Currently working through Octopath Traveler 0.
Having played and enjoyed 1 and 2, this one is a bit of a mixed bag so far:
- It focuses on a singular character's storyline.
This being your player character, whom you create yourself, rather than you selecting one of the 8 characters who's stories you go through as your character.
On the surface, this is interesting. The whole novelty of the series having you go through 8 very shallow stories kind of wore thin after the first game.
However, the implementation leaves a lot to be desired.
Namely, the story is still split into many branches. Which leads into more of the same "Swap between story branches constantly" due to the level scaling of individual quests, which also means bunches of quests will be overleveled due to everything sharing the same level progression (I.e. 6 > 10 > 20 > 30)
Also, due to the fact that you create your own character, complete with your own choice of name and a selection of voice (One of 6, 3 male and 3 female) it has the jarring aspect where dialogue is awkward because any references to your name are blanked out and your character is silent. As opposed to the other 2 titles which had your character fully involved in their own story.
Which is a trend that is somewhat more common now, where games include these small customisation things that do very little besides make the game more awkward... Like, they could have simply given the male and female PC their own name and voice and you could still choose your appearance and animations. Thus dialogues would be more fluid without all these jarring silences whenever your character (Who is again, THE MAIN CHARACTER IN THE STORY) is involved.
- Character building leaves a lot to be desired.
In the first 2 games, your characters had a dual job system. Whereby each character had a baseline job and then could select a second one to gain access to alternate weapon types and different skills. In addition, you were incentivised to have everyone level up every job to unlock passive skills that could be equipped with any job setup.
In this game there's none of that. Every character has a single job. No-one besides the PC can change job and there are no benefits from leveling up other jobs (Besides letting you swap your character's capabilities). Instead there's a focus on having a dual party set up, where you have a "Backline" party you can swap characters to in order to swap weapon availability and skills.
This is just outright worse. Not only is there less depth (No figuring out good combinations of passive skills), but there's also the side effect of this making you have to get more equipment as you gear up 8 different characters instead of just 4.
Also, this compounds on the awkwardness that is the standard JRPG trope of having consumable items that provide permanent stat boosts... You now have to split them across 8 characters instead of 4 (Or do the lame thing of just jamming them all on one character to make one singular OP person, usually the main PC who's going to be involved in the most combat)
- There's a town building mechanic as one of the main story arcs.
This is a new feature. It's interesting but, so far in the game it's having very little impact. With most of it revolving around self contained mechanics.
I.e. I upgrade the town to get more people in it who provide materials to upgrade the town so I can get more people in it who provide materials to upgrade the town...
There's a few minor things like getting materials to cook meals for temporary buffs and some token "Beneficial" bonuses like characters periodically giving low tier healing items and pitiful amounts of money. But overall it's just doing a whole lot of nothing.
- Overall the rest of the game is fine.
The story itself and combat (Sans the issue with character building) is decent. Being the standard affair of the series. Nothing to really complain about, though nothing particularly exciting to show an evolution in the series (There's a singular new combat mechanic which is an ability your PC has that functions like a FF limit break, charging up via actions/getting hit to level 1, 2 or 3 for a big impactful ability)