So army and soldiers using some scanners and radars IRL cause they are dumb? Scan for some weak point is okay, if explaned right.Are we that dumb?
So army and soldiers using some scanners and radars IRL cause they are dumb? Scan for some weak point is okay, if explaned right.Are we that dumb?
So army and soldiers using some scanners and radars IRL cause they are dumb? Scan for some weak point is okay, if explaned right.
And here we go to the future huh? Like 2077 year, right. Again, it's okay if you see weak spots and it explained well ingame, what matters is not that you can see spots, but how well boss can protect it. Sure different reaction to damage should be ingame too.Sure, IRL we have plenty cool shits, like night vision, thermal vision, etc...
But I still never saw a popup that told you that guy was allergic to strawberry
"Aim assist" which is either too forgiving (eg. in plague tale innocence) or difficult/absent. there should be a gradual learning curve.
Third person perspective
Multiplayer
If multiplayer happens, not having private story co-op
Not having jumping
Forcing slow walk
Illusion of choice/superficial consequences
Interesting, I'd like to know how would you implement it.It should have avoided the trope, that if the perspective if 1st person, combat needs to be FPS combat without a question.
Interesting, I'd like to know how would you implement it.
Or a video game that has done it, as a reference so I can watch it and see the difference easier.
Thank you in advance.
Thank you,There are no modern games to give as an example, because none have been made. So all I can offer in that regard are TES 2 and 3, Might&Magic 6 and 7, and Wizardry 8, even the first System Shock (to a degree).
However, seeing as those are 20+ years old games, party based and in a fantasy setting, please don't assume I am asking for a copy of their. Because I'm not. They are close, though.
The point I'm (or rather.... have been since 2013) is to think about slowpaced and tactical statheavy RPG combat, where you aren't so much "aiming" yourself, but choosing the targets the character aims.
There's a more thorough "along the lines of" explanation behind the link in my sig to what I mean, and another one here.
The idea being, that combat appears rarely, but is deadly and tactical and requires thinking. And actually resembles a RPG combat.
Thank you,
Yes it seems this will not be the case with CP2077, but you already said it.
I think I got your point, it would be fun to have a FPP game with hybrid combat between FFXV (in tactical mode) and X-Com.