Aah, a topic where we can discuss on the things that contribute to a good experience.
I knew it had to be a new topic, otherwise I would've found it boiling to the surface long ago
So here goes choom!
0,5) I agree with you, there's many thing that are still on a wishlist, but also very much no longer aswell.
Which brings me to my actual points.
0,75) Immersion: only Xenoblade Chronicles X has ever done what Cyberpunk makes look like an everydays event. Immersion in this game is nearly unparallelled for me.
Below come some points that build towards this.
1) [My] V: my first run of the game was like orientation, so from my second run onwards I made myself a V that I can also no longer see in a brand new body. Just yesterday I posted an image of my first streetkid origin V, but she's basically the same V yet again. A that makes I now have all lifepaths going strong that is the same V at its core.
Also, the Voice actress for female V is awesome and she really brings V to life.
2) Story: its not perfect, but the experience is great. Super even. The main mission narration is compelling and you really feel part of the events that take place. The emotions it conveys are powerful and the payoff (or payment) therefore hits hard. If you thought you cared for Lara Croft in the 2013 reboot. Then V slamdunks it with both arms tied behind her back. But its not just the story as how you live it through V. Also the other characters are likable and enjoyable. They also feel like they fit in this world.
3) The World: which brings me to the world itself. Whats not to like. When I first started I had to be a Nomad, 'cause badlands... And while the time you spend there at first is relatively short. Even Yucca Telecom Tower had become a special place when I went on and did some shenanigans there, but also the subtlety in the silence there, you really want to just stand still for a moment and soak it in. And then ultimately follows the rest and the people you meet out there, yes talking to you Aldecaldos. Then as sheer contrast Night City, the city that never sleeps. And I believe it. The heavy amounts of neon, dense highrises sudden change in decore between utter slums or the pitoresque elevated penthouses. Its all so beautifully claustrophobic and at the same take appealing like a powerful magnet. It also extends to the various vehicles and other stuff you can find in the city. I've made no secret of my love for the CT-3X motorcycle and the Mizutani Shion. I will go as far as to say I would say yes to the question if I ever would want to live there.
4) Vehicles: I will keep this one short but I love the design. Specifically that half of all vehicles have this asymmetrical element which makes them feel highly customized or cobbled together. This in contrast with the high end vehicles that are uniquely sleek. They fit the world seamlessly.
5) Weapons and combat: I stick more or less to a similar style, but oh my. Whats not to love about a combo between SPT32 Grad (or Overwatch), Electric Mantis Blades, Defender LMG and a Crusher Shotgun. Or the brutality of a Carnage, or the Nekomata. The design of those weapons is awesome, and the various unique methods or workings equaly so.
Want to take heads off from 300 meters out with a portable tankgun? Sure! Want to strike true at the heart from behind a wall, Sure! Want to carve open and slice and dice? Sure!
Cyberpunk managed really well to make other weapons that is not the standard M16-ish rifle very interesting. More than enough toys to play around with and its always useful in one way or another.
And then I'm not even having said anything about the hacking yet.
Combat becomes so much more than a simple shoot-it-out or tug-of-war thing.
You can choose between a lot of ways how to deal with enemies and each approach allows for seeking unique aspects in the world to cater to your advantage.
6) The Music: Vexelstrome, Principales, Pacific Dreams, Night FM, Morro Rock... All these radio stations have killer tunes and I love to sometimes just ride a car or motorcycle and take that in. A night in Night City can pass and all I have done is just drive, crash and drive some more. But it doesnt end there. Also the music during other parts of the game feel like a carefully crafted setting to add to that immersion.
And with that I leave it there for now. Safe to say: I enjoyed this game toroughly from the very start and continue to do so. With every instance I play I allow myself to roleplay short stories in my head (often recreated through the photomode images afterwards)
And I am excited to see what is just beyond that neon-bright horizon.
To steal a phrase: " Cyberpunk: Keep on, keeping on!"
