What disappointed you about this game?

+
Definitely a game made for console gamers (always this Arkham impression, very annoying).
After exploring TW3 something like 130 hours i'm still wondering where is the "spirit" of The Witcher 1 and The Witcher 2... "Hard" rpg elements are gone (potions,importance of alchemy, rituals before combat) maybe because we don't want to get bored lazzy people with old school rpg stuff... off course it's beautiful but less immersive than TW1 and TW2... sigh....
 
While reading my complaints keep in my mind that I only mention the things I didn't like. 95% of the game was fantastic and Witcher 3 became my all time favorite game (I'm playing video games since about 18 years) There are some spoilers, you shouldn't read it if you didn't finish the game.

- game balance is pretty messed up. Playing on Death March the game becomes too easy after about 20-30 hours. Some skills(alchemy build, quen, igni, axii) are unbalanced, so is horse combat against humans. Being able to switch potions during combat in combination with some of the alchemy skills was a bad design decision.

- after the main story the main characters (Ciri, Triss, Yen) just disappear, what makes the world feel empty and hollow and kills any motivation to play further and do sidestuff.

- inventory is a mess. They should have added filters so sort it after weight, worth etc like in Witcher 2.

- onesided and flat portrayal of the Wild Hunt and a complete lack of interaction between Eredin and Geralt/Ciri. Eredin followed Geralt through the events of Witcher 1 and chased Ciri for more than 6 years and we didn't get any interaction with him outside of "I will kill you"? No conversation? Not even one sentence between Ciri and the elf, who made her life to hell during the last 6 years? They really dropped the ball with the Wild Hunt. I never had the impression they were more than just some "evil for the sake of being evil" And their King was just shallow. Especially as a book reader it breaks my heart thinking about the wasted potential.
And again (just like the assassin at the end of witcher 1) one important plot point of the previous game was not only not explained but completely ignored: Geralt's time as a Rider of The Wild Hunt.

- too much pointless fetch stuff (treasures) in the ocean around Skellige

- Witcher 2 choices have barely any effect. Some are even illogical. Thaler is alive even if we let him die in Witcher 1 for example.

- sex and romances (not Yen/Triss, though the Triss romance is also flawed) are underwhelming in quantity and quality. 3 romances outside of the main ones? in a 200 hours game? Really? Even Witcher 2, which was 40 hours long had more.
Let's not even talk about the quality. Except for Yennefer all have the same scenes and body models and they are toned down in comparison to witcher 2. (no full frontal nudty) The 16 hours of mo-cap was either bullshit or they cut pretty much everything. Nobody can tell me the recorded 16 hours, for maybe 1minute of unique scenes.
I have seen people being tortured, murdered, impaled, burned alive, decapitated and executed.Just skill the 5th row bomb skill in the alchemy tree and throw a bomb in a bandits camps. You will see body parts flying all over the screen. But god forbid i see people making love without weird camera angles (there was even a sex scene in full underwear....) i don't want porn or anything, just wished it was like in Witcher 2.
Don't want to accuse CDP being "politically correct" in general because there is still a lot of nudity, but still disappointing that while they made the game more violent and brutal in comparison to Witcher 1/2, they toned down the sex scenes. I always liked about the Witcher games, that they treatet both equally without the hypocrisy of the rest of the gaming industry. Especially because they always said they make game for adults and sex is a part of every adults life and they won't shy away from it. That can't be said anymyore imo.

- a lot of clipping issues and roach is buggy as hell while riding through uneven terrain

- I'm a bit disappointed by the daily routine of the npcs, because there is barely anything like this. I would say 95% of the npcs are just doing the same 20 seconds sequence over and over again. i understand they can't simulate a daily routine for every npc, but they could have made it for some main characters.
How awesome would it have been to run into Dandelion or Zoltan while running through Novigrad? Even Witcher 1 did it. Countless times I randomly run into Zoltan while doing quests in Vizima . In Witcher 3 they both just stand on the same spot the whole game.
Yesterday I searched for Rosa Var Attre (shitty move from you CDP to not make her romancable after teasing us through 2 whole quests), thought she has maybe a daily routine,searched in her house, in her garden even the whole goddam city for her, but nothing. She just magically disappeared after i did her quests. Really disappointing

- very little interaction with main characters outside of quests. Through the whole game Dandelion has I think 2 conversation options, Zoltan 1 , Ýen 3-4, Triss completely stops talking to Geralt after Novigrad, even Ciri has only 4-5. And it never changes. They really could have given us new conversation optionsafter certain events in the story.

- portrayal of politics is very mediocre. Both the Radovid vs Emhyr and the Skellige political plot are lacking. I couldn't believe the same people wrote the politics for Witcher 2 (which was a masterpiece in this regard) and Witcher 3.

That are all the complaints, which come to my mind. If there is more I will edit my post.
But again, overall it was a fantastic game. Especially the moments between Geralt and Ciri were some of the best gaming experiences I have ever had.
Thank you for that CDP.
 
