What do you NOT want to see in the game?

+
If the game leaves no room or offer no hook for character driven sub-plots (friends, lovers, family, ....), I have no base to build anything.

I am with you there. 100%


Well, we run games on DX 11, on multi screen if we like, with a 1080p definition, witgh too much FPS.
Consoles run in DX9, max 720p, and 45 FPS at best.
PC rock where console lag far behind. And the next gen console will still be far behind. Just a question of cost.
BTW, I have 100+ keys on my keyboard and I can map them all. How many buttons on a pad ?

It ain't the buttons on my pad, its the money in my wallet. Upgrading my computer to play the latest games would cost me several hundred dollars, and I would have to stay on top of it. A console is a one time expense, and I don't have to worry about it for at least 5 years. It's just more affordable for me to play on consoles.

Considering Land of the Free was meant to be run with Home of the Brave, and that the GM had all freedom to flesh out any part of the trip wherever the PCs decide to go, I played that more like a "Thelma and Louise" meet "Hardwired" than following the official plot from one fight to the other. Nonetheless, I also edited the aftermath, considering it too binary.

Like I said, it's the only pre-written adventure I have ever run in all my time as a gm. That alone should tell you how good I thought it was. I own pretty much everything there is to own for the game, but at most I just tend to pick bits here and there from pre0gen adventures for use in my own games.


Really ?
Well, I strongly disagree and I found it epic (as did my players). The scope of it was NOT the military display of the power players, but how my players coped with the "hot" war in the second part. That's the way I ran it, and the streets were not forgotten. Maximum Metal was, of course, a great source of inspiration for what the big boys have in store, but nothing in it found its way to the player's hands.

Hey they books were a great idea, the covert operations bits were fantastic. But the moment it escalated into a hot war, the US Mil would have stepped in and stomped em both to the ground. I also really hated the whole "nuking of night city" as canon bit... I know, lots of people dug it, but I never cared for it, and I certainly never found it plausible that anyone involved, or any corporation involved would ever see the light of day again... I guess it just seemd like casual destruction for no real reason...

It turned Arasaka into a cartoon supervillian... at best.... instead of the incredibly slick political and ecominc manipulater and tech powerhouse they had been portrayed as up until then... It painted Militech as even worse...

And really, I just didn't care for the change to the landscape... it bugged me. As I have said before, the NC sourcebook is the best sourcebook of its kind I have ever seen... and it kind of invalidated it...which just irritates me.

And lastly, some of the tech was just a bit too star trek for me... not much of it, but some.

As I said, the books themselves were really cool, I jsut really didn't like the ending.... up until then I was running the ideas out of there with a wild glee.



Remember Me is not supernatural. It's just a conspiracy and requires very talented players to run it. It is not Night's Edge. If I ever wanted supernatural in Cyberpunk, I would have played Shadowrun instead (which is GREAT on that).
However, I enjoyed Grimm Cybertales. They were fun and not so unbelievable.

I think I spoke poorly, and I know I misread you. Remember me was actually one of the few decent books from Ianus, although like all of them the art was just painful to look at. And if I had read your post correctly, I would have seen you suggesting it as a braindance bit, which I could get behind. Instead I though you were suggesting it as the main story arc.... my bad.



It has to be huge.
Hardwired is huge. Neuromancer is huge. Bug Jack Barron is huge. Shockwave rider is huge. Even if the character's motivations are selfish, they do change the world to some extend.
I want an arch plot. Something that implies choices and consequences not only for the PC or their friends, but for some Joes on the other side of the Earth. All the sub-quests and plot may involve the PC personnally, their everyday life and so on (Do I buy Malorian or Sternmeyer ?). But I also want something epic, something worth fighting for and dying for (and finding my everyday lunch does not fall into this category).

But, hey, you just wanted me to say what I did not want in that game :)

No worries mate, I wasn't trying to poop on your likes and dislikes. I engaged in the conversation with you precisely because you know what you are talking about when it comes to the source material. As such, I consider you a pal, whether you like it or not :D

Other than that, we just have different tastes... I think epic can be found with saving the world, or without some huge world or game changing event or circumstance... I mean Liam Niesons Throat Punch the movie (Taken) was pretty epic, but it wasn't world changing. The Same goes for Reservoir Dogs, Man On Fire, The Jackal, History Of Violence. Or, more in-genre, Strange Days, Bladerunner, Appleseed, GITS: SAC, Robocop, they are epic, but they aren't world changing...
 
No grief, mate.

Each GM has his own Cyberpunk game and vision :)

As for the PC part, I do not intend a flame war between pro and cons of console.
I merely state that I would like a game exploiting the full operating power of a gaming PC (visually) rather than a lame console port.
I agree PC gaming is expensive, I also agree that console are the best mid term solution between gaming and cutting costs.
 