I knew it had to be a new topic, otherwise I would've found it boiling to the surface long ago
So here goes choom!
0,5) I agree with you, there's many thing that are still on a wishlist, but also very much no longer aswell.
Which brings me to my actual points.
0,75) Immersion: only Xenoblade Chronicles X has ever done what Cyberpunk makes look like an everydays event. Immersion in this game is nearly unparallelled for me.
Below come some points that build towards this.
1) [My] V: my first run of the game was like orientation, so from my second run onwards I made myself a V that I can also no longer see in a brand new body. Just yesterday I posted an image of my first streetkid origin V, but she's basically the same V yet again. A that makes I now have all lifepaths going strong that is the same V at its core.
Also, the Voice actress for female V is awesome and she really brings V to life.
2) Story: its not perfect, but the experience is great. Super even. The main mission narration is compelling and you really feel part of the events that take place. The emotions it conveys are powerful and the payoff (or payment) therefore hits hard. If you thought you cared for Lara Croft in the 2013 reboot. Then V slamdunks it with both arms tied behind her back. But its not just the story as how you live it through V. Also the other characters are likable and enjoyable. They also feel like they fit in this world.
3) The World: which brings me to the world itself. Whats not to like. When I first started I had to be a Nomad, 'cause badlands... And while the time you spend there at first is relatively short. Even Yucca Telecom Tower had become a special place when I went on and did some shenanigans there, but also the subtlety in the silence there, you really want to just stand still for a moment and soak it in. And then ultimately follows the rest and the people you meet out there, yes talking to you Aldecaldos. Then as sheer contrast Night City, the city that never sleeps. And I believe it. The heavy amounts of neon, dense highrises sudden change in decore between utter slums or the pitoresque elevated penthouses. Its all so beautifully claustrophobic and at the same take appealing like a powerful magnet. It also extends to the various vehicles and other stuff you can find in the city. I've made no secret of my love for the CT-3X motorcycle and the Mizutani Shion. I will go as far as to say I would say yes to the question if I ever would want to live there.
4) Vehicles: I will keep this one short but I love the design. Specifically that half of all vehicles have this asymmetrical element which makes them feel highly customized or cobbled together. This in contrast with the high end vehicles that are uniquely sleek. They fit the world seamlessly.
5) Weapons and combat: I stick more or less to a similar style, but oh my. Whats not to love about a combo between SPT32 Grad (or Overwatch), Electric Mantis Blades, Defender LMG and a Crusher Shotgun. Or the brutality of a Carnage, or the Nekomata. The design of those weapons is awesome, and the various unique methods or workings equaly so.
Want to take heads off from 300 meters out with a portable tankgun? Sure! Want to strike true at the heart from behind a wall, Sure! Want to carve open and slice and dice? Sure!
Cyberpunk managed really well to make other weapons that is not the standard M16-ish rifle very interesting. More than enough toys to play around with and its always useful in one way or another.
And then I'm not even having said anything about the hacking yet.
Combat becomes so much more than a simple shoot-it-out or tug-of-war thing.
You can choose between a lot of ways how to deal with enemies and each approach allows for seeking unique aspects in the world to cater to your advantage.
6) The Music: Vexelstrome, Principales, Pacific Dreams, Night FM, Morro Rock... All these radio stations have killer tunes and I love to sometimes just ride a car or motorcycle and take that in. A night in Night City can pass and all I have done is just drive, crash and drive some more. But it doesnt end there. Also the music during other parts of the game feel like a carefully crafted setting to add to that immersion.
And with that I leave it there for now. Safe to say: I enjoyed this game toroughly from the very start and continue to do so. With every instance I play I allow myself to roleplay short stories in my head (often recreated through the photomode images afterwards)
And I am excited to see what is just beyond that neon-bright horizon.
To steal a phrase: " Cyberpunk: Keep on, keeping on!"
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