Yes. You're still trying to take my statement literally.

I'm a different user from the one you initially responded to.

I've already clarified, I was intentionally making a joke. I'm well aware that MtG is not D&D itself. It's a totally different gameplay system.

And I'm make a likewise tongue-in-cheek response, correcting your geek history.

But, follow me:

1.) D&D is created. Gains a cult following.

In the 70s, by Tactical Studies Rules Incorporated AKA TSR, inc.
Founded by Gary of the Illustrious and Most Honored House Gygax AKA Gary Gygax and Don Kaye, to publish the Dungeons and Dragons game he (Gygax) and Dave of the Majestic and Most Revered House Arneson AKA Dave Arneson.

2.) D&D 2nd Edition is released. Gains a huge following. Wizards of the Coast now has resource to expand.

D&D 2nd edition or Advanced Dungeons & Dragons or AD&D was published by TSR in 1977, some 13 years before the incorporation of Wizards of the Coast in 1990. There is a second edition of AD&D itself, published in '89.

3.) They decide, you know what would be cool? Let's make a CCG based on our D&D universe!

Magic the Gathering was designed by Richard of the felicitous House Garfield AKA Richard Garfield, in 1993, 16 years after AD&D was published. While working for Wizards of the Coast, a company entirely separate from TSR.

Look, TSR and WotC were established on opposite sides of the country of Americaland.

4.) They create a card game based on the tenets of D&D (hit points, "leveling up" your cards / decks / collection, magical creatures, spells, special powers, synergy between certain races and factions, etc.) and they call it Magic: The Gathering. It's nothing like the PnP RPG, but it's the same universe.

Again, while Richard Garfield was inspired by D&D while designing MtG, he was working for a different company.

5.) Someone suggests, you know what they should do? Make an RPG based on Magic: The Gathering.
6.) Hence, reverse that process and turn it back into D&D 2nd Edition?
7.) Heh-heh-heh-heh...etc.

Wizards of the Coast did end up buying out TSR and are now beginnig to fuse D&D and MtG into the same universe. And thus D&D is becoming the RPG version of MtG.

But the story of how this happened is important, since the causal chain leads rather directly to CDProjekt and Cyberpunk 2077.

The rather obvious case is the RTalsorian's Cyberpunk PnPRPG. Mike Pondsmith got into RPGs by getting a copy of the 1st edition D&D. That interest would lead to RTalsorian and the Cyberpunk soon-to-be quadrology of RPGs.

A slightly more convoluted path is the journey from D&D to CDProjekt;

TSR ended up making bad business desicions and went broke. If WotC hadn't picked it up, who knows where and to whom the D&D rights would have ended up at.

This is important, since it is through WotC the publisher Interplay allowed a neophyte gamestudio founded by three Canadian medical doctors, hot off the heels from their first foray into videogames with a mech sim, to develop a CRPG based on D&D. That game would be known as Baldur's Gate and the studio was BioWare.

Some three years from that in decommunising Poland, a localisation studio is looking for their big break after successfully localising Ace Ventura: The CD-Rom Game. They approach Interplay and BioWare, to localise Baldur's Gate for Poland. That localisation studio was CD Projekt.

This began the long collaboration between CD Projekt and Interplay, that terminated with Interplay's bankruptcy. Which prompted CD Projekt to develop their own game, that after a few false starts ended up using BioWare's Aurora Engine. That was originally developed for the D&D CRPG Neverwinter Nights.

And that ends our lesson in Geek History.

Study hard, this will be on the test.

[edit]:

My answer to the thread's core question is a question in return; Why not return to where it all began for CD Projekt?

Ace Ventura.

Dungeons and Dragons. Specifically the intersection of D&D and Magic the Gathering, the ecumenopolis plane of Ravnica. 2077 will prove that CD Projekt can do the urban setting well and since more conventional D&D is being handled by Larian Studios, this would still leave the rather outlandish world of Ravnica feeling fresh.

Especially if CD Projekt would continue their winning streak of action-RPGs, this would scratch the itch for realtime D&D, since Larian is going for their turn based weelhouse with Baldur's Gate 3. If the protagonist in the Ravnica project was a plainswalker expressed in D&D terms, they could possibly operate as a lone wolf, much like Geralt.

To me this would strike as a functional combination of the familiar and the new.
 
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Some three years from that in decommunising Poland, a localisation studio is looking for their big break after successfully localising Ace Ventura: The CD-Rom Game. They approach Interplay and BioWare, to localise Baldur's Gate for Poland. That localisation studio was CD Projekt.

This, I wasn't aware of! I knew CD Projekt was originally a publisher and distributer, not a dev studio, but I didn't realize that Baldur's Gate factored into the early days. Small world!


Magic the Gathering was designed by Richard of the felicitous House Garfield AKA Richard Garfield, in 1993, 16 years after AD&D was published. While working for Wizards of the Coast, a company entirely separate from TSR.

Look, TSR and WotC were established on opposite sides of the country of Americaland.

This is misconstrued. Despite the fact that WotC was always separate from TSR, the two companies worked in tandem with several other RPG developers, developers of board games, and in a sort of "consultancy / contracting" role with video game studios (most notably Ubisoft) throughout the '90s.

MtG was directly built off of D&D 2nd Edition lore, style, etc. They added their own thing, as it was an inherently different game, but you can see 1:1 likeness between almost all of the earliest cards and D&D 2nd Ed. Where it went later on was much its own thing, but the creators of the game very actively set out to take D&D and make a collectible card game out of it. (While legal descriptions of these relationships are convoluted [when is the law anything but {...sorry, @Rawls ...!...}], the people involved were largley all from the same swimming pool. This, I know for a fact since I personally worked with WotC and Ubisoft back in 1999 for a short while.)

Now, the details of all the ownership changing hands and whatnot is surely going to lead people to believe that there was a huge amount of complication, but it was actually much more simple back then. As soon as a company knew it was in the red, they would actively look for a complimentary company that would keep the dream alive, then sell. Gaming, as a whole, was not yet the powerhouse industry that it is today. I can all but promise you that many of the same people who created D&D 2nd Ed. and 3rd Ed. went on to work on MtG, too. (Not 100% sure, because I wasn't involved in that in any way, but I do know that the TSR name didn't just die out when the sale happened. WotC absorbed their employees and continued publishing under the TSR logo. Semantics aside, they were still working with the same creators.)

And that being said, if we want to talk more about this, let's open a new thread. Aside from that, let's move the discussion here back to future CDPR titles.

(Without quips -- :p ) basing an RPG off a CCG might be interesting!
 
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