What game are you currently playing

+
Cyberpunk only at the moment. My second playthrough. Male corpo :)

First playthrough was male street kid, third playthrough will eventually be female nomad to change things up a bit.
 
Might have to start playing the Oblivion Remastered soon too, loved the original back in the days of yore, and keep seeing really high praise for the remaster
It's the same game, just prettier graphics. So, if that's what you're looking for, then I'd say pick it up.
Post automatically merged:

Not going to give any spoilers as to why, but I found the ending of Expedition 33 to be hugely disappointing. It trivializes nearly every interaction and every character in the game. Sad way to wrap up an otherwise great game. 9/10 without the ending. 6/10 with it.
 
Last edited:
Might have to start playing the Oblivion Remastered soon too, loved the original back in the days of yore, and keep seeing really high praise for the remaster

They did change the combat noticeably! But all the changes are just like the mods I made for the original Oblivion so I am very very happy about that. The one mod I was worried I would have to make is a head shot mod. I was worried because I have just about forgotten everything I learned on how to mod the game. YEARS of knowledge gone. :( HOWEVER I am feeling that they DID in fact include a damage increase for head shots at least for arrows. I an reading on the internet that other people are feeling the same. It is not much but it it there.

edit: I had a thought, it could be that it is NOT a head shot reward but rather a prolong pulling of the bow string reward! As most people will take a little longer to line up the head shot that would explain why the buff is there but the buff is small. I am not sure how I feel about that if it is true. I think I would prefer the head shot rewarding proper geometry. But the other way is a proper "power up" buff as well and if it feels like a head shot then that is a clever way to get the illusion of the desired combat mechanic with slight of hand instead of intense coding. Something I did in my mods all the time.
 
Last edited:
So far, I'm definitely liking the gameplay changes they made with the Oblivion remaster.

I did install mods to make the HUD smaller, and to delete the stupid crouch vignette.
Oh, and "Lumen Begone" to delete the dumb forced raytracing (just why would you put that in a game?!).
 
Well I went ahead and got Oblivion Remastered, so am now playing that in addition to wrapping up my Witcher 1 playthrough.

Really astounded by the beauty and depth of the Oblivion Remaster, the combat definitely feels smoother, but the visuals have blown me away

Walking through the Great Forest was like a dream

Also pleased that the horse riding feels a lot better too
 
Well I went ahead and got Oblivion Remastered, so am now playing that in addition to wrapping up my Witcher 1 playthrough.

Really astounded by the beauty and depth of the Oblivion Remaster, the combat definitely feels smoother, but the visuals have blown me away

Walking through the Great Forest was like a dream

Also pleased that the horse riding feels a lot better too
I have not gotten a horse yet, how does it feel better? I always thought that the horse should have had some basic AI rather than just be a horse shaped vehicle. From what I remember (admittedly not much anymore) from creating mods the game It should have been easy to give the horse a "follow the road" code. There was already egress mapping for the NPC for that.
 
I have not gotten a horse yet, how does it feel better? I always thought that the horse should have had some basic AI rather than just be a horse shaped vehicle. From what I remember (admittedly not much anymore) from creating mods the game It should have been easy to give the horse a "follow the road" code. There was already egress mapping for the NPC for that.

I wouldn’t say it’s AI has improved, more it’s animations and movement feel a lot smoother and more realistic, less rigid as it was in the original, and even in Skyrim, where the movement of the horse was just very stiff and unrealistic

I’ve found the movement in Oblivion Remastered much better, including the horse riding animations

One’s mileage will vary I guess but it’s definitely an improvement to me, but I suppose more could definitely have been done to make the horse riding better, like you say with improved AI and path finding
 
Played the new Doom game for a couple of hours. It's equal parts mindless and fun, which I think is what it's supposed to be. The Slayer really wants to be the Master Chief, but the character just isn't capable of that level of greatness, and the writers aren't even remotely close. It's a good game for a month of subscription, but I can't see myself buying it permanently without a giant discount. One thing I'll say for it is that it's a lot more accessible than previous Doom games I've played, in terms of the wide range of difficulty adjustments and helpers available.
 