What about NOT making it 4 controllers as a main thing. Let it be a trigger in a game 4 PC play or a special gamemode, a PC interface or smt. like that. I just can't imagine playing it on a gamepad and I know that consoles give you more money, but dont make it awful on a PC.

Sorry 4 bad english... I know it's horrible
 
I don't mind fast travel via cab or chauffer, as long as the option to drive yourself around is the standard. GTA and Saints Row had that one down right.
I don’t mind it either if it's handled in any plausible way (like you mentioned for example a cab that you can catch). What I do hate is what we get in Bethesda games (a free 'teleport spell' from any place to any place that you visited before, without any restrictions or limitations which turns the whole game into 'get quest-teleport-kill few npc-teleport-get exp' rinse and repeat 100 times = game finished. And that is what all Bethesda games since Morrowind are to me. A FedEx hiking simulators.)

I will agree with no special multiplayer pvp crap, and I don't want any arena nonsense. But I quite like free-roam drop-in drop out co-op as in Saints Row 2/3.
I haven’t played any of the Saints Row games but from what I understand they are GTA clones that got famous for shooting diarrhea. Yup I can see it being a cool co-op game to play with some friends while sitting on a couch, drinking bear, and having nonsensical fun. I don’t expect CP2077 to be anything like that (except maybe it's sandbox nature). Playing cRPG with good story (what I expect from CP2077) in co-op would be like 'reading a book in co-op'. Yeah it's doable but it would be pretty awkward and you wouldn't get anything advantageous out of it.

I don't really have an opinion on romances... I liek the idea of sex in the game, but I would rather not have anything like it if it were implemented as poorly as GTA4.
… or any of the recent Bioware games… .Yeah, I don’t really have anything against romances if they are handled well. Unfortunately cRPG romances are the domain of Bioware and how Bioware handles them is probably closes in compression to furry yaoi fanfics (not that I ever read furry yaoi fanfics -- ). If I had to go thru another ‘romance’ on Biowares level of sensibility then I’d rather play a character that gets his dick blown off with a shotgun in the opening scene of the game – Robocop style (or get her crotch torched with a flamethrower – that’s an option for all the female characters so they wouldn't feel left out -- ). And no, that’s not exaggeration, or stupid gore, that’s natural self-defense from mr. Gaiders 'work'.

What is "stuupid gore"?

This is stupid gore
 
RainSong said:
-No stupid minigames:
-No fast travel
-No regen / no cover system:
-No Quick Time Events:
-No multiplayer / co-op:
-No romances:
-No Bioware dialog weel system:
-No stupid gore:

- Agreed.
- They could at least have it as an option I think. For those who do want to make use of a system like this.
- Agreed.
- Agreed.
- If they do, they should do it last, CDPR has to make sure the singleplayer (which matters the most) is perfect. But honestly I would like playing co-op with a friend.
- If implemented well, it could help character progression and the story. Like I said in the ''romances thread'' if there are romances: make them count!
- Agreed.
- Agreed. There should be gore, but it should make sense and not be overused.
 
I want to see a big fat ugly naked lady jumping around!

...

ok, now you guys will probably imagine that in your mind lol, how bizzare was that? heheh (sorry for this)

now serious, I do NOT want to see any kind of superficiality or unrealism... I want a deep experience (now that was gay but whatever), I want realism, I actualy want to see things that i didn't want to see in real life, like some contextualised gore, some ugly or bad tasted woman hehe, some freak in the streets you know, that kind of person that makes you scared of them, also some sensitive people, they do exist as well, NPCs with subtly different personalities, not to stereotyped, and not too regular or comum mind, I want to feal alive in this world, to hear the caracter breathing sometimes, he gets tired and still runing full speed, you know, if you are a tough guy you will be tired, but you wont stop because of that, in games or you never get tired, or you get tired and stops right away, wth?

I want it to be imersive, and to fell this universe, deep atmosphere, deep ambiance, of course I like epic stories but this time I just want to feel alive in this dangerous city, to do my shit and see wtf is this that other ppl are doing, I don't want evil or good, please, no fucking evil or good bullshit, I just want to feel the rain on my head, buy some fancy pants, throw myself into this city and see what happens... I am really expecting for some unique experience ^^ ...
 
If you had two cyberlegs, each with the wetbar option installed, where would the spigot be?

Your toes. Because it's SEXAY. Or, maybe, your groin. But that's so done. There is a guy in the Dream RPG thread that wants to see wet nipples, so, maybe...

You could label the nipples. "Hard Liquor" "Wine" 'Beer".

Yes. Three nipples. IT'S CYBERPUNK.
 
Your toes. Because it's SEXAY. Or, maybe, your groin. But that's so done. There is a guy in the Dream RPG thread that wants to see wet nipples, so, maybe...

You could label the nipples. "Hard Liquor" "Wine" 'Beer".

Yes. Three nipples. IT'S CYBERPUNK.

