What Dragon's Dogma features could enhance The Witcher?
A quick premise:
I don't want to start another shitfest over TW3 and I won't go into any hyperbole claiming "This is garbage and should totally copy the game X".
BUT
as the title says I'm finally playing Dragon's Dogma now that it got a PC release, and I have to say there's a lot that the Witcher devs could take as inspiration for future games, about how to handle big fights with big monsters.
I previously thought the Monster Hunter franchise was another good source of ideas, but in that case the whole thing has a quite different feeling overall, while on the other hand the more I play DD the more I can see how (with the proper adjustments here and there) a lot of his systems about big fights could very properly fit a new Witcher title.
At least when it comes to playing some specific classes.
I'd like to hear some opinions, ideally from people who ACTUALLY played both.
A quick premise:
I don't want to start another shitfest over TW3 and I won't go into any hyperbole claiming "This is garbage and should totally copy the game X".
BUT
as the title says I'm finally playing Dragon's Dogma now that it got a PC release, and I have to say there's a lot that the Witcher devs could take as inspiration for future games, about how to handle big fights with big monsters.
I previously thought the Monster Hunter franchise was another good source of ideas, but in that case the whole thing has a quite different feeling overall, while on the other hand the more I play DD the more I can see how (with the proper adjustments here and there) a lot of his systems about big fights could very properly fit a new Witcher title.
At least when it comes to playing some specific classes.
I'd like to hear some opinions, ideally from people who ACTUALLY played both.
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