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What do you NOT want to see in the game?

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N

natayo

Rookie
#181
Feb 3, 2013
man oh man Sardukhar i love your ideas <3 so awesome. lol.


i wouldnt mind a difficulty where you had to eat and drink just to keep like energy up.
 
N

netra

Rookie
#182
Feb 3, 2013
Sardukhar said:
. All damage is halved, you regenerate ( or think you do) and the lamp-posts and stop signs talk to you in Mike Pondsmith's voice
Click to expand...
You owe me a cup of coffee. And a keyboard.
 
B

bluerummyCJ

Rookie
#183
Feb 3, 2013
Natayo said:
man oh man Sardukhar i love your ideas <3 so awesome. lol.


i wouldnt mind a difficulty where you had to eat and drink just to keep like energy up.
Click to expand...
Hey, there was a Hardcore mode in New Vegas were you begin to take penalties for not eating, sleeping, and drinking.
It shouldn't be to hard to implement into the system...
Right?
 
Sardukhar

Sardukhar

Moderator
#184
Feb 3, 2013
Netra said:
You owe me a cup of coffee. And a keyboard.
Click to expand...
I'm damn glad you weren't on your laptop then. Let me just get this in the mail...now, where do you live?


Muwahahahah!
 
gregski

gregski

Moderator
#185
Feb 3, 2013
Sardukhar said:
Well, yes. At least. Easy, medium, hard, hardcore ( one save allowed, no autoheals, etc), Insane (one life). Even Psycho: you play the game as an irredeemable Cyberpsycho. With all that implies. Survive as long as you can!
Click to expand...
Good idea.

This could work as something similar to Arena mode in the Witcher 2 - you're a cyberpsycho and you have to survive waves of more and more powerful po-pos and Max-Tac guys coming at you.

Or, you start the arena mode being an "ordinary" guy, in first round you fight with boosters, then solos etc. But after you start upgrading your gear and augments between the rounds you become more and more psycho, so more and more powerful enemies are attacking. The final round could be with some pro psycho squad agents.
 
wisdom000

wisdom000

Forum veteran
#186
Feb 3, 2013
Sardukhar said:
Because it's genius! Imagine if all the NPCs were killable AND the world was open AND youhad a free-form dialogue tree and response AND the NPC AI was organic and responsive!

The gameplay as a cyberpsycho would be very, very different from whatever plot CDPR had intended, I have no doubt.

Sort of like the Malkavian from Vampire Bloodlines...only with cyberarms and implanted cybersnakes. In your eyes. That tell you what to do. In sentences that always contain the words, "abdominal eviscerations". Tee hee.

So if you hit Cyberpsycho from implanting too much cyber in-game, ( as opposed to selecting it at game start), the game could pop up a dialogue asking the player if they would prefer this new difficulty and then swap in every-NPC-killable, alternate views, new and amusing dialogue, etc. All damage is halved, you regenerate ( or think you do) and the lamp-posts and stop signs talk to you in Mike Pondsmith's voice
Click to expand...

You are.... fucked in the head awesome.... How am I only meeting you here?

gregski said:
This could work as something similar to Arena mode in the Witcher 2 - you're a cyberpsycho and you have to survive waves of more and more powerful po-pos and Max-Tac guys coming at you.

Or, you start the arena mode being an "ordinary" guy, in first round you fight with boosters, then solos etc. But after you start upgrading your gear and augments between the rounds you become more and more psycho, so more and more powerful enemies are attacking. The final round could be with some pro psycho squad agents.
Click to expand...
This sounds like Borderlands... or Genki....

I have nothing against fight clubs being in the game, in fact I desperately want them to be there... but I would rather they make sense in context with the rest of the game...
 
B

braindancer12

Rookie
#187
Feb 3, 2013
Killah1981 said:
I do NOT want to see a gold filter like on Deus Ex: Human Revolution
Eeeeew, that sucked so bad..
Click to expand...
Yeah i hated that shit
 
gregski

gregski

Moderator
#188
Feb 3, 2013
Wisdom000 said:
This sounds like Borderlands... or Genki....

I have nothing against fight clubs being in the game, in fact I desperately want them to be there... but I would rather they make sense in context with the rest of the game...
Click to expand...
Umm, yeah, I forgot you haven't played Witcher 2 so I will clarify.

The Arena mode in Witcher 2 is a separate mode, chosen from the main menu. It's not within the story, it's added as a "challenge room". So the whole "you're a cyberpsycho" could be used both inside the story but also in such additional, challenge mode.
 
