OK, sorry for overreacting.. But you shooting down my idea with "derp bullets" hardly sound like me making a big deal over it. It is not me being "obtuse" or thinking my idea was "neat". (Every time you say that as if it is a bad thing.)
If the only thing you have is an idea you think is neat, with no more thought than that to back it up then yeah, it's not that great. For your idea to be taken seriously as a game mechanic, you have to give thought beyiond just "i think this is neat" to make it viable. And you have to be willing to listen to criticism.
Even with the "derp bullets" thing, I said Instead of shooting your idea down, I was going to let you explain how it worked. It seemed wonky to me, but I am totally willing to hear you out.
Can you even explain how the soulkiller virus works? Does it suck subjects brain away? It somehow rips away the mind of the subject right? But how does it do that?
It forces a direct download of the consciousness. For some reason instead of copying the consciousness, it's a transference, a one way trip. Not sure why. In game terms it was most likely meant as a blancing issue, so people don't have multiple copies of themselves running all over the place. Also, becuase it was originally intended as just a bit of fiction in the core book, and the program wasn't given stats until Rache Bartmoss's Brainware Blowout which came out 6 years later. It works through the same interface that allows you to project your consciousness into the net via a netrunners neural jack, trapping that consciousness and storing it. A computer with an intelligence of 9 and processor speed of 16, with 45 MU devoted just to run the program. It also needs a minimum 4000 MU memory mainframe to store the downloaded personality.
Does it copy the memories and override the brain with useless memories? Or does it overload and fry the brain of the subject one the upload is complete? Did these netrunner equipments designed to override data on someones brain? If so how retarded are they to use such unreliable technology? You don't seem to question any of that but i have to give great detail for my idea to be feasible... Anyway..
I question all of that. You keep saying I don't question the stuff that appears in the books, that I blindly accept it. I don't know where you get this idea. You make a lot of very strange assumptions about me, I don't know whether to be amused or insulted by this. There are some things I allow a bit of handwavium for, that I don't get too hung up on, things like how cyber and power armor are actually powered, because with any game you have to have some suspension of disbelief. But they make sense within the context of the game, within the level of tech that is represented. If the entire premise of the game revolves around the ability to receive cybernetic prosthesis, then to play the game you have to allow for it being powered somehow. However, within that context, most everything else makes sense, and in the description of any given device is how it works, or at least enough similar tech to you can figure it out.
To answer you question, which is a stupid question as i answered it before,
Except you totally did not.
it works in a similar way braindance or soulkiller does.You would have to touch the subjects head of something. (However a portable braindance device connects to your brain, a similar principle applies.) Those connection points that the braindance devices have (assuming it has connection ports that has to connect with your your head and it does not work wirelessly) would be in one of your hands.
That bolded part there, thats the first time you have actually said how it works. In previous posts nothing you said came even close to describing that. Which was all I was trying to get at. And yes, braindance definitely requires a direct interface. As does netrunning. While a cyberdeck itself may have a wireless connection to the net, you have to plug in via cable and interface jack to use it... I suppose you could, if you were extremely foolhardy, create a wireless jack for your cyberdeck, but that would leave you open and unprotected pretty much completely. It would be akin to walking across the highway blindfolded.
However, a physical direct connection to the target... that's great, we can work with that.
You wouldn't even have to extract the memories from the subjects mind, human mind can only hold so much memory. Override a useless memory over and over again and the subjects brain will be like a 5 year olds mind in no time.
Ok.... and how long would you see something like this taking? I am not being snarky... these are the details that are important when creating a new bit of tech for the game. I mean the amount of information the human brain can store is immense... for the Emergency Self Construct program (described as the poor mans Soulkiller) in Rache Bartmos's Brainware Blowout, each skill point requires 50 MU of space.
And as I said, you can't target specific memories to erase/copy.... that's not how either braindance or Soulkiller work. So you are pretty much turning them into a vegetable, with only autonomic brain function, or you are randomly erasing memories. To actually map the memories in a subject I think would probably require somehting much more complex and space consuming than you could fit in an implant. Not saying it can't be done, but given the tech level of cyberpunk 2020, or even 2077, I would imagine such a device to be quite large, like an MRI machine. It would also likely be very time consuming, but that's just my opinion.
Then you can give them the memories of a loyal servant that were prepared beforehand. As it was said, users of braindance not only see the memory, they live the memory. Complete with feelings and emotions. If you gave those memories to someone with no identity, they would assume the only identity they have, the one you gave them.
Ok, so how do you store the "personality" you wish to implant in the subject? Perhaps a separate device, ala a braindance player type device?
Presumably this would take up a considerable amount of space, even if the memories are fake. A standard Braindance lasts between 20 minutes and an hour. so it would likely have to take up far more space than a simple braindance chip.
The point I have been trying to make this whole time is this. When you suggest something, give some thought to how it would work before you throw it out there. Give it a plausible description, and a reason to exist beyond just the effect you want it to have.
And this is a forum. The whole point of bringing up something here is to discuss it. If someone throws out an idea that I don't think works with the setting, it's kind of the point of a forum for me to question it, to enter a discussion about it. To explain why I think it is or is not a good idea. Not just to blindly agree with whatever gets posted.