What do you want in Witcher 4?
.I know it's gonna be a while before we get any news at all about W4 especially sine CDPR still needs to get Cyberpunk 2077, but it would still be nice to get some ideas out as to what people want in the next Witcher game in terms of both features and story.
Personally this is what I would like.
Features- Create your own character and customize him or her. Maybe doesn't even have to necessarily be a witcher. Could also be a mage, soldier, rogue, or anything in between.
More options for spells and abilities. For example perhaps have a lightning sign, teleport skills like what some Wild Hunt mages(and Ciri, though not nearly as powerful) have.
Added igni abilities such as enchanting your sword to be lit on fire and do fire damage. (Think Thoros of Myr in Game of Thrones or pretty much any fantasy series which features a flaming sword)
More combat features such as if you are fighting near a wall, you may grab an enemy and slam his face into a wall, if you are near a cliff you will do move such as a "THIS IS SPARTA!" kick and knock him off. I believe the term is "context sensitive" but I'm not 100% sure. Assassin's Creed games have good features in the combat in that depending on your positioning compared to the bad guys, Ezio, Connor, Edward, Arno, whoever will do special animations depending on where they are located. If they are near a wall they may jump off it and then hit the enemy, or throw an enemy into a wall, etc etc,
Dual Wielding
More weapons and special attacks for each weapon. Sure in W2 and W3(not sure about W1) you can also use clubs and axes but they have the same animations. It would be nice to use spears, halberd, axes, daggers, clubs, and each weapons have their own movesets with special attacks, animations, and finishing moves for both humans/nonhumans, and monsters.
More finishing moves, and especially finishing moves for monsters. The main point of a Witcher is killing monsters but I was disappointed that there were no real finishing moves on the monters enemies except for the occasional decapitation from standard attacks or just knocking a monster such as a harpy down and then stabbing it while it's down.
I'd like to feature special finishing moves based on the monster, such as Dragons Dogma style of jumping or climbing it and then striking weak points and going for the finishing blow. For example a griffin flys past low enough or lands and you can jump on it and start attacking, griffin tries to fly but then you cut it's wing, stab it in the head while it's crashing down, and then jump off as it dies and then strike a pose to look like a badass.
More armor options and better looking armor. (WILD HUNT ARMOR!)
Personally I'd like an armor set made out of dragon scales.(It would be towards endgame of course) It would be the ultimate witcher armor in that it provides great protection, and would be light and maneuverable enough to move around in.
Storywise.
I think one major part of the story would be going around and trying to rebuild some of the old Witcher Schools like Kaer Morhen. Perhaps add an Assassins Creed style system where you can do quests, recruit people(there are a lot of refugees so there's sure to be skilled carpenters, masons, blacksmiths, and other professions looking for a new place to call home) to help rebuild the keep.
Other quests may be to seek out druids and mages to see if it's possible to improve the Trial of Grasses so that 70% of the participants don't die horribly.
I would also love to hear and see more about the other schools such as the Viper school where Letho is from or the Bear school and to meet some of the few remaining Witchers left from them.
Of course Geralt would be in it, but he would have a small role as this story would be mainly about the Player Character and Geralt is more interested in staying away from the main scene and living his "retirement" with Yennefer or Triss.
.I know it's gonna be a while before we get any news at all about W4 especially sine CDPR still needs to get Cyberpunk 2077, but it would still be nice to get some ideas out as to what people want in the next Witcher game in terms of both features and story.
Personally this is what I would like.
Features- Create your own character and customize him or her. Maybe doesn't even have to necessarily be a witcher. Could also be a mage, soldier, rogue, or anything in between.
More options for spells and abilities. For example perhaps have a lightning sign, teleport skills like what some Wild Hunt mages(and Ciri, though not nearly as powerful) have.
Added igni abilities such as enchanting your sword to be lit on fire and do fire damage. (Think Thoros of Myr in Game of Thrones or pretty much any fantasy series which features a flaming sword)
More combat features such as if you are fighting near a wall, you may grab an enemy and slam his face into a wall, if you are near a cliff you will do move such as a "THIS IS SPARTA!" kick and knock him off. I believe the term is "context sensitive" but I'm not 100% sure. Assassin's Creed games have good features in the combat in that depending on your positioning compared to the bad guys, Ezio, Connor, Edward, Arno, whoever will do special animations depending on where they are located. If they are near a wall they may jump off it and then hit the enemy, or throw an enemy into a wall, etc etc,
Dual Wielding
More weapons and special attacks for each weapon. Sure in W2 and W3(not sure about W1) you can also use clubs and axes but they have the same animations. It would be nice to use spears, halberd, axes, daggers, clubs, and each weapons have their own movesets with special attacks, animations, and finishing moves for both humans/nonhumans, and monsters.
More finishing moves, and especially finishing moves for monsters. The main point of a Witcher is killing monsters but I was disappointed that there were no real finishing moves on the monters enemies except for the occasional decapitation from standard attacks or just knocking a monster such as a harpy down and then stabbing it while it's down.
I'd like to feature special finishing moves based on the monster, such as Dragons Dogma style of jumping or climbing it and then striking weak points and going for the finishing blow. For example a griffin flys past low enough or lands and you can jump on it and start attacking, griffin tries to fly but then you cut it's wing, stab it in the head while it's crashing down, and then jump off as it dies and then strike a pose to look like a badass.
More armor options and better looking armor. (WILD HUNT ARMOR!)
Personally I'd like an armor set made out of dragon scales.(It would be towards endgame of course) It would be the ultimate witcher armor in that it provides great protection, and would be light and maneuverable enough to move around in.
Storywise.
I think one major part of the story would be going around and trying to rebuild some of the old Witcher Schools like Kaer Morhen. Perhaps add an Assassins Creed style system where you can do quests, recruit people(there are a lot of refugees so there's sure to be skilled carpenters, masons, blacksmiths, and other professions looking for a new place to call home) to help rebuild the keep.
Other quests may be to seek out druids and mages to see if it's possible to improve the Trial of Grasses so that 70% of the participants don't die horribly.
I would also love to hear and see more about the other schools such as the Viper school where Letho is from or the Bear school and to meet some of the few remaining Witchers left from them.
Of course Geralt would be in it, but he would have a small role as this story would be mainly about the Player Character and Geralt is more interested in staying away from the main scene and living his "retirement" with Yennefer or Triss.