Played the new Doom game for a couple of hours. It's equal parts mindless and fun, which I think is what it's supposed to be. The Slayer really wants to be the Master Chief, but the character just isn't capable of that level of greatness, and the writers aren't even remotely close. It's a good game for a month of subscription, but I can't see myself buying it permanently without a giant discount. One thing I'll say for it is that it's a lot more accessible than previous Doom games I've played, in terms of the wide range of difficulty adjustments and helpers available.

Remember when we use to call those "trainers" and it was considered a cheat? :LOL:
But do not get me wrong I would love it if all games had that. I hope it catches on with other DEV. Because it is the next best thing to installing mods into your game. You can tweak the game to your personal PERFECTION!

There was a time with Oblivion modding where mods included extreme in depth configuration settings and some people accused those mods of locking out other moders. Because the mechanics were given a way to change it into any similar type mod. I was hypocritical I guess as I liked using those mods myself but I did not make those mods. My mods were "proof of concept" for original game combat ideas I had back then so I did not offer "dialing" of the mechanics into different configurations.
 
Last edited:
Remember when we use to call those "trainers" and it was considered a cheat? :LOL:
But do not get me wrong I would love it if all games had that. I hope it catches on with other DEV. Because it is the next best thing to installing mods into your game. You can tweak the game to your personal PERFECTION!

There was a time with Oblivion modding where mods included extreme in depth configuration settings and some people accused those mods of locking out other moders. Because the mechanics were given a way to change it into any similar type mod. I was hypocritical I guess as I liked using those mods myself but I did not make those mods. My mods were "proof of concept" for original game combat ideas I had back then so I did not offer "dialing" of the mechanics into different configurations.
Yep.

I think the recent emphasis on accessibility is somewhat forcing the hands of the devs. Personally, the more options I have to make specific parts of a game either easier or harder, the happier I am. On the flip side, the forums are full of people who aren't at all happy about it. There was always a "git good" aspect to the old style Doom games, and I think some gamers feel betrayed by the changes.
 
After 496 hours, I finally played Baldur's Gate 3 through to the end. I've played through the first 2.5 acts several times, but never finished the game because I hated the way the endings were written. But I stumbled across a mod that allows me to finish without
having anybody turn into a mind flayer. That always seemed idiotic to me, and made no sense that one had to be a mind flayer to use Netheril magic strong enough to defeat the Netherbrain. The Netherese were human, not mind flayer. If anything, being a mind flayer should be a detriment.

When the game was first released, I was skeptical. But it turned out to be one of the all-time greats. Even to this day, it consistently remains in the top 15 games on Steam. Not to leave CDPR out of the praise, Cyberpunk 2077 also usually stays in the top 50, and more often than not, in the top 25. Pretty phenomenal for games that were released in 2023 and 2020 (!!) respectively.
 
I highly recommend Tainted Grail: Fall of Avalon - it's an open world Action-RPG that is developed by Awaken Realms based on their own dark fantasy table-top. It's a story about those, who followed King Arthur to the Isle of Avalon, where they've fought of the mysterious Fore-Dwellers and built a prosperous kingdom - but as it often happens, the prosperity was replaced with decay and human folly has proven to be equally as destructive as antient dark magic.

The game is genuinely really dark, there is a looming sense of desperation and decay everywhere you go, a lot of humans are total bastards with people who've sworn to protect others being the biggest ones - and at the same time, there is also some hope, because despite all of the surrounding darkness, there are still people willing to fight for what is right. Combat is very fun and flexible, exploration and loot are rewarding, voice acting is amazing, the writing is really good, overall world design is beautiful - the biggest downside is production budget. It's still a semi-indie game and it shows, the character models, while not hideous, aren't on CDPR's level, some animations are a bit janky too and AI can be fairly exploitable sometimes.

But overall, the game is amazing. It feels as if The Elder Scrolls, Gothic and Witcher gave genetic material to some underground German scientist, so that he could create a super-soldier. It's a bit rough around the edges, but it is way more accessible and polished than what is usually expected from niche Easter European RPGs. You should definitely check it out if you like the genre.
 
