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What do you guys think will be the minimum system requirements for the game?

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T

TheRedanian

Forum regular
#1
Jun 6, 2013
What do you guys think will be the minimum system requirements for the game?

Just wondering. Since it's going to release in 2014, it's bound to be a real something in terms of graphics. The Witcher 2 was genius, yet ran fine on Ultra on my old rig (C2D+HD6850+1360x768). Will I receive the same courtesy with TW3? Or will it be next to unplayable on my 5 year old rig? :p
 
A

adridu59

Senior user
#2
Jun 6, 2013
You're looking at a cristal bowl...
 
M

M_i_k_e

Forum veteran
#3
Jun 6, 2013
Just one small requirement - PS4 :)
 
T

TheRedanian

Forum regular
#4
Jun 6, 2013
Mike said:
Just one small requirement - PS4 :)/>
Click to expand...
That changes nothing. The PC grade TW2 is on par with next generation to be released console games I guess? They shouldn't release this on the consoles. They don't deserve it.
 
S

Sirnaq

Rookie
#5
Jun 6, 2013
Considering tw3 gonna be 30fps locked on consoles, i am calm.
 
C

Cyrex13.951

Senior user
#6
Jun 6, 2013
By the time this game is out, I hope I'll manage to manipulate my wife to tell her that I need a high-end computer for "3D modelling" and "video-editing" etc..
 
V

volsung

Forum veteran
#7
Jun 6, 2013
I can get away with "I need this for scientific computing" :p
 
G

GuyNwah

Ex-moderator
#8
Jun 6, 2013
Volsung said:
I can get away with "I need this for scientific computing" :p
Click to expand...
Likewise. I'm speculating it will be something like:

Minimum:
Core 2 Quad or Phenom IIx4, 2.4 or 2.8 GHz and up
4GB RAM
GTX 460 or HD 5770, 1GB GDDR5
Windows Vista/7/8

Recommended:
Sandy Bridge Core i5 and up
8GB RAM
GTX 560Ti or HD 5850, 2GB GDDR5
SSD, and game installed to SSD
Windows 7/8

So setups that run TW2 well and can handle DirectX 11 won't have a problem with it. But with heavy use of DX11 features, you will be wanting a GPU that is a good number cruncher. And the "no loading screen" feature will need a modern CPU with excellent RAM bandwidth and an SSD for best results.
 
A

adridu59

Senior user
#9
Jun 6, 2013
Mike said:
Just one small requirement - PS4 :)
Click to expand...
PS4 like all console games will have specific optimizations so you can't really say it based on that, also they said at CDPR that they design the game for each platform on their own (as they did with Witcher 2 on Xbox 360).
 
W

whiplash27

Senior user
#10
Jun 6, 2013
All I know is that my old Intel Q6600 is starting to struggle to stay at high graphics on some newer games (I have an ATI 5850 which is still pretty good by today's standards). I usually hover around 30 fps. So at some point I'll probably have to upgrade. TW3 release seems like a pretty good time.
 
S

Sana_mia

Forum veteran
#11
Jun 6, 2013
Cyrex13 said:
By the time this game is out, I hope I'll manage to manipulate my wife to tell her that I need a high-end computer for "3D modelling" and "video-editing" etc.. />/>/> />/>/>
Click to expand...
There is a radical* way to convince her...

Start over-clocking. put pencil in fan, wait for the total loss... :p/>

*note this method leads to broken components, might also damage relationships if the truth comes out...
 
C

coastie65

Senior user
#12
Jun 6, 2013
Hard to say, but so far the first two have been pretty heavy on the graphics. I played "The Witcher" on an eMachines with a Pentium D 945, with an Nvidia 8600GT card. Did alright. I played "The Witcher 2" on a Gateway FX6800-01e with an i7 960 & Sapphire HD5770 Card, before going to the GTX 560Ti card. Have since built, then upgraded a rig which is now running the i7 4770k and a GTX 680 Super Clocked Signature card. The Witcher two was running at about 60 - 80 ( and sometimes higher ) FPS on the 560Ti.
 
