You owe me a cup of coffee. And a keyboard.. All damage is halved, you regenerate ( or think you do) and the lamp-posts and stop signs talk to you in Mike Pondsmith's voice
Hey, there was a Hardcore mode in New Vegas were you begin to take penalties for not eating, sleeping, and drinking.man oh man Sardukhar i love your ideas <3 so awesome. lol.
i wouldnt mind a difficulty where you had to eat and drink just to keep like energy up.
I'm damn glad you weren't on your laptop then. Let me just get this in the mail...now, where do you live?You owe me a cup of coffee. And a keyboard.
Good idea.Well, yes. At least. Easy, medium, hard, hardcore ( one save allowed, no autoheals, etc), Insane (one life). Even Psycho: you play the game as an irredeemable Cyberpsycho. With all that implies. Survive as long as you can!
Because it's genius! Imagine if all the NPCs were killable AND the world was open AND youhad a free-form dialogue tree and response AND the NPC AI was organic and responsive!
The gameplay as a cyberpsycho would be very, very different from whatever plot CDPR had intended, I have no doubt.
Sort of like the Malkavian from Vampire Bloodlines...only with cyberarms and implanted cybersnakes. In your eyes. That tell you what to do. In sentences that always contain the words, "abdominal eviscerations". Tee hee.
So if you hit Cyberpsycho from implanting too much cyber in-game, ( as opposed to selecting it at game start), the game could pop up a dialogue asking the player if they would prefer this new difficulty and then swap in every-NPC-killable, alternate views, new and amusing dialogue, etc. All damage is halved, you regenerate ( or think you do) and the lamp-posts and stop signs talk to you in Mike Pondsmith's voice
This sounds like Borderlands... or Genki....This could work as something similar to Arena mode in the Witcher 2 - you're a cyberpsycho and you have to survive waves of more and more powerful po-pos and Max-Tac guys coming at you.
Or, you start the arena mode being an "ordinary" guy, in first round you fight with boosters, then solos etc. But after you start upgrading your gear and augments between the rounds you become more and more psycho, so more and more powerful enemies are attacking. The final round could be with some pro psycho squad agents.
Yeah i hated that shitI do NOT want to see a gold filter like on Deus Ex: Human Revolution
Eeeeew, that sucked so bad..
Umm, yeah, I forgot you haven't played Witcher 2 so I will clarify.This sounds like Borderlands... or Genki....
I have nothing against fight clubs being in the game, in fact I desperately want them to be there... but I would rather they make sense in context with the rest of the game...
Yes thats right. i hate Quick time events!!I don't want to see Quick time events. Especially in an RPG.
I like Damage Thresholds better that stuff like +50% defenseAll damage is halved, you regenerate ( or think you do) and the lamp-posts and stop signs talk to you in Mike Pondsmith's voice
This.Not want:
- Twitchy action game combat (FPS/TPS) that relies more on controller acrobatics and precision than character abilities.
- Minigames replacing ability checks.
- Too high emphasis on combat over other styles of gameplay.
- Sandbox map where most of the gameplay area is but a stage decoration (GTA and Bethesda games).
- Skill/attribute system that does very little in the way of defining the characters can's and cannot's, but only offers slight buffs here and there.
...for starters....
I'll 2nd - 3rd - or 75th this !On that note: I don't want to see a game that REQUIRES you to be online to play. If, for any reason at all, I have no connectivity to the 'Net, I can't get my fix in that day.
And that's just unacceptable. =p
I don't mind fast travel via cab or chauffer, as long as the option to drive yourself around is the standard. GTA and Saints Row had that one down right.-No fast travel
-No multiplayer / co-op
-No romances
-No stupid gore
A fucking men to this.Basically what I want is "simple".
If I see it in the game I want to be able to find/use it ... doesn't mean it has to be easy to get.
Again, A-fucking-men... I also don't want any bullshit areas where you can't pull out your gun. The last shred of interest I had for DE:HR was killed when I put the game in specifically so I could kill every last fucking thing that moves in that game, and not only could I not kill people, even after they no longer served an in-game purpose, but there were whole areas were I couldn't even pull out a gun. Seriously, fuck that game.- Bosses
With tons of HP and instakill attacks, spamming AOE without consideration for ammo. Unless packed in a full borg conversion or ACPA suit, they are still human, with their limits.