I highly recommend Tainted Grail: Fall of Avalon - it's an open world Action-RPG that is developed by Awaken Realms based on their own dark fantasy table-top. It's a story about those, who followed King Arthur to the Isle of Avalon, where they've fought of the mysterious Fore-Dwellers and built a prosperous kingdom - but as it often happens, the prosperity was replaced with decay and human folly has proven to be equally as destructive as antient dark magic.

The game is genuinely really dark, there is a looming sense of desperation and decay everywhere you go, a lot of humans are total bastards with people who've sworn to protect others being the biggest ones - and at the same time, there is also some hope, because despite all of the surrounding darkness, there are still people willing to fight for what is right. Combat is very fun and flexible, exploration and loot are rewarding, voice acting is amazing, the writing is really good, overall world design is beautiful - the biggest downside is production budget. It's still a semi-indie game and it shows, the character models, while not hideous, aren't on CDPR's level, some animations are a bit janky too and AI can be fairly exploitable sometimes.

But overall, the game is amazing. It feels as if The Elder Scrolls, Gothic and Witcher gave genetic material to some underground German scientist, so that he could create a super-soldier. It's a bit rough around the edges, but it is way more accessible and polished than what is usually expected from niche Easter European RPGs. You should definitely check it out if you like the genre.
Looks pretty good, thanks!
I will give a shot :)
 
I have peeked into rFactor 2, specifically in order to gain access to Nordschleife.

Perhaps I shouldn't have done that now. Nordschleife sucked me in as an obsession. I totally am getting the vibes of the original Quake's reddish hell skies, except it's all green on Nordschleife. "It is so... green." The Green Hell.
 
Time for some contrast to the AAA overload. Let's go with some retro gaming.

 
Oblivion Remastered and Baldur's Gate 3.

I haven't played Cyberpunk for over a year. I keep checking the updates/patches when they come out to see if they've finally fixed the head/neck/shoulder seam break on XBX - they haven't. I can only conclude that they have no intention of doing so.
So, if they can't be bothered to fix it, I can't be bothered to play it...
... or buy the next game.
 
I decided to replay Cyberpunk 2077, after taking a long break from the game. I'm having a blast. I'm one of those RPG players who mostly ignores the story the devs write, and use whatever they've done to create my own story. This one I'm calling Party in My Head. It's by far the most fun I've had with the game. I'm putting the rest of this post behind spoiler tags, because we're about to have a bunch of new players jump into the game.
I started with Nomad, fully chromed, with a Militech Canto Mk 6, and carrying Skippy. The backstory is that V was an experimental black ops weapon. The project was terminated, but the "V" experiment continued off the books, to see if he could function as sleeper agent in society. His memories were partially wiped, and he was inserted into the Bakker Nomad family. He doesn't know it, but he's being monitored at all times through his chrome. Yes, I basically stole that from the Resident Evil movies. He's Alice.

The experiment blew up when he unexpectedly slotted the Relic chip, and then got shot in the head. Now he has this odd interaction going on between the Relic and the Blackwall AI from the Canto, and Skippy making its own comments occasionally. The Relic broke the control and monitoring from the black ops group, and the AI operating through the Canto has mostly stabilized his condition.

It's been massive fun so far. It's the first time I've used the Blackwall in a play through, and I was thrilled when Net Watch started attacking me. That's a bit of immersion I wasn't expecting.

I have to ignore a couple of interactions with Viktor to make it work, but I have to ignore a lot more than that to make CDPR's story work.
 
I decided to replay Cyberpunk 2077, after taking a long break from the game. I'm having a blast. I'm one of those RPG players who mostly ignores the story the devs write, and use whatever they've done to create my own story. This one I'm calling Party in My Head. It's by far the most fun I've had with the game. I'm putting the rest of this post behind spoiler tags, because we're about to have a bunch of new players jump into the game.
Yes, people don't know what they're missing. You can do so much on your own to enhance your experience, particularly in story rich and immersive games like Cyberpunk 2077. Most people play it once, or maybe twice to "complete" everything, then move on to the next shiny object.
 
Top Bottom