G

Goran.hr

Senior user
#189
Feb 3, 2013
I don't want to see Quick time events. Especially in an RPG.
 
B

braindancer12

Rookie
#190
Feb 3, 2013
Goran.hr said:
I don't want to see Quick time events. Especially in an RPG.
Click to expand...
Yes thats right. i hate Quick time events!!
 
G

goopit

Forum veteran
#191
Feb 3, 2013
Sardukhar said:
All damage is halved, you regenerate ( or think you do) and the lamp-posts and stop signs talk to you in Mike Pondsmith's voice
Click to expand...
I like Damage Thresholds better that stuff like +50% defense

I approve of messing around with the HUD and your vision as long as it's subtly done. In FarCry 3 for example you almost always know right away when you were encountering hallucinations which just makes what happens in them so underwhelming.

That conversation with the TV anchorman was so much more memorable because there was no fancy effects used.
 
13thAbbeyKnight

13thAbbeyKnight

Senior user
#192
Feb 3, 2013
Kofeiiniturpa said:
Not want:
- Twitchy action game combat (FPS/TPS) that relies more on controller acrobatics and precision than character abilities.
- Minigames replacing ability checks.
- Too high emphasis on combat over other styles of gameplay.
- Sandbox map where most of the gameplay area is but a stage decoration (GTA and Bethesda games).
- Skill/attribute system that does very little in the way of defining the characters can's and cannot's, but only offers slight buffs here and there.
...for starters....
Click to expand...
This.

Quoting from page 3, but to me it's the best post in this whole topic. To make it short - I don't want anything in cRPG that move the emphasis from my characters skills/attributes and put it into my hands to decide with my twitch reflexes in combt or cleverness in minigames. Dont dumb it down.

btw. Kofeiiniturpa if you dont know RPGCodex you should google it, you'll find a 'prestigious' community that shares your taste in cRPG. Unfortunatelly all of them are angry trolls but there aren't many places on the web that have more knowledge about this topic.
 
Sardukhar

Sardukhar

Moderator
#193
Feb 4, 2013
Oorrrr....you could save yourself some ulcers and avoid RPGcodex like the plague. The Plague!

I limit myself to a quick dip, scan a couple topics and Get Out. Safest.

They were -not- fans of Fallout 3, heh.
 
Garrison72

Garrison72

Mentor
#194
Feb 4, 2013
RPG codex is a pit of basement-dwelling nerd vipers who think any RPG after 1990 is invalid. It's good to log in once and while for the lulz.
 
13thAbbeyKnight

13thAbbeyKnight

Senior user
#195
Feb 4, 2013
Like I said, they are a bunch of angry trolls, I limit my stay there to only lurking, since I fail to much of my saving throws against their trolling, but still there is no second place (or at least I dont know of one, altho I like Afterlife more and more with every day ;]) like that if you are hardcore into cRPG. The '1990' isn't true (altho they may troll like that) if you look at topics like 'top 50 RPG of all time' in there you'll see their true taste in games. Also what other place would be there to make a 'top 50' with a rule to nominate 25 titles (just to make you feel unconfortable and make you think about your choices. Most people that comment on bethesda/bioware forums havent even play 25 cRPG titles in their life). Not to mention their 'prestigious' title was given to them by CDPR themselves ;]

But we went offtopic to much. I've made a long post about things I wouldn't like in the 'Dream CP2077' topic as I didn't notice this one, so I'll just point things without explenation from that post:
-No stupid minigames
-No fast travel
-No regen / no cover system
-No Quick Time Events
-No multiplayer / co-op
-No romances
-No Bioware dialog weel system
-No stupid gore
 
Suhiira

Suhiira

Forum veteran
#196
Feb 4, 2013
blank_redge said:
On that note: I don't want to see a game that REQUIRES you to be online to play. If, for any reason at all, I have no connectivity to the 'Net, I can't get my fix in that day.

And that's just unacceptable. =p
Click to expand...
I'll 2nd - 3rd - or 75th this !

Basically what I want is "simple".
If I see it in the game I want to be able to find/use it ... doesn't mean it has to be easy to get.
 
onosendai7

onosendai7

Senior user
#197
Feb 4, 2013
- Bosses
With tons of HP and instakill attacks, spamming AOE without consideration for ammo. Unless packed in a full borg conversion or ACPA suit, they are still human, with their limits.

- Impersonnal PC
No motivation, no project, no romance, no nothing except their egotic day to day bllodlust : absolutly uninteresting to play a psycho on rampage (expected lifespan : 10 minutes).