Last edited:
I will never forgive and forget that CDRP lied about possibility to play on my own language. It exists but I can not play because I live in another region. It ruined all, I would never buy another game from these cheaters
 
- after the main story the main characters (Ciri, Triss, Yen) just disappear, what makes the world feel empty and hollow and kills any motivation to play further and do sidestuff.

- very little interaction with main characters outside of quests. Through the whole game Dandelion has I think 2 conversation options, Zoltan 1 , Ýen 3-4, Triss completely stops to talk to Geralt after Novigrad, even Ciri has only 4-5. And it never changes. They really could have given us new conversation optionsafter certain events in the story.

Mmm, I have not read the novels (but I just ordered them ^^). So I am one of those who prefers Triss because Yennefer out of nowhere and even if you feel that there was something strong between them, there is no flashback to strengthen this link so in my opinion, it prevents players to get a real sense of their past and what they have lived together.
But I'm really disappointed with the very few scenes with Triss in Witcher 3 while for the players, it was imposed / seen as the main romance for Geralt in Witcher 1 and 2...
For example :
Why can not we be accompanied by Triss on Skellige instead of sent her immediately to Kaer Morhen after Novigrad ??
We have not confrontation Triss / Yennefer either. While the two are supposed to love Geralt more than anything, one simply let him go with the other? Weird.

It would have been to ensure that the player can choose Allies for certain missions (as Kaer Morhen for example) that would have strengthened the number of scenes and strengthened the link between Geralt and Triss or Geralt and Yennefer (for those having not played Witcher 1-2 or read the novels).
But romance Triss / Geralt is sloppy, unfortunately.

Otherwise, I am disappointed especially new free DLC appearances. The game DLC offers us new looks for Yennefer (and Triss and Ciri perhaps?) But we do not see them when you end the story! What good is it then ??

PS : Sorry for my english, I'm french ^^
 
Mmm, I have not read the novels (but I just ordered them ^^). So I am one of those who prefers Triss because Yennefer out of nowhere and even if you feel that there was something strong between them, there is no flashback to strengthen this link so in my opinion, it prevents players to get a real sense of their past and what they have lived together.
But I'm really disappointed with the very few scenes with Triss in Witcher 3 while for the players, it was imposed / seen as the main romance for Geralt in Witcher 1 and 2...
For example :
Why can not we be accompanied by Triss on Skellige instead of sent her immediately to Kaer Morhen after Novigrad ??
We have not confrontation Triss / Yennefer either. While the two are supposed to love Geralt more than anything, one simply let him go with the other? Weird.

It would have been to ensure that the player can choose Allies for certain missions (as Kaer Morhen for example) that would have strengthened the number of scenes and strengthened the link between Geralt and Triss or Geralt and Yennefer (for those having not played Witcher 1-2 or read the novels).
But romance Triss / Geralt is sloppy, unfortunately.

Otherwise, I am disappointed especially new free DLC appearances. The game DLC offers us new looks for Yennefer (and Triss and Ciri perhaps?) But we do not see them when you end the story! What good is it then ??

PS : Sorry for my english, I'm french ^^

http://forums.cdprojektred.com/thre...-inconsistency-of-our-romance-s-choice/page69

you feel like these people?
 
Sex is terrible? Are you serious? I don't think I have ever seen better sex scenes in a game. Witcher 2 did it great as well.
 
I have three main complaints:

First, you can steal from everyone, and most npcs don't even notice. Also, for some strange reason, everyone has alchemist powder, dwarven spirits, and alcohest. This just breaks the immersion for me, though I'm hopeful someone can mod in angry peasants when you steal stuff, or even just have them spawn guards that will fight you. A stingy loot setting would also be nice, where peasants are liable to only have those crappy broken rakes or rope ladders, not alchemy ingredients.

Second, the horse. It takes me less than 10 seconds of interacting with roach to hate him, every single time. He doesn't take fall damage (yes, you can use roach to survive jumping off cliffs!), he breaks out of galloping randomly, he won't follow the road, he won't go in a straight line in the forest, he'll randomly despawn on me (total disappearing act, no dismount animation, just *poof* I'm on foot and roach is gone), the mounted combat is hilariously crap compared to the rest of the combat (can't use signs, only one attack, sketchy range, no dodge), mounting and dismounting in combat is hilarious - I've died repeatedly to wolf packs because I dodged into roach and accidentally activated the mount sequence. so, surrounded by 5 wolves, geralt puts his sword, casually saunters over to roach, and slowly climbs on. Meanwhile, roach stops acting scared, standing passively by, but the wolves tear into geralt and he runs out of health halfway through mounting roach. But since its animation locked, all I get is a fade to black as geralt finishes climbing onto to roach. The first time it happened I fully thought I somehow reset the game, it wasn't even cleared that I died from health loss. I just find roach completely jarring to the game experience, and try to use him as little as possible. He could really use some extra animations (a fast combat mount/dismount one would really help) and better pathing. No idea how you could rework mounted combat to be interesting for me, so I'll just settle for being able to get off him ASAP when a fight starts.

