What do you NOT want to see in the game?

+
Just two things:

-don't consolize it CDPR. TW2 was great, but had a nagging case of consolitus. Please make the fucking UI designed for keyboard and mouse.

-don't make it casual. Cyberpunk is supposed to be hardcore and uncompromising. Everything from the story to combat should reflect that.

+1 Absoluckinglutely
 
No huge but barren world like in skyrim, i would like smaller but more intense world like in gothic 2. Proper UI and save system was already mentioned.
 
Not want:
- Twitchy action game combat (FPS/TPS) that relies more on controller acrobatics and precision than character abilities.
- Minigames replacing ability checks.
- Too high emphasis on combat over other styles of gameplay.
- Sandbox map where most of the gameplay area is but a stage decoration (GTA and Bethesda games).
- Skill/attribute system that does very little in the way of defining the characters can's and cannot's, but only offers slight buffs here and there.
...for starters....
 
so please, no dice based shooting
On the other hand I don't want (purely) twitch-based shooting and I want stats to involve outcome.

-No morality system.

+1 this

Good/bad morality systems are such a lazy design decision I don't even know where to start. Developers should be ashamed of themselves for doing that - even AD&D had two-dimensional, three-step "morality" system and it's over 30 years old. There's no such thing as "a good guy" or "a bad girl". We have different attitudes towards different people and we're perceived by various people/groups differently. There's no one set of moral rules, a code everyone lives by. Not IRL, even more so not in Cyberpunk.
 
I hope the game will concentrate on the actual mechanics and not just content.
SWTOR had load of flash teaser videos and kept chatting about the story but the actual game play felt stale and remote.
I also hope this comes out as a true PC type engine instead of a console type conversation (press x to auto hide - hit key combo's when fighting).

Looking forward to seeing some game play :0)
 

Yngh

Forum veteran
Just two things:

-don't consolize it CDPR. TW2 was great, but had a nagging case of consolitus. Please make the fucking UI designed for keyboard and mouse.

-don't make it casual. Cyberpunk is supposed to be hardcore and uncompromising. Everything from the story to combat should reflect that.
+1
Hell yeah.

Also, I hope that we won't get a crappy health regeneration system, i.e. hide behind cover and wait 5 seconds until your HP bar becomes full. This suxx badly and I absolutely despise this trend in the gaming industry.
 
I don't want the game to be exclusive to anything, no PC exclusives, no Playstation exlusive, no x-box exclusive... Well, maybe x-box can be left out since they can't keep up....

I don't want turn based anything

I don't want a game without a jump button.

I don't want to be limited to a couple of blocks, no matter how groovy the buildings in it are.... and lets face it, no game could possibly allow you to enter every building in a place the size of night city. I don't want to be surrounded by a city I can't explore fully. I don't want to be limited to just the city either. I want some diversity outside the city.

I don't want bullshit barriers, be they invisible, or just streets that somehow end nowhere, or at a barrier I could easily jump over or shoot my way through.

I don't want to be on another bloody island surrounded by endless sea (we know exactly where Night City is, and its on a coast, but it is not an island)

I don't want a combat system where my skill as a player doesn't mean anything.

Most of all I don't want a game I will only play once.
 
Oh, one more thing I do NOT want to be in the game: random loot. I don't want to look behind crates and various level props hoping to find guns, ammo, medkits, or whatever. This is one of the sins of level design. How often do you find something of a value on the street? Next to never. So don't drop stuff randomly in game, please.

And maybe one more (a variation of the previous one I guess): if I'm attacked by a guy with a shotgun, I don't want to find just a pack of gums in his pocket despite the fact he had a gun, armor, probably some cash on him, etc. Some things probably should not be extractable (I don't want his wallet, I want his cards) but in general people have stuff on them. I don't want the "this bat dropped full plate armor +10 against fire" BS.

Well, maybe x-box can be left out since they can't keep up....
Lovely fanboy rage. :D
 
CDPR has stated that they aren't trying to appeal to everyone.

HOWEVER.

I'm preparing myself for console-itis. It's kind of inevitable, unless console controllers get a LOT more options in the next few years, we are going to have certain interactive elements, action-keyed button changes and the like.

I can take it. I can. Just give me my damn Sternmeyer in return.

Indeed. But i think that what you speak of would not happen in a long time, but still no matter what new awesome stuff consoles bring in their platform the computers will be more superior than consoles.

I really hope it isn't in first person and No super powers.

That believe me, it wont happen, go and do a little friendly research about the story of CYBERPUNK my friend. And you will see. It won't tell you in plain words but you will have a better way of looking things about this game. :)
 
- No QTE
- No invisible walls
- No getting caught or dying during cutscenes
- As less as possible escort and fetch missions
 
And no consoles first please!

Make the game for PC first. Draw as much as you can from the PC, make the game stunning and breathtakingly beautiful! Make the UI for keyboard and mouse.

Then downgrade it to console level so those people can have a crack at it too.
 
What? It makes sense for combat to be based on cover.

But it also devolves the gameplay into popamole bullshit. In the case of the whole combat being designed around getting glued to conveniently placed boxes (that just happen to litter the scenery), which is what I think was meant by sirnaq.

(Unless, of course, you do not aim manually but simply choose a target.)
 

Yngh

Forum veteran
But it also devolves the gameplay into popamole bullshit.

(Unless, of course, you do not aim manually but simply choose a target.)
If done well, it's engaging. There can be many ways of flushing the enemies out of cover and melee combat and implants add additional dynamics, too. I hate DPS-based combat with no tactics, where characters stand in the open and you simply receive messages like "X was hit in the head for 3 damage".

I like what ME3 did with combat. I didn't enjoy ME3 as much as I enjoyed ME2 and ME1, but combat was good.
 
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