Aye, with the convos being triggered once during the story that could work, I think. Good idea!I would say that a potential solution could be that the player experiences one conversation which is triggered at a certain point during the story arc then never repeated again.
An example could be that the first of 5 conversations would be triggered at the prologue when you first experience exiting V’s megabuilding. The second would be after Jackie’s death. The third could be after you meet the Aldecados, and so on…
The only jarring and noticeable conversational loop is the two cops in V’s megabuilding. There are probably several more NPCs that require more lines but those cops sure stick out like a sore thumb.
I roleplay so I end up in V’s apartment a lot and come across those cops constantly which is a little annoying.
Yes, those two cops are the worst case for sure.