The quest level range is messed up. Its fine for the prologue in white orchard, but the very first side quest I got when I arrived in velen was high 20s. its not like I road to an out of the way location, its the first notice board you come to, 'hey go kill this lvl 30 thing for me' - and its from a random peasant. I could understand if each lord or major city would give out a couple high lvl monster quests, but the first peasant I talk to on arriving wants me to do one of the highest lvl quests in the game? just bizarre. Plus, I had several quests that wanted me to go to skellige before the main quest wanted me to, and had gone gray before I got there. I'd prefer a slightly more MMO approach, with most of velen area being lowish lvl, with one or two high lvl areas in it, novigrad being primarily mid range, with another couple of high lvl areas, and skellige being upper mid to high.

For a mild complaint, the haggling is strange for me. I've never managed to get more than 25 extra out of it, and it seems bizarre that I can only haggle on witcher contracts, but not on standard side quests. If the guy wants a trophy, I can haggle, but just clear your house from a ghoul infestation, nah, no negotiation. This is another complaint that I'm hopeful mods will fix.
 
I am disappointed with the trophys. It´s ok that you can only get them from Bosses but they are all not worth it and there are only 4 or 5 different effects.

Also disappointed with the new system how to use potions, I loved that you need to meditate to use a potion in TW2, was way better and more Witcherlike.
 
Love the game, of course. Just something bore me a little bit. It's the way you fill your inventory with items you don't need, you sell them and gain wealth easily (on the contrary of a Witcher life). A lot of mutagens they've have lost their importance. So, a good structure build skills with a poor and undeserved mutagen. Trophies are no more Trophies but mere weitgh amulets.
And, as I've noted in another thread, books and notes not marked after read them, that makes you keep all papers with the same name and get foolish trying to find the one you need to reread.

IMHO having lost these details is like having lost a piece of the Witcher's game esence.
 
The game is definitely fun, but the open world for me did so far more harm than good to the witcher experience I was used to.
Here are my criticisms so far-
The character movement is realistic, but sloppy and doesn't blend too well for me for gameplay purposes.
Camera in interiors is just dreadful.
The pacing of the game is slow due to the open world.
I think it is well written, though the plot is nowhere near as intriguing and focused as it was in the past witchers and there are loads of story fillers (again for the purposes of open world) which aren't that fun to play either. Level design is very straightforward and also gets pretty predictable if you play the game in long doses.
 
Last edited:
Art design and atmosphere, it feels more like your generic fantasy world not like the world of the witcher. Except for a very few instances like the swamp where it feels just right.

Combat is tedious. You and your enemies can rely way too much on blocking, it really should cost stamina. And it feels very unbalanced on the highest difficultly, instead of making the AI smarter and more aggressive they are instead more like a boxing sandbag. I a mutated superhuman can go down in a couple of hits while an average soldier can survive 15-20 slashes from my sword. That isn't hard it just makes battles last way longer than they should. The auto lock on is also really wonky. Geralt can often decide to target a different and far away enemy for no reason or simply start slashing at nothing at all. Enemy combat territory is also way too small and can be easily exploited.

The changes made to how alchemy and mediation works, before this was really immersive not to mention lore friendly in how it worked. Now they are just any other HP/Mana potions or buffs seen in pretty much every fantasy game ever made.

All the automation and hand holding. Geralt automatically drawing and sheathing his sword, and always the correct sword, isn't the coloured healthbar a big enough hint? Not to mention he often sheaths his sword in really bad situations. Quests always tell you exactly where to and exactly where to look using your witcher senses. I loved figuring all of this stuff on my own and analyzing the vibrations from my medallion. Potions being automatically refilled and many other things. This is the kind of stuff that should be disabled on the higher difficulties.

Not enough music variety. The music that is there is great but the same tunes play too often. The Witcher 1 had way more depressing music playing during night compared to daytime for example.

The UI is very cluttered and completely takes you out of the game. What was wrong with the Witcher 1 approach where everything was tabbed neatly while still being able to see your character and the world? I can't even sort my items based on their weight.

The downgrade, not gonna lie. It's the last thing I expected seeing from a developer like CDPR.

The game is still great don't get me wrong. It's just not the game I was expecting/hoping for all these years based on my playtime so far.
 
They way character progression was handled and the very bad controls. I feel like I have no control over Geralt, he does what he wants.

Character progression and skills are oversiplified and boring, no new signs, not even full adrenaline skills, only sword combat (axes and clubs just use another model).

Leveling skills is too linear, no decisions have to be made by leveling a technique or a skill, just straightforward upgrades. No cool extra sign effects like winter solstice in TW2, it just looses its thrill after two hours.

---------- Updated at 01:19 PM ----------

Sex is terrible? Are you serious? I don't think I have ever seen better sex scenes in a game. Witcher 2 did it great as well.

Mass Effect had custom sex scenes for each character and depending what gender your shepard was, over all 3 games. It had way more of that plus options for homosexual relations.
 
1.) Lack of Triss in the game after Novigrad-storyline (really disappointed)
2.) Feline Armor not being as cool as Bear Armor ;) :D and my skills just being related to light armor

Okay okay, scratch the second point ;) , nevertheless I was disappointed with point 2 ^^
 
Top Bottom