I use SweetFX in all of my games. The Witcher 3 won't be an exception.
Physically based rendering. Horse is reddish, sky is blue, the resulting impression on the horses ass is purple.I have watched a few let's plays and that Picture people are always linking where they claim the horse is "Purple" Is just simply a matter of altering your brightness, Gamma and saturation levels in game.
From what i've seen in the let's plays, The horse is brown not purple. I think that picture from playstation access is just them having the s**** turned up too much. It really does make the scene washed out and gross.
... Or the horse is actually a camouflaged baboon!Physically based rendering. Horse is reddish, sky is blue, the resulting impression on the horses ass is purple.
yea lighting was great, last year. but frame rate not so much. but that still didn't warrant denying it totally from people. everything was perfect but now, color correction wont fix that, though at least it will give us some improvement.People want the 35 minute demo lighting which made the game look good in every situation no matter of it was day, night or inside a building because we have all seen it working and running fine in the game less than a year ago.
no there are graphics changes, look at the image I posted in the spoiler tab in the post above yours. I will agree that the post process does create the illusion of more detail in the textures, but that is not everything.This is what i'v been saying all the time. The "unspeakable topic" thing wasn't a graphic matter, was , as i said before, ages ago, is that probably, i don't know for sure, reds changed the cinematic contrast looks for a more realistic clear look.
If people want the old trailers looks, you can use Sweet FX that will do a nice job.