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What do you expect from patch 1.06?

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J

Josaline

Senior user
#41
Jun 10, 2015
Someone has already said it here but I will concur. Add more music to Velen. The one piece that plays on every corner near musicians, in the Inns is getting to be a bit much. From a Role Playing perspective, this was very lazy of you not to add in different music.
 
Z

zeypheruk

Forum veteran
#42
Jun 10, 2015
Its not lazy this game already has fantastic music, if you want to suggest lazy go take up the issue with inquisition which does not have any exploration music.
 
W

White_Wolf77

Rookie
#43
Jun 10, 2015
I would expect 1.06 to further improve the game. Below are some tweaks/improvement I would like to see:

Further graphic optimization
Improve object LOD(the sudden pop up is ugly)
Ability to jump while in combat
Let players enter combat by manually drawing swords
Improve inventory sorting(add sorting by weight)
More bug fixes
 
M

Moroseth

Rookie
#44
Jun 10, 2015
1. More inventory tabs
2. Fix alchemy/mutagen bugs
3. Storage
4. Stop completed objectives failing after completion or remove failed quest objectives from the quest log
5. Font size Option
 
M

Monzetsu

Senior user
#45
Jun 10, 2015
I expect
1. to fix the mutagen/alchemy-bug.
2. possibility of splitting and merging items in the inventory menu with the rpg-standard shift or strg (very important for me).!!!
3. very much better sorting system: REALLY alphabeting and very much better group-sorting (e. g. the alcohol-items and the paste-items aren't sorted) OR other filters AND also automatic sorting after selling and/or buying in my inventory AND mainly in the inventory of the vendor/merchant/blacksmith (not as after new loading a save. Automatic please)!!!
4.to fix the world-map-display so, that really all vendors/merchants/blacksmith are displayed, also in distanceIIII
5. to fix the bug with disappearing npcs/vendors/merchants/blacksmiths/inkeepers/landlords
6. not expect, but I wish to overhaul the minimap relating to put on every little path and way and delete the pathes and ways, that are only on the minimap.
7. to fix the non approachable Vendors/Merchants/Blacksmiths/Landlords/Innkeepers-Bug, especially where/when the vendor/merchant is exchanged with a BUGED-Vendor/Merchant. So iin progress game this bug is increased. This is very annoying. PLEASE FIX IT.
8. to fix the logic-bug: You CAN loot packages in the water, BUT YOU CAN'T loot drowners, you killed with the crossbow in the water!!!



PS AND Please CD-Projekt-Red-Team: This time please don't rush you from the community. Let you your time to test this time everything in groups. Not there are any new bugs in the next patch again.

PPS AND please think about this. Is there any possibitly of investment to hold on a patch-supporting-Team for patch-supporting of "The Witcher III - Wild Hunt as long as possible?
 
Last edited: Jun 12, 2015
C

CaptainCrunch83

Rookie
#46
Jun 10, 2015
White_Wolf77 said:
I would expect 1.06 to further improve the game. Below are some tweaks/improvement I would like to see:

Further graphic optimization
Improve object LOD(the sudden pop up is ugly)
Ability to jump while in combat
Let players enter combat by manually drawing swords
Improve inventory sorting(add sorting by weight)
More bug fixes
Click to expand...
totally agreed
 
Ev3ts

Ev3ts

Forum regular
#47
Jun 10, 2015
Is it possible to have a feedback (from a moderator ?) to know if someone from the dev team of CDPR read such topics and is aware of such requests ?
 
Last edited: Jun 10, 2015
N

Noopzor

Forum regular
#48
Jun 10, 2015
1. "Books/Writings" tab in the inventory, also books that are already read should be properly marked or removerd from stores alltogether.
2. Alchemy/Mutagens bugs fixed, crafting and reloading breaks game;
3. Quest "Red Crosses" for actually completed/avoided tasks fixed;
4. Combat glitches while changing throwable objects;
5. Proper registration of checked/unchecked places on the map.
6. Peller has 2xRecipes for each item which makes no sense.
7. 2 variants of a single rune, one can be used for crafting and the other cannot, they also have different weight and displayed as different items (Igni for armor if I'm not mistaken)
8. Gwent: Poor Infantry Cards are displayed seperately, one slot is occupied by 2xCards and two more create two more slots (looks like 2x, 1x, 1x).
9. Shopkeepers might have had a bit more coin (not a bug, but would be helpful to see)

Haven't played past Novigrad so far, so that's all I've encountered.
 
