Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

What color correction can do to those ugly screenshots

+
Prev
  • 1
  • …

    Go to page

  • 4
  • 5
  • 6
  • 7
Next
First Prev 6 of 7

Go to page

Next Last
I

ImprovizoR

Senior user
#101
May 17, 2015
I use SweetFX in all of my games. The Witcher 3 won't be an exception.
 
S

SmokeyGeahad

Rookie
#102
May 17, 2015
OK, I'll just remind people here of one relatively important fact:

If one wants to use SweetFX with TW3, you'll need to use this one:
http://www.reddit.com/r/sweetfx/comments/28exv0/boulotaur2024s_injector_with_151_shaders_x64/

That is because the default SweetFX (latest stable version 1.5.1) doesn't support 64-bit games, and TW3 is a 64bit-only game, judging by the only executable in the game directory structure.

The usage of shaders should be the same for both variants, though...
 
T

Thewhitewolf2249

Rookie
#103
May 17, 2015
I have watched a few let's plays and that Picture people are always linking where they claim the horse is "Purple" Is just simply a matter of altering your brightness, Gamma and saturation levels in game.

From what i've seen in the let's plays, The horse is brown not purple. I think that picture from playstation access is just them having the s**** turned up too much. It really does make the scene washed out and gross.
 
Z

Zaeccis

Rookie
#104
May 17, 2015
@SmokeyGeahad

Yeah sweetfx 1.5.1 doesnt support 64bit games.

The one I got today familiar with is sweetfx 2.0 +reshade (actually downloaded it from reshade's page) and i works with 64bit games (Tried it with Metro LL).
It isn't officially stable release but from what I read it's pretty reliable.


@haticK

I hope there will be profile made by guy checkthelinkinthispost in sfx database shortly after release and I will share my experiences here.

Dont expect it immediately after release though. I live in Finland and release happens here at 2 am and I'm gonna sleep that night well and dig in sometime in the morning.

And I won't spend hours tweaking it that day as I'm fine enough with current graphics to actually play and enjoy that game:D

So: first day some quick setup if http://www.gamersyde.com/thqstream_the_witcher_3_sweetfx_color_correction-w2lhE7zSLYYyrBCs_en.html <- this guy delivers, and I'll tweak my own setup more after I have satisfied my need to get into that amazing world
 
Last edited: May 17, 2015
  • RED Point
Reactions: gogmeister777
M

marc_dwonn

Forum regular
#105
May 17, 2015
Thewhitewolf2249 said:
I have watched a few let's plays and that Picture people are always linking where they claim the horse is "Purple" Is just simply a matter of altering your brightness, Gamma and saturation levels in game.

From what i've seen in the let's plays, The horse is brown not purple. I think that picture from playstation access is just them having the s**** turned up too much. It really does make the scene washed out and gross.
Click to expand...
Physically based rendering. Horse is reddish, sky is blue, the resulting impression on the horses ass is purple.
 
H

huber1989

Senior user
#106
May 17, 2015
marc_dwonn said:
Physically based rendering. Horse is reddish, sky is blue, the resulting impression on the horses ass is purple.
Click to expand...
... Or the horse is actually a camouflaged baboon!
 
S

SoulSore

Senior user
#107
May 18, 2015
Hi Zaeccis, some days ago I've made something similar (but much simpler) with GIMP I've decrease saturation by 40 and add some sharpening (60) and this is the result..


What do you think? It can be created with SweetFX? I know, colors are dull but probably there's a way to improve them..
 

Attachments

  • TW3.jpg
    TW3.jpg
    354.8 KB Views: 18
S

sharpappple

Rookie
#108
May 18, 2015
Mezziaz said:
People want the 35 minute demo lighting which made the game look good in every situation no matter of it was day, night or inside a building because we have all seen it working and running fine in the game less than a year ago.
Click to expand...
yea lighting was great, last year. but frame rate not so much. but that still didn't warrant denying it totally from people. everything was perfect but now, color correction wont fix that, though at least it will give us some improvement.

2014 screen shot comparison, with PS4 and PC Ultra (twitch stream)
 

Attachments

  • comparison.jpg
    comparison.jpg
    390.9 KB Views: 13
K

Kyubix22

Rookie
#109
May 18, 2015
This is what i'v been saying all the time. The "unspeakable topic" thing wasn't a graphic matter, was , as i said before, ages ago, is that probably, i don't know for sure, reds changed the cinematic contrast looks for a more realistic clear look.

If people want the old trailers looks, you can use Sweet FX that will do a nice job.
 
S

sharpappple

Rookie
#110
May 18, 2015
Kyubix22 said:
This is what i'v been saying all the time. The "unspeakable topic" thing wasn't a graphic matter, was , as i said before, ages ago, is that probably, i don't know for sure, reds changed the cinematic contrast looks for a more realistic clear look.