- Magic stuff
No healing, no regen : you're hurt ? Get some medical care.

- A visually stunning game
Tired of buying expensive GPUs and powerfull CPUs to have the same game a crappy console displays

- A paper thin plot
The day to day life of Joe the Solo / Netrunner / Media is boring.
Make a nice campaign as Land of the Free or the Firestorm were.
I may even consider Remember Me (which may fit with the braindance theme)
 
wisdom000

wisdom000

Forum veteran
#198
Feb 4, 2013
RainSong said:
-No fast travel
-No multiplayer / co-op
-No romances
-No stupid gore
Click to expand...
I don't mind fast travel via cab or chauffer, as long as the option to drive yourself around is the standard. GTA and Saints Row had that one down right.

I will agree with no special multiplayer pvp crap, and I don't want any arena nonsense. But I quite like free-roam drop-in drop out co-op as in Saints Row 2/3.

I don't really have an opinion on romances... I liek the idea of sex in the game, but I would rather not have anything like it if it were implemented as poorly as GTA4.

What is "stuupid gore"?

Suhiir said:
Basically what I want is "simple".
If I see it in the game I want to be able to find/use it ... doesn't mean it has to be easy to get.
Click to expand...
A fucking men to this.

OnoSendai7 said:
- Bosses
With tons of HP and instakill attacks, spamming AOE without consideration for ammo. Unless packed in a full borg conversion or ACPA suit, they are still human, with their limits.
Click to expand...
Again, A-fucking-men... I also don't want any bullshit areas where you can't pull out your gun. The last shred of interest I had for DE:HR was killed when I put the game in specifically so I could kill every last fucking thing that moves in that game, and not only could I not kill people, even after they no longer served an in-game purpose, but there were whole areas were I couldn't even pull out a gun. Seriously, fuck that game.

- Impersonnal PC
No motivation, no project, no romance, no nothing except their egotic day to day bllodlust : absolutly uninteresting to play a psycho on rampage (expected lifespan : 10 minutes).
Click to expand...
Honestly, at least half the personality of a PC should come from the player, I don't want a game deciding what my characters motivations, personality, and tastes are.

- Magic stuff
No healing, no regen : you're hurt ? Get some medical care.
Click to expand...
Again, A-men, at least on the high difficulty settings.

- A visually stunning game
Tired of buying expensive GPUs and powerfull CPUs to have the same game a crappy console displays
Click to expand...
Dunno what to tell you about this, pretty much all of my gaming is done on consoles... and hoenstly, I don't need the best graphics, I need decent graphics and awesome gameplay.

A paper thin plot
The day to day life of Joe the Solo / Netrunner / Media is boring.
Make a nice campaign as Land of the Free or the Firestorm were.
I may even consider Remember Me (which may fit with the braindance theme)
Click to expand...
Really can't agree with your choices of examples here... Land of the Free was a great pregen adventure, in fact the only pre-gen I have ever run as written in my 20+ years of gaming. But it really felt like even with the veneer of choice, it was just herding you from one combat to the next. Plus the graceland stuff just left me saying ugh...

Firestorm was some overpowered save the world bollocks that didn't make sense (seriously, no one would have ever allowed Arasaka and Militech to escalate that far... the military should have stepped in much sooner) and it was really just too big in scope and escalated tech and ignored the streets.

And please, nothing from Ianus... ever... they were fine books for what they were, but I would really rather not bring in any alternate world stuff to the game.

I do get what you are saying, you want a deep involved storyline... and I can get behind that... but it shouldn't be something huge... Hell something more along the lines of Forlon Hope would be pretty good (sans the crap that took place in other cities and countries). But small Vignette type stories with a connection would be cool. Or even an overarcing storyline, but one that keeps it all connected to the streets...
 
Y

Yngh

Forum veteran
#199
Feb 4, 2013
Again, A-fucking-men... I also don't want any bullshit areas where you can't pull out your gun. The last shred of interest I had for DE:HR was killed when I put the game in specifically so I could kill every last fucking thing that moves in that game, and not only could I not kill people, even after they no longer served an in-game purpose, but there were whole areas were I couldn't even pull out a gun. Seriously, fuck that game.
Click to expand...
I won't argue with your, erm, opinion about DHR, but I highly doubt that you will be able to kill everyone in-game. Even sandboxes rarely do that nowadays (DHR wasn't a sandbox, obviously), as the devs are afraid of letting the player have the ability to break quests and/or unexpectedly kill important people (just compare Oblivion and Skyrim with Morrowind). Afraid of the teenagers who would complain about their game being broken because they killed everyone in sight, I guess... and this game won't be a "pure" sandbox, as it will still be heavily based on the MQ, even though the player will function in an open-world environment. I think that the devs will make it so that the player's actions make narrative sense and there will be a few characters who will be unkillable, excluding maybe some crucial plot decisions. Of course, it's just my own guess. However, since the team thinks that choices and consequences are important in-game and this is what they are famous for, I wouldn't be surprised if they made some characters unkillable just because they couldn't be bothered to create consequences for every situation when the player kills an important character when the devs didn't want/expect the player to do that.