D

darklucifer999

Rookie
#49
Jun 10, 2015
evetstm said:
Is it possible to have a feedback (from a moderator ?) to know if someone from the dev team of CDPR read such topics and is aware of such requests ?
Click to expand...
Yes, please CDPR.
 
C

CaptainCrunch83

Rookie
#50
Jun 11, 2015
Noopzor said:
1. "Books/Writings" tab in the inventory, also books that are already read should be properly marked or removerd from stores alltogether.
2. Alchemy/Mutagens bugs fixed, crafting and reloading breaks game;
Click to expand...
/signed

---------- Updated at 12:30 AM ----------

Monzetsu said:
I expect
1. to fix the mutagen/alchemy-bug.
2. possibility of splitting and merging items in the inventory menu with the rpg-standard shift or strg (very important for me).!!!
3. very much better sorting system: REALLY alphabeting and very much better group-sorting (e. g. the alcohol-items and the paste-items aren't sorted) OR other filters AND also automatic sorting after selling and/or buying in my inventory AND mainly in the inventory of the vendor/merchant/blacksmith (not as after new loading a save. Automatic please)!!!
4.to fix the world-map-display so, that really all vendors/merchants/blacksmith are displayed, also in distanceIIII

7. to fix the non approachable Vendors/Merchants/Blacksmiths/Landlords/Innkeepers-Bug
Click to expand...
/double singed
check that
/triple signed
 
C

Clint1989

Rookie
#51
Jun 11, 2015
lemonadess said:
Same here. Please fix this card CDPR, it's the only thing that stops me from platinum this game.
Click to expand...
HA! I'm just waiting for the claywich merchant fix. Both issues have been around since day 1 and instead they focus their time on some of the most pointless fixes that can dealt with at a later time.

If it wasn't a game breaking issue then CD should've made gwent a priority above it.
 
A

Aezo

Rookie
#52
Jun 11, 2015
sz0ty0l4 said:
I hope for skill fixes:
Rend, bonuses apply from strength training and crushing blows
cat techniques
razor focus
fleet footed
Click to expand...
this^
+ PLEASE finally fix the mutagen bug on reload, dammit its one of the most annoying ones
+ various quest fixes
+ as well as camera stutter fix ofc
 
K

kannwar

Rookie
#53
Jun 11, 2015
- Option to remove auto-sheathe feature.
- Better soft-targeting.
 
O

Oldwolf38

Rookie
#54
Jun 11, 2015
Bug "Lord of Undvik infinity load" fix.

http://forums.cdprojektred.com/threads/39911-The-Lord-of-Undvik-Infinite-Load-Screen?p=1770240#post1770240
 
J

joSenS

Rookie
#55
Jun 11, 2015
In 1.06 patch i love to see:

- fixed horse animation/camera stutter @ lowest moving speed
- fixed stuttring in cities even @ high fps
- fixed enemy ragdoll behavoir after killing (no flying corpses)
- fixed geralts hair in buildings (no wind influence, please)
- bigger combat range (unitl geralt reacts to enemy)
- one more graphic sharpening option between low and high
- more aa graphic options
- fixed an balanced xp-rewards (also xp rewards for grey quest, but not much)
- see gwint reward cards before playing
- fixed keyboard controlls for gwint
- fixed/better buying menu/inventory for pc (not only mouseover info about marked item)
- fixed/better crafting/alchemie menu for pc (everytime have to scroll down/ fold a lot)
- fixed horse spawing (behind walls, or other obejcts)
- much more final killing animations (!!!)

this is an unsorted/unpriorized list.
my platform: pc; win81; patch 1.5; all available dlcs
 
F

fsp01

Rookie
#56
Jun 11, 2015
- Cat school techniques
- Doesn't render signs-bombs menu while rolling (Tab key)
 
A

Azroth1

Rookie
#57
Jun 11, 2015
The horse stuttering.


​and the mutagen crafting bug fixed
 
X

xgribbelfix

Rookie
#58
Jun 11, 2015
I need a fix for
Vernon Roche just standing at the Oxenfurt Bridge and not being able to interact with him in the "Get Junior" questline.
 
W

Wintermist

Rookie
#59
Jun 11, 2015
I expect a new Inventory Tab for Alchemy stuff to keep them separate from the other stuff. Just one tab is needed for it. Also I'd expect a way to drink some potions directly from the Inventory tab, like Cat potion.
 
B

blindhamster

Senior user
#60
Jun 11, 2015
You can drink potions from the inventory. Select the item and press 'e' on a keyboard.
 
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