If people want the old trailers looks, you can use Sweet FX that will do a nice job.
Click to expand...
no there are graphics changes, look at the image I posted in the spoiler tab in the post above yours. I will agree that the post process does create the illusion of more detail in the textures, but that is not everything.

SweetFX can color correct and sharpen for you, but some things are not going to be there (so long as the recent twitch stream was actually ultra as they claimed).
 
C

cylon14

Forum regular
#111
May 18, 2015
I did this just for fun, it's somehow similar to the color palete they're using now, what do you think?

 
Last edited: May 18, 2015
  • RED Point
Reactions: gogmeister777, web-head91, wonderboyxd and 3 others
Kajiosan

Kajiosan

Forum regular
#112
May 18, 2015
@cylon: Now, use the mod tools and replace Gerald with Link and you got a new adult Zelda game. :p Interesting color palette. :)
 
Z

Zaeccis

Rookie
#113
May 18, 2015
@SoulSore
Yes your color changes are easy to recreate with sweetfx so if you like that just look at its sharpening and sauration filters
Personally i like its current saturation (other than yellow parts) so i'm looking for a way to adjust just yellow colour

@cylon14
Thats pretty cool, actually reminds of TW2's art style

@sharpapple
Yes we know downgrade is a thing but could you take those complaints to some other thread as
I would like to keep this non-locked and about applying effects on TW3 and discussion regarding that
thank you
 
Last edited: May 18, 2015
S

SoulSore

Senior user
#114
May 18, 2015
Thanks man, now I just have to wait the collector's edition retail and then I can try different settings with SweetFX, I like more a darker style, something similar to the first chapter :)
 
H

Heatbringer

Rookie
#115
May 18, 2015
Colour grading and sharpening filters



:huh:

Provided that it would be possible via SweetFX or even properly using Redkit, would you try to bring back the exaggerated 2013 aesthetic of the Witcher 3? While being arguably straining for the eyes, I think it definitely has certain kind of weird appeal to it. Apparently, the effect comes from using the old TW2 renderer, as some of these colour palettes were present in that game as well. TW2 in general had very aggressive colours, which I thought was refreshing. Now obviously the entire game world in TW3 would look really weird with a brown and grey or green sepia filter 24/7, so I'm thinking, what if it were possible to change the colours during different time of day transitions? Or perhaps apply colours on certain areas of the map. Does anyone here have experience with Redkit? Did TW2 allow this kind of editing?

From what I understand, TW2 had it easy since each major location had a loading screen, which no doubt allowed more playing around with aesthetics and details. I wonder if CDPR was forced to stick with an all in 1 solution with TW3 since the game is open world? No doubt the current "natural" look is the more safer approach for mass audiences, especially considering Battlefield 3 received a lot hate for it's filters and I think TW2 did as well, but to a lesser extent. Maybe it was a playtester thing? Still, I'd be really keen to try the old colours on the final version of the game, if they were ever even thought-through at any point during development and if they still exist (and if they're actually still compatible with whatever they've done to the game now)

The picture above is a quick photoshop rape I did on a PS4 screenshot, to try and sort of emulate the old look. Even though it's a low resolution picture with exaggerated sharpening, I find it to be a fascinating comparison. Considering the outcry that came from a few changes in colours, I think it's safe to say that there is a sizeable audience somewhere out there that really liked the way it used to look and I doubt they're saying that just to complain. It's all just a matter of taste after all and they're no doubt simply passionate about the game they've been waiting for. It would be very interesting to see Redkit support this kind of modification. If it was simply a change in direction and nothing but an artistic decision, maybe it would be possible to do a post-release patch that adds new colour options in the post-processing section of the graphics menu? Sorry for any broscience I might have spouted, I'm just purely speculating how things might work.
 
Last edited by a moderator: May 18, 2015
  • RED Point
Reactions: web-head91
D

dragonbird

Ex-moderator
#116
May 18, 2015
@Heatbringer - Merged with an existing thread, but I think your image may not have uploaded? If it doesn't appear, please edit or re-post.

Some of the points you raise are also being discussed in this thread:
http://forums.cdprojektred.com/threads/30086-The-Witcher-3-Modding/page40
where one of the developers has already provided input, you may find that of interest.
 
W

wonderboyxd

Rookie
#117
May 18, 2015
That image is terribly low rez
 
H

Heatbringer

Rookie
#118
May 18, 2015
Yeah, I couldn't find any higher res versions from reverse image search. It gives you the general idea tho
 
W

wonderboyxd

Rookie
#119
May 18, 2015
Yeah, it didn't really help much.
 
I

IMRicko

Rookie
#120
May 18, 2015
Head to this website, apparently a new patch v1.02 for pc fixed the yellowish tint colour on preview build.. Now it looks more to 35min video colour palette

http://www.pcgameshardware.de/commoncfm/comparison/indexb2.cfm?id=125702
 
Prev
  • 1
  • …

    Go to page

  • 4
  • 5
  • 6
  • 7
Next
First Prev 6 of 7

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.