I think his review of Witcher 3 was absolutely spot on. Everything about this game is amazing except for the combat and movement. Put it this way - combat is so shallow that I will win 100% of the time IF the targeting system behaves itself. Unfortunately the targeting system is horrendously bad and I'll tell you why:
If I lock on to a target it means I'm unable to effectively fight, dodge or parry other enemies.
If I don't lock on to an enemy the game seems to decide at random which enemy I should be fighting. This leads to me dying over and over and over in fights versus multiple enemies because the game all of a sudden decides to target a new enemy when I've almost killed the old one, and Geralt starts jumping and attacking toward a new enemy that is far away.
This is just bad combat mechanics, plain and simple. If the targeting system works then I will win every single battle (even on death march difficulty), if the targeting system screws up (which it does a LOT) then I get killed because of a terrible broken mechanic.
If I lock on to a target it means I'm unable to effectively fight, dodge or parry other enemies.
If I don't lock on to an enemy the game seems to decide at random which enemy I should be fighting. This leads to me dying over and over and over in fights versus multiple enemies because the game all of a sudden decides to target a new enemy when I've almost killed the old one, and Geralt starts jumping and attacking toward a new enemy that is far away.
This is just bad combat mechanics, plain and simple. If the targeting system works then I will win every single battle (even on death march difficulty), if the targeting system screws up (which it does a LOT) then I get killed because of a terrible broken mechanic.