The Witcher 3 is the best ever created in the world of computer games. However, something in this beautiful game is missing - the influence of the time factor. We live in a four-dimensional world in which the three-dimensional spatial world changes in the fourth - time dimension. I thought about this topic in 2016, studying the very realistic open world of The Witcher 3 Wild Hunt, with its daily time change, weather changes, with complex changes in the fate of the characters. This bet on realism itself implies further development: if the games have already reached three-dimensional open worlds in which you can go in any direction and make decisions that affect the fate of the heroes, then it is logical to expect that the next step will be taken - in the game world there would be a calendar time in which the seasons would change, and a change of rulers and the outcome of military clashes would change the world map and the state of its inhabitants. However, in the wonderful game "The Witcher 3" the world, by and large, is static. Changes occur only in the fate of individual characters (for example, we can meet Vivienne de Tabris on the Skellige Islands).
But if you think about how much better it would be if the beautiful landscapes were not mixed summer-winter like on the Skellighe Islands, but that they replace each other in accordance with the changing seasons. Or how logical would it be that the rise to power of Emgyr / Radovid / Dijkstra would replace the banners on the towers, make changes in the life of city residents. It is clear that if it were technically impossible - but the final White Garden in The Witcher 3 is actually different from the general story, that is, making changes is already possible on modern game engines. How much better would it be if the dialogs in the game took into account the state of the bodies - for example, instead of the forever incorruptible corpse of Skjal, Geralt would have better said something definite depending on how much time after Skjal’s death we would have found his remains from the plot. It also suggests itself that the addition to the game would describe the next year of the hero’s life after the plot of the main game, and not some abstract time in general. Therefore, I would like to see a change of seasons inside the game The Witcher 4, the consequences of wars and a change of rulers, and that in the game world there are changes in time that are not directly related to the actions of the protagonist
But if you think about how much better it would be if the beautiful landscapes were not mixed summer-winter like on the Skellighe Islands, but that they replace each other in accordance with the changing seasons. Or how logical would it be that the rise to power of Emgyr / Radovid / Dijkstra would replace the banners on the towers, make changes in the life of city residents. It is clear that if it were technically impossible - but the final White Garden in The Witcher 3 is actually different from the general story, that is, making changes is already possible on modern game engines. How much better would it be if the dialogs in the game took into account the state of the bodies - for example, instead of the forever incorruptible corpse of Skjal, Geralt would have better said something definite depending on how much time after Skjal’s death we would have found his remains from the plot. It also suggests itself that the addition to the game would describe the next year of the hero’s life after the plot of the main game, and not some abstract time in general. Therefore, I would like to see a change of seasons inside the game The Witcher 4, the consequences of wars and a change of rulers, and that in the game world there are changes in time that are not directly related to the actions of the protagonist
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