What's the yellow bar below the enemies health?
Integrity of the shield, people without shields don't have it. Same thing was there for some characters in TW2.
What's the yellow bar below the enemies health?
This changed:"When starting a new game, players will be able to choose to import their save file or start the game from a default state."Old, but I haven't heard of anything changing.
You're talking about the "You are funny" option,right?Personally I thought Geralt's respons was rather appropriate and I didn't feel mislead by the dialogue option at all.Will the dialog you choose reflect what Geralt will really say? I remember in the beginning of The Witcher 2 there was a choice about making a joke about your hands being tied and Geralt just says "Fuck you"
The Witcher 3 changed plenty in the passed year and given the last dev talk on the subject I'm not going to assume anything until they say outright how they're going to handle this.PC players will definitely have this option.
As for console players, they are currently working on a system to provide them with the core choices which they picked in the previous games (probably something like the system of Mass Effect or similar games where you can choose what you picked before the game starts).
2)How will our choices cross over from TW1/TW2 into TW3?Since the series is going to be on a Sony console for the first time now I'm guessing we'll all get a interactive mechanic (a la Mass Effect)[...]
Enemies without shields also have the bar. That's why I'm curious about itIntegrity of the shield, people without shields don't have it. Same thing was there for some characters in TW2.
The Witcher 3 changed plenty in the passed year and given the last dev talk on the subject I'm not going to assume anything until they say outright how they're going to handle this.
Try to keep this thread for questions only, please. In-depth discussion of different issues can be done in the appropriate threads.
Enemies without shields also have the bar. That's why I'm curious about it
will there be visual indicators like rust, tears, holes etc?
I agree, would love to see an answer on this. Conversation really adds a lot to games. Metal Gear Solid's codec is full of just conversations that add a lot to the characters if you take the time to listen to everything.Will there be any decision and choice elements concerning Geralt's relationship with other characters?
Yes, my decisions in Witcher 2 had a huge impact on who ended up ruling the northern kingdoms and major political things. I've had decisions in the fight between humans and non-humans, between kings and sorcerers...etc. But that's not what I'm most interested about.
I'm more interested in having decisions that determine how NPCs and major characters react to Geralt. A talk with Dandelion while riding horses together, a talk with Ciri beside the campfire, a talk with triss/Yennefer after lovemaking while half naked. CDPR never did well in this area...
I'm asking if we'll have decisions or conversations with other characters in the game with impact or no impact... just pure social interaction. There is alot of that in the books between The Fellowship of Rescuing Ciri. If there is no such thing, then please make such a thing. I want to explore the vast social interactions in the game. I want to be able to do all the examples mentioned above. Moments of wisdom, fun conversations, talking about the past, love, sex, friendship...etc
Thank you
I really want to echo this. I'm very fond of having control over the camera and adapting it for the specific circumstances. Occasionally it's fun to zoom in and register a higher amount of details, and so far it looks as if in TW3 there'll be a huge amount of details to take in. In armor, environment, enemies, combat animations... I want to drink them all in.Will there be a camera distance slider?
I was terribly disappointed when I saw the camera went way backwards in the gameplay demos
Older interview. Skip to 50 seconds, they say something on thisI really want to echo this. I'm very fond of having control over the camera and adapting it for the specific circumstances. Occasionally it's fun to zoom in and register a higher amount of details, and so far it looks as if in TW3 there'll be a huge amount of details to take in. In armor, environment, enemies, combat animations... I want to drink them all in.
Which discussions please? We are only discussing about the questions asked.