It is such vague term, because ray-tracing is all about lighting, isn't it? So what specific part of lighting does "ray-traced lighting" pertain to? RT shadows and reflections are self-explanatory, but I don't know what RT lighting is. And it is costly to performance too, second to RT reflections. What's more, I took screenshots of RT lighting at ultra (click here) and off (click here), and they don't seem that much different.