The Outer Worlds, Spacer's Choice Edition (which was free a while back on EGS when I got it, and I finally decided to give it a shot since the last time I played it was the base game on Xbox). How much like New Vegas it is in playstyle and features makes me wonder why Bethsoft spent so much time reworking Creation Engine (from the ground up, they claim) when someone already did it in UE with better results. (E: It's the same developers as New Vegas.)
(Game content can be protected property in the USA. Game mechanics cannot. How WB managed to patent Monolith's Nemesis system—after many, many attempts over as many years—is anyone's guess. Lawspeak isn't my thing, but I suspect they somehow argued the Nemesis system as content. So, a game acting just like New Vegas is fine. A game that uses New Vegas' visual design or story must be licensed from the owner of the property even if the gameplay is completely different.)
TOW is a fun way to pass time. I'm enjoying the DLCs as they're new to me.