Neutral:
Portal - 14p - 4p cards got stronger, you usually get between 10-14 points, and it thins by 2
Alzur's Thunder - back to 6p, for 5p it's 2p cheaper than best locking cards, and because most cards that you want to lock have 5str i think this bronze card is too strong
ST:
Francesca - back to 13p, maybe even less, her power gives you between 10 all the way up to 20+ points
Call of the forest - 12p, being restricted to ST cards doesn't really matter, if you want to tutor some neutrals you are more than welcome to play royal decree, this card is simply stronger, you get more points with a single play, there are cards that get value from being buffed, you can play buffed engines
Dryad ranger - remove harmony, make them 4str and dealing 1dmg, this way their ceiling is a bit lower, i don't like poison at all, it's super oppressive against tall decks in kind of the same way bounty was before (cheap cards having huge potential), and this is the main reason for tall monsters being unplayable, fortunately Purify is more of a thing now - maybe it's better to make both 5p poison cards stronger but more expensive
Weeping Willow - 8p, it's way too easy to exceed provisions cost
SK:
Sigrdrifa's right - 11p, you are almost always getting 12str or Olaf, with floor being 8 str
Hjalmar - 11p, best removal in the game, makes other 10p removals look silly
NR:
Calanthe - 14p, and force a player to play the card he is drawing
Keira - 12p, 7str, i don't like the fact that all NR golds are relatively cheap right now, so they can just play all of them no matter what deck they are running, this also makes her weaker to cards like igni, scorch, treason etc, and at the same time a bit stronger in a short round
NG:
Ardal - 15p
Yennefer's invocation - 10p
Tourney Joust - 5p, it's still a better version of neutral card
Emissary - 4p
Dutchess's informant - 4p
Mangonel - 4str, damage by 2, for adjacent spies increase by 1
MO:
Wild hunt warrior - 5str, dmg enemy by 1, repeat for every allied WH unit, each attack has to have different target
Griffin - 6p, stayed the same while all other bronzes got better
Ice giant - 6p, stayed the same while all other bronzes got better
Ghoul - 7p, because two of the above are better
Jotunn - 8p, move 3 enemy units to the other row and damage them by 1
I know these are mostly nerfs, but it's way easier to nerf a few cards that are clearly a problem, than to buff all the cards that are currently too weak.
Is the new expansion also dropping next month?
Portal - 14p - 4p cards got stronger, you usually get between 10-14 points, and it thins by 2
Alzur's Thunder - back to 6p, for 5p it's 2p cheaper than best locking cards, and because most cards that you want to lock have 5str i think this bronze card is too strong
ST:
Francesca - back to 13p, maybe even less, her power gives you between 10 all the way up to 20+ points
Call of the forest - 12p, being restricted to ST cards doesn't really matter, if you want to tutor some neutrals you are more than welcome to play royal decree, this card is simply stronger, you get more points with a single play, there are cards that get value from being buffed, you can play buffed engines
Dryad ranger - remove harmony, make them 4str and dealing 1dmg, this way their ceiling is a bit lower, i don't like poison at all, it's super oppressive against tall decks in kind of the same way bounty was before (cheap cards having huge potential), and this is the main reason for tall monsters being unplayable, fortunately Purify is more of a thing now - maybe it's better to make both 5p poison cards stronger but more expensive
Weeping Willow - 8p, it's way too easy to exceed provisions cost
SK:
Sigrdrifa's right - 11p, you are almost always getting 12str or Olaf, with floor being 8 str
Hjalmar - 11p, best removal in the game, makes other 10p removals look silly
NR:
Calanthe - 14p, and force a player to play the card he is drawing
Keira - 12p, 7str, i don't like the fact that all NR golds are relatively cheap right now, so they can just play all of them no matter what deck they are running, this also makes her weaker to cards like igni, scorch, treason etc, and at the same time a bit stronger in a short round
NG:
Ardal - 15p
Yennefer's invocation - 10p
Tourney Joust - 5p, it's still a better version of neutral card
Emissary - 4p
Dutchess's informant - 4p
Mangonel - 4str, damage by 2, for adjacent spies increase by 1
MO:
Wild hunt warrior - 5str, dmg enemy by 1, repeat for every allied WH unit, each attack has to have different target
Griffin - 6p, stayed the same while all other bronzes got better
Ice giant - 6p, stayed the same while all other bronzes got better
Ghoul - 7p, because two of the above are better
Jotunn - 8p, move 3 enemy units to the other row and damage them by 1
I know these are mostly nerfs, but it's way easier to nerf a few cards that are clearly a problem, than to buff all the cards that are currently too weak.
Is the new expansion also dropping next month?
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