Honestly, at least half the personality of a PC should come from the player, I don't want a game deciding what my characters motivations, personality, and tastes are.- Impersonnal PC
No motivation, no project, no romance, no nothing except their egotic day to day bllodlust : absolutly uninteresting to play a psycho on rampage (expected lifespan : 10 minutes).
Again, A-men, at least on the high difficulty settings.- Magic stuff
No healing, no regen : you're hurt ? Get some medical care.
Dunno what to tell you about this, pretty much all of my gaming is done on consoles... and hoenstly, I don't need the best graphics, I need decent graphics and awesome gameplay.- A visually stunning game
Tired of buying expensive GPUs and powerfull CPUs to have the same game a crappy console displays
Really can't agree with your choices of examples here... Land of the Free was a great pregen adventure, in fact the only pre-gen I have ever run as written in my 20+ years of gaming. But it really felt like even with the veneer of choice, it was just herding you from one combat to the next. Plus the graceland stuff just left me saying ugh...A paper thin plot
The day to day life of Joe the Solo / Netrunner / Media is boring.
Make a nice campaign as Land of the Free or the Firestorm were.
I may even consider Remember Me (which may fit with the braindance theme)
I won't argue with your, erm, opinion about DHR, but I highly doubt that you will be able to kill everyone in-game. Even sandboxes rarely do that nowadays (DHR wasn't a sandbox, obviously), as the devs are afraid of letting the player have the ability to break quests and/or unexpectedly kill important people (just compare Oblivion and Skyrim with Morrowind). Afraid of the teenagers who would complain about their game being broken because they killed everyone in sight, I guess... and this game won't be a "pure" sandbox, as it will still be heavily based on the MQ, even though the player will function in an open-world environment. I think that the devs will make it so that the player's actions make narrative sense and there will be a few characters who will be unkillable, excluding maybe some crucial plot decisions. Of course, it's just my own guess. However, since the team thinks that choices and consequences are important in-game and this is what they are famous for, I wouldn't be surprised if they made some characters unkillable just because they couldn't be bothered to create consequences for every situation when the player kills an important character when the devs didn't want/expect the player to do that.Again, A-fucking-men... I also don't want any bullshit areas where you can't pull out your gun. The last shred of interest I had for DE:HR was killed when I put the game in specifically so I could kill every last fucking thing that moves in that game, and not only could I not kill people, even after they no longer served an in-game purpose, but there were whole areas were I couldn't even pull out a gun. Seriously, fuck that game.
If the game leaves no room or offer no hook for character driven sub-plots (friends, lovers, family, ....), I have no base to build anything.Honestly, at least half the personality of a PC should come from the player, I don't want a game deciding what my characters motivations, personality, and tastes are.
Well, we run games on DX 11, on multi screen if we like, with a 1080p definition, witgh too much FPS.Dunno what to tell you about this, pretty much all of my gaming is done on consoles... and hoenstly, I don't need the best graphics, I need decent graphics and awesome gameplay.
Considering Land of the Free was meant to be run with Home of the Brave, and that the GM had all freedom to flesh out any part of the trip wherever the PCs decide to go, I played that more like a "Thelma and Louise" meet "Hardwired" than following the official plot from one fight to the other. Nonetheless, I also edited the aftermath, considering it too binary.Really can't agree with your choices of examples here... Land of the Free was a great pregen adventure, in fact the only pre-gen I have ever run as written in my 20+ years of gaming. But it really felt like even with the veneer of choice, it was just herding you from one combat to the next. Plus the graceland stuff just left me saying ugh...
Really ?Firestorm was some overpowered save the world bollocks that didn't make sense (seriously, no one would have ever allowed Arasaka and Militech to escalate that far... the military should have stepped in much sooner) and it was really just too big in scope and escalated tech and ignored the streets.
Remember Me is not supernatural. It's just a conspiracy and requires very talented players to run it. It is not Night's Edge. If I ever wanted supernatural in Cyberpunk, I would have played Shadowrun instead (which is GREAT on that).And please, nothing from Ianus... ever... they were fine books for what they were, but I would really rather not bring in any alternate world stuff to the game.
It has to be huge.I do get what you are saying, you want a deep involved storyline... and I can get behind that... but it shouldn't be something huge... Hell something more along the lines of Forlon Hope would be pretty good (sans the crap that took place in other cities and countries). But small Vignette type stories with a connection would be cool. Or even an overarcing storyline, but one that keeps it all connected to the streets...