S

Swordian

Rookie
#13
Jun 6, 2013
im planning to build a gaming rig to play witcher 3 on ultra settings with ubersampling on or whatever whistle and bells with min 60 FPS.
 
V

volsung

Forum veteran
#14
Jun 6, 2013
Swordsman83 said:
im planning to build a gaming rig to play witcher 3 on ultra settings with ubersampling on or whatever whistle and bells with min 60 FPS.
Click to expand...
Ubersampling was added as an extra feature, it was not really meant to be an integral part of the game for the generation of hardware available upon release. It is/was extremely intensive and resource heavy, and in no way optimized or smart as far as I know. More like a brute force approach to uber-cool graphics. Nothing wrong with that, it's cool of CDPR to leave that option available. But thinking back in 2011, trying to build a PC capable of running Ubersampling at 60+ FPS was not only impractical but nonsensical. Eventually newer, more powerful hardware was released that managed to cope with that.

So you are looking at either spending an unnecessary amount of money for an burdening cosmetic feature, waiting for the next hardware generation, or playing the game as best as you can within reason. Your money, your choice :)
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#15
Jun 6, 2013
Volsung said:
Ubersampling was added as an extra feature, it was not really meant to be an integral part of the game for the generation of hardware available upon release. It is/was extremely intensive and resource heavy, and in no way optimized or smart as far as I know. More like a brute force approach to uber-cool graphics. Nothing wrong with that, it's cool of CDPR to leave that option available. But thinking back in 2011, trying to build a PC capable of running Ubersampling at 60+ FPS was not only impractical but nonsensical. Eventually newer, more powerful hardware was released that managed to cope with that.

So you are looking at either spending an unnecessary amount of money for an burdening cosmetic feature, waiting for the next hardware generation, or playing the game as best as you can within reason. Your money, your choice :)/>
Click to expand...
They should just implement the tomb raider super sampling aa, it works like SSAA should work instead of taking away your fps by half.

It'd be perfectly useable
 

IsengrimR

Guest
#16
Jun 6, 2013
GuyN said:
Likewise. I'm speculating it will be something like:

Minimum:
Core 2 Quad or Phenom IIx4, 2.4 or 2.8 GHz and up
4GB RAM
GTX 460 or HD 5770, 1GB GDDR5
Windows Vista/7/8

Recommended:
Sandy Bridge Core i5 and up
8GB RAM
GTX 560Ti or HD 5850, 2GB GDDR5
SSD, and game installed to SSD
Windows 7/8

So setups that run TW2 well and can handle DirectX 11 won't have a problem with it. But with heavy use of DX11 features, you will be wanting a GPU that is a good number cruncher. And the "no loading screen" feature will need a modern CPU with excellent RAM bandwidth and an SSD for best results.
Click to expand...
Yeah, I would bet on something similar. ( Doesn't 560Ti normally have 1GB DDR5? I know Zotac's ones have ).
And I hope SSDs won't be so crucial :p
 
G

GuyNwah

Ex-moderator
#17
Jun 6, 2013
ColIsengrim said:
Yeah, I would bet on something similar. ( Doesn't 560Ti normally have 1GB DDR5? I know Zotac's ones have ).
And I hope SSDs won't be so crucial :p
Click to expand...
I'm thinking the use of an SSD will tie in to the "no loading screens" feature. You need storage that you can read very fast. That's where SSDs really shine, and where mechanical HDDs suck hind teat.

Sandy Bridge and Bulldozer CPUs wring more bandwidth out of memory than previous generations. This may also be a key feature in realizing "no loading screens". I don't think the number-crunching power of the CPU will matter so much as its ability to move data really fast.
 
tommy5761

tommy5761

Mentor
#18
Jun 7, 2013
ColIsengrim said:
Yeah, I would bet on something similar. ( Doesn't 560Ti normally have 1GB DDR5? I know Zotac's ones have ).
Click to expand...
Yeah they generally have 1 GB of memory but 2 GB are or were also available .
 
D

daddy300

Mentor
#19
Jun 7, 2013
It will definitely be higher than what Witcher 2 required. DX11 GPU recommended.
 
R

RSIK_4

Rookie
#20
Jun 7, 2013
my gpu will be maxwell series....just waiting for TW3 release
 
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