Superfluous nipples for everyone... now we can all be Lilly Allen...
 
Ok, I was thinking about Saints Row and a very serious thought occured to me...

I don't want ridiculously unrealistic bullshit in the game for no other reason than to be ridiculously hard.

My prime example of this is the Escort activities from Saints Row.... you are a driver, driving around hookers and picking up johns, who the hookers get freaky with in the back seat *yeah I know, classy).... Now while this is happenning "Paparazzi" news vans all swarm you, and not just chase you and take pictures, I mean full on Ramming you head on while your are doing 80 miles an hour in the middle of traffic.... I mean jsut bloody suicidal in their madness....

Really the whole "magnet" chase in the saints row games really bugs the crap out of me anyway. Especially when its cops, who not only disregard their own safety, but the safety of everyone else... I know it's probably not possible in any realistic sense, but it would be nice to see the cops NOT just plowing their way through civilians to get to me in a high speed chase... I actually make a pretty concerted effort not to hit anyone or anything when I am driving, even at high speeds... it would be nice to see the cops at least act like they are trying...

I would also like to see a game where the cops don't just open fire at you in the middle of civilians.... it gets weird getting the cops called after me because I punched someone, or nudged a cop car, only to watch them kill dozens just to try and arrest or kill me...

I don't know if anything can ever be done about that in a sandbox game, but some effort should at least be made...
 
And the police should have a measured response to your offense. They should try to arrest you first, if you resist arrest then they Rodney King you, and only if you try to shoot them or you are caught in the midst of a violent felony do they go to lethal force.
 
And the police should have a measured response to your offense. They should try to arrest you first, if you resist arrest then they Rodney King you, and only if you try to shoot them or you are caught in the midst of a violent felony do they go to lethal force.
I agree with the measured response, but not with your interpretation of it.

If we appear armed or even potentially armed, 2020 Cops, (at least the way I ran games,) will be ready to take you down in a second. I always saw 2020 law enforcement as being little better than the gangs they had to deal with in regards to the 'Shoot first, ask questions later" approach.
 
Ok, I was thinking about Saints Row and a very serious thought occured to me...

I don't want ridiculously unrealistic bullshit in the game for no other reason than to be ridiculously hard.

My prime example of this is the Escort activities from Saints Row.... you are a driver, driving around hookers and picking up johns, who the hookers get freaky with in the back seat *yeah I know, classy).... Now while this is happenning "Paparazzi" news vans all swarm you, and not just chase you and take pictures, I mean full on Ramming you head on while your are doing 80 miles an hour in the middle of traffic.... I mean jsut bloody suicidal in their madness....

Really the whole "magnet" chase in the saints row games really bugs the crap out of me anyway. Especially when its cops, who not only disregard their own safety, but the safety of everyone else... I know it's probably not possible in any realistic sense, but it would be nice to see the cops NOT just plowing their way through civilians to get to me in a high speed chase... I actually make a pretty concerted effort not to hit anyone or anything when I am driving, even at high speeds... it would be nice to see the cops at least act like they are trying...

I would also like to see a game where the cops don't just open fire at you in the middle of civilians.... it gets weird getting the cops called after me because I punched someone, or nudged a cop car, only to watch them kill dozens just to try and arrest or kill me...

I don't know if anything can ever be done about that in a sandbox game, but some effort should at least be made...


There is no way in hell CDPR will be doing anything close to what you describe. We don't even know if we'll be able to drive yet.
 
Reasonable response from the AI. Like everything else, it will depend on the AI. WItcher 2 didn't zap me out of that...NPCs weren't madly hacking through each other a whole lot. Open world games are more challenging though, so we'll see. I'd like to see the cops try to arrest you before shooting and if they shoot, of course have civilians run for cover, drop to the ground, scream, etc.

As for driving or not driving, didn't they talk about driveable vehicles being in the game? Pretty sure they did.
 
If they did I missed it. Very little is confirmed yet. I've followed both Witcher games and numerous mentioned/promised features never saw the light of day.

SR3 had particularly bad car AI. It was all over the fucking place, maybe on purpose to enhance the mayhem. But either way, open world games with both cars and npc's have all sorts of weird mishaps. This is one of my burning questions about the game - how will they handle a fully dynamic city? I still don't rule out hub areas, that may be what we get.

But yeah, What Wisdom described is the typical banal but fun mission type in open-world games. I think CDPR is going to aim a little higher than that.
 
LET ME SEE IF I CAN FIND IT. Somewhere.

Nope, no direct, "we are including driveable vehicles" quote. HOWEVER.

The gameplay example Mateusz gives is riding your motorcycle into carnage. They do say aerial vehicles are included and describe the bike-scenes from Akira as inspiration.

Circumstantial, but pretty heavily weighted towards driveable vehicles. And no statements to the contrary at all.
 
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