Fast respawns. I hate respawns, especially really fast ones.. I cleared the area and now that it's clear either a faction that I'm friendly with should take it over or an entirely new faction takes an area over but at least for a certain amount of time it should just be a cleared area. Having the exact same enemies appear in the exact same positions that they were before is simply annoying, especially when you almost immediately get another quest or mission which sends you right back to an area you just cleared..... "What? I was just there a minute ago!!.. I have to clear the whole area again!? Fuck you game!"
What I'd like to see someday is open world games having a set population with a certain amount of that population being dedicated to certain careers, factions and groups and once that set number of the population has dwindled you'd see the effects of that in the game world. .. I mean, Night City is supposed to have a population of around 6 million.. so if it was like New York that'd mean there'd be around 30,000 cops. It'd be doubtful that you'd be able to wipe out 30,000 cops in a game (unless you were extremely dedicated to doing so.) but it'd be cool to see their numbers affecting the game world in some way.
What I'd like to see someday is open world games having a set population with a certain amount of that population being dedicated to certain careers, factions and groups and once that set number of the population has dwindled you'd see the effects of that in the game world. .. I mean, Night City is supposed to have a population of around 6 million.. so if it was like New York that'd mean there'd be around 30,000 cops. It'd be doubtful that you'd be able to wipe out 30,000 cops in a game (unless you were extremely dedicated to doing so.) but it'd be cool to see their numbers affecting the game world in some way.