Kind of a suggestion and discussion both. I was wondering if you have any good ideas for what other solution than the archaic HP/DMG +/- mods that could work for CP2077? What do you think would be bad ways to handle it VS good ways?
Difficulty only adding more life and damage mods to players and NPCs is so archaic. But admittedly - it is the best solution for devs considering time investment.
Some suggestions:
Improved AI for higher difficulties
Less loot drops and a chance of manually placed / static items not spawn or be downgraded
More expensive implant prices
Give enemies a chance to spawn with random upgrades to implants and weapons
Add more enemies to a possible confrontation (Example, a guy with 2 bodyguards can now have a third with a sniper on a roof above)
I have to say though... I don't have a "golden solution" here myself. But surely, the satisfaction of beating the game on a higher difficulty can be achieved in a better way than just amping up HP/Damage of enemies?
Difficulty only adding more life and damage mods to players and NPCs is so archaic. But admittedly - it is the best solution for devs considering time investment.
Some suggestions:
Improved AI for higher difficulties
Less loot drops and a chance of manually placed / static items not spawn or be downgraded
More expensive implant prices
Give enemies a chance to spawn with random upgrades to implants and weapons
Add more enemies to a possible confrontation (Example, a guy with 2 bodyguards can now have a third with a sniper on a roof above)
I have to say though... I don't have a "golden solution" here myself. But surely, the satisfaction of beating the game on a higher difficulty can be achieved in a better way than just amping up HP/Damage of enemies?