Still, I would like to hear their thoughts on the issue in an interview or sth. Unfortunately, the journalists tend to ask the same generic quests and since it's so early in the development, the devs give us PR talk and there is very little "hard" info about the game. Hell, we don't even know what roles will be in or whether we will be able to change the protagonist's gender.
 
onosendai7

onosendai7

Senior user
#200
Feb 4, 2013
Wisdom000 said:
Honestly, at least half the personality of a PC should come from the player, I don't want a game deciding what my characters motivations, personality, and tastes are.
Click to expand...
If the game leaves no room or offer no hook for character driven sub-plots (friends, lovers, family, ....), I have no base to build anything.


Wisdom000 said:
Dunno what to tell you about this, pretty much all of my gaming is done on consoles... and hoenstly, I don't need the best graphics, I need decent graphics and awesome gameplay.
Click to expand...
Well, we run games on DX 11, on multi screen if we like, with a 1080p definition, witgh too much FPS.
Consoles run in DX9, max 720p, and 45 FPS at best.
PC rock where console lag far behind. And the next gen console will still be far behind. Just a question of cost.
BTW, I have 100+ keys on my keyboard and I can map them all. How many buttons on a pad ?

Wisdom000 said:
Really can't agree with your choices of examples here... Land of the Free was a great pregen adventure, in fact the only pre-gen I have ever run as written in my 20+ years of gaming. But it really felt like even with the veneer of choice, it was just herding you from one combat to the next. Plus the graceland stuff just left me saying ugh...
Click to expand...
Considering Land of the Free was meant to be run with Home of the Brave, and that the GM had all freedom to flesh out any part of the trip wherever the PCs decide to go, I played that more like a "Thelma and Louise" meet "Hardwired" than following the official plot from one fight to the other. Nonetheless, I also edited the aftermath, considering it too binary.

Wisdom000 said:
Firestorm was some overpowered save the world bollocks that didn't make sense (seriously, no one would have ever allowed Arasaka and Militech to escalate that far... the military should have stepped in much sooner) and it was really just too big in scope and escalated tech and ignored the streets.
Click to expand...
Really ?
Well, I strongly disagree and I found it epic (as did my players). The scope of it was NOT the military display of the power players, but how my players coped with the "hot" war in the second part. That's the way I ran it, and the streets were not forgotten. Maximum Metal was, of course, a great source of inspiration for what the big boys have in store, but nothing in it found its way to the player's hands.

Wisdom000 said:
And please, nothing from Ianus... ever... they were fine books for what they were, but I would really rather not bring in any alternate world stuff to the game.
Click to expand...
Remember Me is not supernatural. It's just a conspiracy and requires very talented players to run it. It is not Night's Edge. If I ever wanted supernatural in Cyberpunk, I would have played Shadowrun instead (which is GREAT on that).
However, I enjoyed Grimm Cybertales. They were fun and not so unbelievable.

Wisdom000 said:
I do get what you are saying, you want a deep involved storyline... and I can get behind that... but it shouldn't be something huge... Hell something more along the lines of Forlon Hope would be pretty good (sans the crap that took place in other cities and countries). But small Vignette type stories with a connection would be cool. Or even an overarcing storyline, but one that keeps it all connected to the streets...
Click to expand...
It has to be huge.
Hardwired is huge. Neuromancer is huge. Bug Jack Barron is huge. Shockwave rider is huge. Even if the character's motivations are selfish, they do change the world to some extend.
I want an arch plot. Something that implies choices and consequences not only for the PC or their friends, but for some Joes on the other side of the Earth. All the sub-quests and plot may involve the PC personnally, their everyday life and so on (Do I buy Malorian or Sternmeyer ?). But I also want something epic, something worth fighting for and dying for (and finding my everyday lunch does not fall into this category).

But, hey, you just wanted me to say what I did not want in that game :)
 
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